1
1
<?xml version="1.0" encoding="utf-8"?>
3
<TS version="2.0" language="tr" sourcelanguage="en">
5
5
<name>CmdMeshAddFacet</name>
8
<translation>Mesh</translation>
11
<source>Add triangle</source>
12
<translation>Üçgen Ekle</translation>
15
<source>Add triangle manually to a mesh</source>
16
<translation>bir kafese elle Üçgen Ekle</translation>
8
<translation>Mesh</translation>
11
<source>Add triangle</source>
12
<translation>Üçgen Ekle</translation>
15
<source>Add triangle manually to a mesh</source>
16
<translation>bir kafese elle Üçgen Ekle</translation>
20
20
<name>CmdMeshBoundingBox</name>
23
<translation>Mesh</translation>
26
<source>Boundings info...</source>
27
<translation>Boundings info...</translation>
30
<source>Shows the boundings of the selected mesh</source>
31
<translation>Shows the boundings of the selected mesh</translation>
23
<translation>Mesh</translation>
26
<source>Boundings info...</source>
27
<translation>Boundings info...</translation>
30
<source>Shows the boundings of the selected mesh</source>
31
<translation>Shows the boundings of the selected mesh</translation>
35
35
<name>CmdMeshBuildRegularSolid</name>
38
<translation>Mesh</translation>
41
<source>Regular solid...</source>
42
<translation>Regular solid...</translation>
45
<source>Builds a regular solid</source>
46
<translation>Builds a regular solid</translation>
38
<translation>Mesh</translation>
41
<source>Regular solid...</source>
42
<translation>Regular solid...</translation>
45
<source>Builds a regular solid</source>
46
<translation>Builds a regular solid</translation>
50
50
<name>CmdMeshDemolding</name>
52
<source>Interactive demolding direction</source>
53
<translation>Interactive demolding direction</translation>
52
<source>Interactive demolding direction</source>
53
<translation>Interactive demolding direction</translation>
57
<translation>Mesh</translation>
57
<translation>Mesh</translation>
61
61
<name>CmdMeshDifference</name>
64
<translation>Mesh</translation>
64
<translation>Mesh</translation>
67
<source>Difference</source>
68
<translation>Fark</translation>
67
<source>Difference</source>
68
<translation>Fark</translation>
72
72
<name>CmdMeshEvaluateFacet</name>
75
<translation>Mesh</translation>
78
<source>Face info</source>
79
<translation>Face info</translation>
82
<source>Information about face</source>
83
<translation>Information about face</translation>
75
<translation>Mesh</translation>
78
<source>Face info</source>
79
<translation>Face info</translation>
82
<source>Information about face</source>
83
<translation>Information about face</translation>
87
87
<name>CmdMeshEvaluateSolid</name>
90
<translation>Mesh</translation>
93
<source>Check solid mesh</source>
94
<translation>Check solid mesh</translation>
97
<source>Checks whether the mesh is a solid</source>
98
<translation>Checks whether the mesh is a solid</translation>
90
<translation>Mesh</translation>
93
<source>Check solid mesh</source>
94
<translation>Check solid mesh</translation>
97
<source>Checks whether the mesh is a solid</source>
98
<translation>Checks whether the mesh is a solid</translation>
102
102
<name>CmdMeshEvaluation</name>
104
<source>Mesh</source>
105
<translation>Mesh</translation>
108
<source>Opens a dialog to analyze and repair a mesh</source>
109
<translation>Opens a dialog to analyze and repair a mesh</translation>
112
<source>Evaluate && Repair mesh...</source>
113
<translation>Evaluate && Repair mesh...</translation>
104
<source>Mesh</source>
105
<translation>Mesh</translation>
108
<source>Opens a dialog to analyze and repair a mesh</source>
109
<translation>Opens a dialog to analyze and repair a mesh</translation>
112
<source>Evaluate && Repair mesh...</source>
113
<translation>Evaluate && Repair mesh...</translation>
117
117
<name>CmdMeshExMakeMesh</name>
119
<source>Mesh</source>
120
<translation type="obsolete">Mesh</translation>
119
<source>Mesh</source>
120
<translation type="obsolete">Mesh</translation>
123
<source>Make a Box</source>
124
<translation type="obsolete">Kutu yap</translation>
123
