2
* Sample rate convertion for both audio and video
3
* Copyright (c) 2000 Gerard Lantau.
5
* This program is free software; you can redistribute it and/or modify
6
* it under the terms of the GNU General Public License as published by
7
* the Free Software Foundation; either version 2 of the License, or
8
* (at your option) any later version.
10
* This program is distributed in the hope that it will be useful,
11
* but WITHOUT ANY WARRANTY; without even the implied warranty of
12
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13
* GNU General Public License for more details.
15
* You should have received a copy of the GNU General Public License
16
* along with this program; if not, write to the Free Software
17
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23
/* fractional resampling */
24
UINT32 incr; /* fractional increment */
27
/* integer down sample */
28
int iratio; /* integer divison ratio */
31
} ReSampleChannelContext;
33
struct ReSampleContext {
34
ReSampleChannelContext channel_ctx[2];
37
int input_channels, output_channels, filter_channels;
42
#define FRAC (1 << FRAC_BITS)
44
static void init_mono_resample(ReSampleChannelContext *s, float ratio)
47
s->iratio = (int)floor(ratio);
50
s->incr = (int)((ratio / s->iratio) * FRAC);
53
s->icount = s->iratio;
55
s->inv = (FRAC / s->iratio);
58
/* fractional audio resampling */
59
static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
61
unsigned int frac, incr;
70
pend = input + nb_samples;
76
*q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS;
77
frac = frac + s->incr;
78
while (frac >= FRAC) {
92
static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
98
pend = input + nb_samples;
107
*q++ = (sum * s->inv) >> FRAC_BITS;
119
/* n1: number of samples */
120
static void stereo_to_mono(short *output, short *input, int n1)
128
q[0] = (p[0] + p[1]) >> 1;
129
q[1] = (p[2] + p[3]) >> 1;
130
q[2] = (p[4] + p[5]) >> 1;
131
q[3] = (p[6] + p[7]) >> 1;
137
q[0] = (p[0] + p[1]) >> 1;
144
/* n1: number of samples */
145
static void mono_to_stereo(short *output, short *input, int n1)
154
v = p[0]; q[0] = v; q[1] = v;
155
v = p[1]; q[2] = v; q[3] = v;
156
v = p[2]; q[4] = v; q[5] = v;
157
v = p[3]; q[6] = v; q[7] = v;
163
v = p[0]; q[0] = v; q[1] = v;
170
/* XXX: should use more abstract 'N' channels system */
171
static void stereo_split(short *output1, short *output2, short *input, int n)
176
*output1++ = *input++;
177
*output2++ = *input++;
181
static void stereo_mux(short *output, short *input1, short *input2, int n)
186
*output++ = *input1++;
187
*output++ = *input2++;
191
static int mono_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
196
buf1= (short*) malloc( nb_samples * sizeof(short) );
198
/* first downsample by an integer factor with averaging filter */
201
nb_samples = integer_downsample(s, buftmp, input, nb_samples);
206
/* then do a fractional resampling with linear interpolation */
207
if (s->incr != FRAC) {
208
nb_samples = fractional_resample(s, output, buftmp, nb_samples);
210
memcpy(output, buftmp, nb_samples * sizeof(short));
216
ReSampleContext *audio_resample_init(int output_channels, int input_channels,
217
int output_rate, int input_rate)
222
if (output_channels > 2 || input_channels > 2)
225
s = av_mallocz(sizeof(ReSampleContext));
229
s->ratio = (float)output_rate / (float)input_rate;
231
s->input_channels = input_channels;
232
s->output_channels = output_channels;
234
s->filter_channels = s->input_channels;
235
if (s->output_channels < s->filter_channels)
236
s->filter_channels = s->output_channels;
238
for(i=0;i<s->filter_channels;i++) {
239
init_mono_resample(&s->channel_ctx[i], s->ratio);
244
/* resample audio. 'nb_samples' is the number of input samples */
245
/* XXX: optimize it ! */
246
/* XXX: do it with polyphase filters, since the quality here is
247
HORRIBLE. Return the number of samples available in output */
248
int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples)
253
short *buftmp2[2], *buftmp3[2];
256
if (s->input_channels == s->output_channels && s->ratio == 1.0) {
258
memcpy(output, input, nb_samples * s->input_channels * sizeof(short));
262
/* XXX: move those malloc to resample init code */
263
bufin[0]= (short*) malloc( nb_samples * sizeof(short) );
264
bufin[1]= (short*) malloc( nb_samples * sizeof(short) );
266
/* make some zoom to avoid round pb */
267
lenout= (int)(nb_samples * s->ratio) + 16;
268
bufout[0]= (short*) malloc( lenout * sizeof(short) );
269
bufout[1]= (short*) malloc( lenout * sizeof(short) );
271
if (s->input_channels == 2 &&
272
s->output_channels == 1) {
273
buftmp2[0] = bufin[0];
275
stereo_to_mono(buftmp2[0], input, nb_samples);
276
} else if (s->output_channels == 2 && s->input_channels == 1) {
278
buftmp3[0] = bufout[0];
279
} else if (s->output_channels == 2) {
280
buftmp2[0] = bufin[0];
281
buftmp2[1] = bufin[1];
282
buftmp3[0] = bufout[0];
283
buftmp3[1] = bufout[1];
284
stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);
290
/* resample each channel */
291
nb_samples1 = 0; /* avoid warning */
292
for(i=0;i<s->filter_channels;i++) {
293
nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples);
296
if (s->output_channels == 2 && s->input_channels == 1) {
297
mono_to_stereo(output, buftmp3[0], nb_samples1);
298
} else if (s->output_channels == 2) {
299
stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
310
void audio_resample_close(ReSampleContext *s)