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# See textures/materials.dat for a detailed description of the fields.
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# TextureName Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
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"grass2.rgb" N N N 0.0 Y N 0.0000002 N N N N 0.6 4
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"rock1.rgb" N N N 0.0 Y N 0.5 N N N N
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"rock4.rgb" N N N 0.0 Y N 0.5 N N N N
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"sand2.rgb" N N N 0.0 Y N 0.0000001 N N N N 0.4 4
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"sky2.rgb" N N N 0.0 N N 1.0 N N N N
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"road_sand.rgb" N N N 0.0 Y N 0.00000025 N N N N
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"road_sand_side.rgb" N N N 0.0 Y N 0.00000025 N N N N