<source>Make a Box</source>
124
<translation type="obsolete">Kutu yap</translation>
128
128
<name>CmdMeshExMakeTool</name>
130
<source>Mesh</source>
131
<translation type="obsolete">Mesh</translation>
130
<source>Mesh</source>
131
<translation type="obsolete">Mesh</translation>
134
<source>Make a Tool</source>
135
<translation type="obsolete">Araç yap</translation>
134
<source>Make a Tool</source>
135
<translation type="obsolete">Araç yap</translation>
139
139
<name>CmdMeshExMakeUnion</name>
141
<source>Mesh</source>
142
<translation type="obsolete">Mesh</translation>
141
<source>Mesh</source>
142
<translation type="obsolete">Mesh</translation>
145
<source>Make Union</source>
146
<translation type="obsolete">Birleştir</translation>
145
<source>Make Union</source>
146
<translation type="obsolete">Birleştir</translation>
150
150
<name>CmdMeshExport</name>
152
<source>Mesh</source>
153
<translation>Mesh</translation>
156
<source>Export mesh...</source>
157
<translation>Export mesh...</translation>
160
<source>Exports a mesh to file</source>
161
<translation>Exports a mesh to file</translation>
152
<source>Mesh</source>
153
<translation>Mesh</translation>
156
<source>Export mesh...</source>
157
<translation>Export mesh...</translation>
160
<source>Exports a mesh to file</source>
161
<translation>Exports a mesh to file</translation>
165
165
<name>CmdMeshFillInteractiveHole</name>
167
<source>Mesh</source>
168
<translation>Mesh</translation>
171
<source>Close hole</source>
172
<translation>Deliği kapat</translation>
175
<source>Close holes interactively</source>
176
<translation>Etkileşimli olarak delikleri doldur</translation>
167
<source>Mesh</source>
168
<translation>Mesh</translation>
171
<source>Close hole</source>
172
<translation>Deliği kapat</translation>
175
<source>Close holes interactively</source>
176
<translation>Etkileşimli olarak delikleri doldur</translation>
180
180
<name>CmdMeshFillupHoles</name>
182
<source>Mesh</source>
183
<translation>Mesh</translation>
186
<source>Fill holes...</source>
187
<translation>Delikleri doldur...</translation>
190
<source>Fill holes of the mesh</source>
191
<translation>Ağdaki delikleri doldur</translation>
182
<source>Mesh</source>
183
<translation>Mesh</translation>
186
<source>Fill holes...</source>
187
<translation>Delikleri doldur...</translation>
190
<source>Fill holes of the mesh</source>
191
<translation>Ağdaki delikleri doldur</translation>
195
195
<name>CmdMeshFlipNormals</name>
197
<source>Mesh</source>
198
<translation>Mesh</translation>
201
<source>Flip normals</source>
202
<translation>Flip normals</translation>
205
<source>Flips the normals of the mesh</source>
206
<translation>Flips the normals of the mesh</translation>
197
<source>Mesh</source>
198
<translation>Mesh</translation>
201
<source>Flip normals</source>
202
<translation>Flip normals</translation>
205
<source>Flips the normals of the mesh</source>
206
<translation>Flips the normals of the mesh</translation>
210
210
<name>CmdMeshFromGeometry</name>
212
<source>Mesh</source>
213
<translation>Mesh</translation>
216
<source>Create mesh from geometry...</source>
217
<translation>Create mesh from geometry...</translation>
220
<source>Create mesh from the selected geometry</source>
221
<translation>Create mesh from the selected geometry</translation>
212
<source>Mesh</source>
213
<translation>Mesh</translation>
216
<source>Create mesh from geometry...</source>
217
<translation>Create mesh from geometry...</translation>
220
<source>Create mesh from the selected geometry</source>
221
<translation>Create mesh from the selected geometry</translation>
225
225
<name>CmdMeshFromPartShape</name>
227
<source>Mesh</source>
228
<translation type="unfinished">Mesh</translation>
231
<source>Create mesh from shape...</source>
232
<translation type="unfinished"></translation>
235
<source>Tessellate shape</source>
236
<translation type="unfinished"></translation>
227
<source>Mesh</source>
228
<translation type="unfinished">Mesh</translation>
231
<source>Create mesh from shape...</source>
232
<translation type="unfinished">Parçacıktan şekil oluştur</translation>
235
<source>Tessellate shape</source>
236
<translation type="unfinished">Şekili mozaik döşe</translation>
240
240
<name>CmdMeshHarmonizeNormals</name>
242
<source>Mesh</source>
243
<translation>Mesh</translation>
246
<source>Harmonize normals</source>
247
<translation>Harmonize normals</translation>
250
<source>Harmonizes the normals of the mesh</source>
251
<translation>Harmonizes the normals of the mesh</translation>
242
<source>Mesh</source>
243
<translation>Mesh</translation>
246
<source>Harmonize normals</source>
247
<translation>Harmonize normals</translation>
250
<source>Harmonizes the normals of the mesh</source>
251
<translation>Harmonizes the normals of the mesh</translation>
255
255
<name>CmdMeshImport</name>
257
<source>Mesh</source>
258
<translation>Mesh</translation>
261
<source>Import mesh...</source>
262
<translation>Import mesh...</translation>
265
<source>Imports a mesh from file</source>
266
<translation>Imports a mesh from file</translation>
257
<source>Mesh</source>
258
<translation>Mesh</translation>
261
<source>Import mesh...</source>
262
<translation>Import mesh...</translation>
265
<source>Imports a mesh from file</source>
266
<translation>Imports a mesh from file</translation>
270
270
<name>CmdMeshIntersection</name>
272
<source>Mesh</source>
273
<translation>Mesh</translation>
272
<source>Mesh</source>
273
<translation>Mesh</translation>
276
<source>Intersection</source>
277
<translation>Intersection</translation>
276
<source>Intersection</source>
277
<translation>Intersection</translation>
281
281
<name>CmdMeshPolyCut</name>
283
<source>Mesh</source>
284
<translation>Mesh</translation>
287
<source>Cut mesh</source>
288
<translation>Cut mesh</translation>
291
<source>Cuts a mesh with a picked polygon</source>
292
<translation>Cuts a mesh with a picked polygon</translation>
283
<source>Mesh</source>
284
<translation>Mesh</translation>
287
<source>Cut mesh</source>
288
<translation>Cut mesh</translation>
291
<source>Cuts a mesh with a picked polygon</source>
292
<translation>Cuts a mesh with a picked polygon</translation>
296
296
<name>CmdMeshPolySegm</name>
298
<source>Mesh</source>
299
<translation>Mesh</translation>
302
<source>Make segment</source>
303
<translation>Make segment</translation>
306
<source>Creates a mesh segment</source>
307
<translation>Creates a mesh segment</translation>
298
<source>Mesh</source>
299
<translation>Mesh</translation>
302
<source>Make segment</source>
303
<translation>Make segment</translation>
306
<source>Creates a mesh segment</source>
307
<translation>Creates a mesh segment</translation>
311
311
<name>CmdMeshPolySelect</name>
313
<source>Mesh</source>
314
<translation>Mesh</translation>
317
<source>Select mesh</source>
318
<translation>Select mesh</translation>
321
<source>Select an area of the mesh</source>
322
<translation>Select an area of the mesh</translation>
313
<source>Mesh</source>
314
<translation>Mesh</translation>
317
<source>Select mesh</source>
318
<translation>Select mesh</translation>
321
<source>Select an area of the mesh</source>
322
<translation>Select an area of the mesh</translation>
326
326
<name>CmdMeshPolySplit</name>
328
<source>Mesh</source>
329
<translation>Mesh</translation>
332
<source>Split mesh</source>
333
<translation>Split mesh</translation>
336
<source>Splits a mesh into two meshes</source>
337
<translation>Splits a mesh into two meshes</translation>
328
<source>Mesh</source>
329
<translation>Mesh</translation>
332
<source>Split mesh</source>
333
<translation>Split mesh</translation>
336
<source>Splits a mesh into two meshes</source>
337
<translation>Splits a mesh into two meshes</translation>
341
341
<name>CmdMeshPolyTrim</name>
343
<source>Mesh</source>
344
<translation>Mesh</translation>
347
<source>Trim mesh</source>
348
<translation>Trim mesh</translation>
351
<source>Trims a mesh with a picked polygon</source>
352
<translation>Trims a mesh with a picked polygon</translation>
343
<source>Mesh</source>
344
<translation>Mesh</translation>
347
<source>Trim mesh</source>
348
<translation>Trim mesh</translation>
351
<source>Trims a mesh with a picked polygon</source>
352
<translation>Trims a mesh with a picked polygon</translation>
356
356
<name>CmdMeshRemoveCompByHand</name>
358
<source>Mesh</source>
359
<translation>Mesh</translation>
362
<source>Remove components by hand...</source>
363
<translation>Remove components by hand...</translation>
366
<source>Mark a component to remove it from the mesh</source>
367
<translation>Mark a component to remove it from the mesh</translation>
358
<source>Mesh</source>
359
<translation>Mesh</translation>
362
<source>Remove components by hand...</source>
363
<translation>Remove components by hand...</translation>
366
<source>Mark a component to remove it from the mesh</source>
367
<translation>Mark a component to remove it from the mesh</translation>
371
371
<name>CmdMeshRemoveComponents</name>
373
<source>Mesh</source>
374
<translation>Mesh</translation>
377
<source>Remove components...</source>
378
<translation>Remove components...</translation>
381
<source>Remove topologic independent components from the mesh</source>
382
<translation>Remove topologic independent components from the mesh</translation>
373
<source>Mesh</source>
374
<translation>Mesh</translation>
377
<source>Remove components...</source>
378
<translation>Remove components...</translation>
381
<source>Remove topologic independent components from the mesh</source>
382
<translation>Remove topologic independent components from the mesh</translation>
386
386
<name>CmdMeshSegmentation</name>
388
<source>Mesh</source>
389
<translation>Mesh</translation>
392
<source>Create mesh segments...</source>
393
<translation>Create mesh segments...</translation>
396
<source>Create mesh segments</source>
397
<translation>Create mesh segments</translation>
388
<source>Mesh</source>
389
<translation>Mesh</translation>
392
<source>Create mesh segments...</source>
393
<translation>Create mesh segments...</translation>
396
<source>Create mesh segments</source>
397
<translation>Create mesh segments</translation>
401
401
<name>CmdMeshSmoothing</name>
403
<source>Mesh</source>
404
<translation>Mesh</translation>
407
<source>Smooth...</source>
408
<translation>Smooth...</translation>
411
<source>Smooth the selected meshes</source>
412
<translation>Smooth the selected meshes</translation>
403
<source>Mesh</source>
404
<translation>Mesh</translation>
407
<source>Smooth...</source>
408
<translation>Smooth...</translation>
411
<source>Smooth the selected meshes</source>
412
<translation>Smooth the selected meshes</translation>
416
416
<name>CmdMeshToolMesh</name>
418
<source>Mesh</source>
419
<translation>Mesh</translation>
422
<source>Segment by tool mesh</source>
423
<translation>Segment by tool mesh</translation>
426
<source>Creates a segment from a given tool mesh</source>
427
<translation>Creates a segment from a given tool mesh</translation>
418
<source>Mesh</source>
419
<translation>Mesh</translation>
422
<source>Segment by tool mesh</source>
423
<translation>Segment by tool mesh</translation>
426
<source>Creates a segment from a given tool mesh</source>
427
<translation>Creates a segment from a given tool mesh</translation>
431
431
<name>CmdMeshTransform</name>
433
<source>Mesh</source>
434
<translation>Mesh</translation>
437
<source>Transform mesh</source>
438
<translation>Transform mesh</translation>
441
<source>Rotate or move a mesh</source>
442
<translation>Rotate or move a mesh</translation>
433
<source>Mesh</source>
434
<translation>Mesh</translation>
437
<source>Transform mesh</source>
438
<translation>Transform mesh</translation>
441
<source>Rotate or move a mesh</source>
442
<translation>Rotate or move a mesh</translation>
446
446
<name>CmdMeshTrimByPlane</name>
448
<source>Mesh</source>
449
<translation type="unfinished">Mesh</translation>
452
<source>Trim mesh with a plane</source>
453
<translation type="unfinished"></translation>
456
<source>Trims a mesh with a plane</source>
457
<translation type="unfinished"></translation>
448
<source>Mesh</source>
449
<translation type="unfinished">Mesh</translation>
452
<source>Trim mesh with a plane</source>
453
<translation type="unfinished">Trim mesh with a plane</translation>
456
<source>Trims a mesh with a plane</source>
457
<translation type="unfinished">Trims a mesh with a plane</translation>
461
461
<name>CmdMeshUnion</name>
463
<source>Mesh</source>
464
<translation>Mesh</translation>
463
<source>Mesh</source>
464
<translation>Mesh</translation>
467
<source>Union</source>
468
<translation>Birleştir</translation>
467
<source>Union</source>
468
<translation>Birleştir</translation>
472
472
<name>CmdMeshVertexCurvature</name>
474
<source>Mesh</source>
475
<translation>Mesh</translation>
478
<source>Calculates the curvature of the vertices of a mesh</source>
479
<translation>Calculates the curvature of the vertices of a mesh</translation>
482
<source>Curvature plot</source>
483
<translation>Eğrilik şekli</translation>
474
<source>Mesh</source>
475
<translation>Mesh</translation>
478
<source>Calculates the curvature of the vertices of a mesh</source>
479
<translation>Calculates the curvature of the vertices of a mesh</translation>
482
<source>Curvature plot</source>
483
<translation>Eğrilik şekli</translation>
487
487
<name>CmdMeshVertexCurvatureInfo</name>
489
<source>Mesh</source>
490
<translation>Mesh</translation>
493
<source>Curvature info</source>
494
<translation>Eğrilik bilgisi</translation>
497
<source>Information about curvature</source>
498
<translation>Eğrilik hakkında bilgi</translation>
489
<source>Mesh</source>
490
<translation>Mesh</translation>
493
<source>Curvature info</source>
494
<translation>Eğrilik bilgisi</translation>
497
<source>Information about curvature</source>
498
<translation>Eğrilik hakkında bilgi</translation>
502
502
<name>MeshGui::DlgEvaluateMesh</name>
504
<source>&Help</source>
505
<translation type="obsolete">&Yardım</translation>
509
<translation type="obsolete">F1</translation>
512
<source>&Close</source>
513
<translation type="obsolete">&Kapat</translation>
516
<source>Alt+C</source>
517
<translation type="obsolete">Alt + C</translation>
520
<source>Mesh information</source>
521
<translation>Ağ bilgisi</translation>
524
<source>No information</source>
525
<translation>Bilgi yok</translation>
528
<source>Number of points:</source>
529
<translation>Noktaların sayısı:</translation>
532
<source>Number of edges:</source>
533
<translation>Kenarların sayısı:</translation>
536
<source>Refresh</source>
537
<translation>Yenile</translation>
540
<source>Analyze</source>
541
<translation>İrdele (Analiz)</translation>
544
<source>Repair</source>
545
<translation>Onar</translation>
548
<source>Orientation</source>
549
<translation>Yönlendirme</translation>
552
<source>Degenerated faces</source>
553
<translation>Degenerated faces</translation>
556
<source>Face indices</source>
557
<translation>Face indices</translation>
560
<source>Number of faces:</source>
561
<translation>Number of faces:</translation>
564
<source>Duplicated faces</source>
565
<translation>Duplicated faces</translation>
568
<source>Duplicated points</source>
569
<translation>Duplicated points</translation>
572
<source>Non-manifolds</source>
573
<translation>Non-manifolds</translation>
576
<source>Self-intersections</source>
577
<translation>Self-intersections</translation>
580
<source>All above tests together</source>
581
<translation>All above tests together</translation>
584
<source>Repetitive repair</source>
585
<translation>Tekrarlı onarım</translation>
588
<source>Evaluate & Repair Mesh</source>
589
<translation>Ağı Değerlendir ve Onar</translation>
592
<source>Folds on surface</source>
593
<translation>Folds on surface</translation>
504
<source>&Help</source>
505
<translation type="obsolete">&Yardım</translation>
509
<translation type="obsolete">F1</translation>
512
<source>&Close</source>
513
<translation type="obsolete">&Kapat</translation>
516
<source>Alt+C</source>
517
<translation type="obsolete">Alt + C</translation>
520
<source>Mesh information</source>
521
<translation>Ağ bilgisi</translation>
524
<source>No information</source>
525
<translation>Bilgi yok</translation>
528
<source>Number of points:</source>
529
<translation>Noktaların sayısı:</translation>
532
<source>Number of edges:</source>
533
<translation>Kenarların sayısı:</translation>
536
<source>Refresh</source>
537
<translation>Yenile</translation>
540
<source>Analyze</source>
541
<translation>İrdele (Analiz)</translation>
544
<source>Repair</source>
545
<translation>Onar</translation>
548
<source>Orientation</source>
549
<translation>Yönlendirme</translation>
552
<source>Degenerated faces</source>
553
<translation>Degenerated faces</translation>
556
<source>Face indices</source>
557
<translation>Face indices</translation>
560
<source>Number of faces:</source>
561
<translation>Number of faces:</translation>
564
<source>Duplicated faces</source>
565
<translation>Duplicated faces</translation>
568
<source>Duplicated points</source>
569
<translation>Duplicated points</translation>
572
<source>Non-manifolds</source>
573
<translation>Non-manifolds</translation>
576
<source>Self-intersections</source>
577
<translation>Self-intersections</translation>
580
<source>All above tests together</source>
581
<translation>All above tests together</translation>
584
<source>Repetitive repair</source>
585
<translation>Tekrarlı onarım</translation>
588
<source>Evaluate & Repair Mesh</source>
589
<translation>Ağı Değerlendir ve Onar</translation>
592
<source>Folds on surface</source>
593
<translation>Folds on surface</translation>
597
597
<name>MeshGui::DlgEvaluateMeshImp</name>
599
<source>No information</source>
600
<translation>Bilgi yok</translation>
603
<source>Invalid neighbour indices</source>
604
<translation>Invalid neighbour indices</translation>
607
<source>Invalid face indices</source>
608
<translation>Invalid face indices</translation>
611
<source>Invalid point indices</source>
612
<translation>Invalid point indices</translation>
615
<source>Multiple point indices</source>
616
<translation>Multiple point indices</translation>
619
<source>Non-manifolds</source>
620
<translation>Non-manifolds</translation>
623
<source>Cannot remove non-manifolds</source>
624
<translation>Cannot remove non-manifolds</translation>
627
<source>No selection</source>
628
<translation>Seçim yok</translation>
631
<source>No flipped normals</source>
632
<translation>No flipped normals</translation>
635
<source>%1 flipped normals</source>
636
<translation>%1 flipped normals</translation>
639
<source>No non-manifolds</source>
640
<translation>No non-manifolds</translation>
643
<source>%1 non-manifolds</source>
644
<translation>%1 non-manifolds</translation>
647
<source>No invalid indices</source>
648
<translation>No invalid indices</translation>
651
<source>No degenerations</source>
652
<translation>No degenerations</translation>
655
<source>%1 degenerated faces</source>
656
<translation>%1 degenerated faces</translation>
659
<source>No duplicated faces</source>
660
<translation>No duplicated faces</translation>
663
<source>%1 duplicated faces</source>
664
<translation>%1 duplicated faces</translation>
667
<source>No duplicated points</source>
668
<translation>No duplicated points</translation>
671
<source>Duplicated points</source>
672
<translation>Duplicated points</translation>
675
<source>Orientation</source>
676
<translation>Yönlendirme</translation>
679
<source>Indices</source>
680
<translation>Indices</translation>
683
<source>Degenerations</source>
684
<translation>Degenerations</translation>
687
<source>Duplicated faces</source>
688
<translation>Duplicated faces</translation>
691
<source>No self-intersections</source>
692
<translation>No self-intersections</translation>
695
<source>Self-intersections</source>
696
<translation>Self-intersections</translation>
699
<source>Mesh repair</source>
700
<translation>Ağı onar</translation>
703
<source>Flipped normals found</source>
704
<translation>Çevrilmiş normaller bulundu</translation>
707
<source>Check failed due to folds on the surface.
599
<source>No information</source>
600
<translation>Bilgi yok</translation>
603
<source>Invalid neighbour indices</source>
604
<translation>Invalid neighbour indices</translation>
607
<source>Invalid face indices</source>
608
<translation>Invalid face indices</translation>
611
<source>Invalid point indices</source>
612
<translation>Invalid point indices</translation>
615
<source>Multiple point indices</source>
616
<translation>Multiple point indices</translation>
619
<source>Non-manifolds</source>
620
<translation>Non-manifolds</translation>
623
<source>Cannot remove non-manifolds</source>
624
<translation>Cannot remove non-manifolds</translation>
627
<source>No selection</source>
628
<translation>Seçim yok</translation>
631
<source>No flipped normals</source>
632
<translation>No flipped normals</translation>
635
<source>%1 flipped normals</source>
636
<translation>%1 flipped normals</translation>
639
<source>No non-manifolds</source>
640
<translation>No non-manifolds</translation>
643
<source>%1 non-manifolds</source>
644
<translation>%1 non-manifolds</translation>
647
<source>No invalid indices</source>
648
<translation>No invalid indices</translation>
651
<source>No degenerations</source>
652
<translation>No degenerations</translation>
655
<source>%1 degenerated faces</source>
656
<translation>%1 degenerated faces</translation>
659
<source>No duplicated faces</source>
660
<translation>No duplicated faces</translation>
663
<source>%1 duplicated faces</source>
664
<translation>%1 duplicated faces</translation>
667
<source>No duplicated points</source>
668
<translation>No duplicated points</translation>
671
<source>Duplicated points</source>
672
<translation>Duplicated points</translation>
675
<source>Orientation</source>
676
<translation>Yönlendirme</translation>
679
<source>Indices</source>
680
<translation>Indices</translation>
683
<source>Degenerations</source>
684
<translation>Degenerations</translation>
687
<source>Duplicated faces</source>
688
<translation>Duplicated faces</translation>
691
<source>No self-intersections</source>
692
<translation>No self-intersections</translation>
695
<source>Self-intersections</source>
696
<translation>Self-intersections</translation>
699
<source>Mesh repair</source>
700
<translation>Ağı onar</translation>
703
<source>Flipped normals found</source>
704
<translation>Çevrilmiş normaller bulundu</translation>
707
<source>Check failed due to folds on the surface.
708
708
Please run the command to repair folds first</source>
709
<translation>Check failed due to folds on the surface.
709
<translation>Check failed due to folds on the surface.
710
710
Please run the command to repair folds first</translation>
713
<source>No folds on surface</source>
714
<translation>Yüzeyde kıvrım yok</translation>
717
<source>%1 folds on surface</source>
718
<translation>Yüzey üzerinde% 1 kıvrım var</translation>
721
<source>Folds</source>
722
<translation>Kıvrımlar</translation>
713
<source>No folds on surface</source>
714
<translation>Yüzeyde kıvrım yok</translation>
717
<source>%1 folds on surface</source>
718
<translation>Yüzey üzerinde% 1 kıvrım var</translation>
721
<source>Folds</source>
722
<translation>Kıvrımlar</translation>
726
726
<name>MeshGui::DlgRegularSolid</name>
728
<source>Regular Solid</source>
729
<translation>Düzenli Katı</translation>
732
<source>&Create</source>
733
<translation>& Oluşturma</translation>
736
<source>Alt+C</source>
737
<translation>Alt + C</translation>
740
<source>Cl&ose</source>
741
<translation>&Kapat</translation>
744
<source>Alt+O</source>
745
<translation>Alt + O</translation>
748
<source>Solid:</source>
749
<translation>Katı:</translation>
752
<source>Cube</source>
753
<translation>Küp</translation>
756
<source>Cylinder</source>
757
<translation>Silindir</translation>
760
<source>Cone</source>
761
<translation>Koni</translation>
764
<source>Sphere</source>
765
<translation>Küre</translation>
768
<source>Ellipsoid</source>
769
<translation>Elipsoid</translation>
772
<source>Torus</source>
773
<translation>Simit</translation>
776
<source>Height:</source>
777
<translation>Yükseklik:</translation>
780
<source>Length:</source>
781
<translation>Uzunluk:</translation>
784
<source>Width:</source>
785
<translation>Genişlik:</translation>
788
<source>Radius:</source>
789
<translation>Yarıçapı:</translation>
792
<source>Closed</source>
793
<translation>Kapalı</translation>
796
<source>Sampling:</source>
797
<translation>Örnekleme:</translation>
800
<source>Edge length:</source>
801
<translation>Kenar uzunluğu:</translation>
804
<source>Radius 1:</source>
805
<translation>Yarıçap 1:</translation>
808
<source>Radius 2:</source>
809
<translation>Yarıçap 2:</translation>
728
<source>Regular Solid</source>
729
<translation>Düzenli Katı</translation>
732
<source>&Create</source>
733
<translation>& Oluşturma</translation>
736
<source>Alt+C</source>
737
<translation>Alt + C</translation>
740
<source>Cl&ose</source>
741
<translation>&Kapat</translation>
744
<source>Alt+O</source>
745
<translation>Alt + O</translation>
748
<source>Solid:</source>
749
<translation>Katı:</translation>
752
<source>Cube</source>
753
<translation>Küp</translation>
756
<source>Cylinder</source>
757
<translation>Silindir</translation>
760
<source>Cone</source>
761
<translation>Koni</translation>
764
<source>Sphere</source>
765
<translation>Küre</translation>
768
<source>Ellipsoid</source>
769
<translation>Elipsoid</translation>
772
<source>Torus</source>
773
<translation>Simit</translation>
776
<source>Height:</source>
777
<translation>Yükseklik:</translation>
780
<source>Length:</source>
781
<translation>Uzunluk:</translation>
784
<source>Width:</source>
785
<translation>Genişlik:</translation>
788
<source>Radius:</source>
789
<translation>Yarıçapı:</translation>
792
<source>Closed</source>
793
<translation>Kapalı</translation>
796
<source>Sampling:</source>
797
<translation>Örnekleme:</translation>
800
<source>Edge length:</source>
801
<translation>Kenar uzunluğu:</translation>
804
<source>Radius 1:</source>
805
<translation>Yarıçap 1:</translation>
808
<source>Radius 2:</source>
809
<translation>Yarıçap 2:</translation>
813
813
<name>MeshGui::DlgRegularSolidImp</name>
815
<source>Create %1</source>
816
<translation>%1 Oluşturmak</translation>
815
<source>Create %1</source>
816
<translation>%1 Oluşturmak</translation>
819
<source>No active document</source>
820
<translation>Etkin belge yok</translation>
819
<source>No active document</source>
820
<translation>Etkin belge yok</translation>
824
824
<name>MeshGui::DlgSettingsMeshView</name>
826
<source>Mesh view</source>
827
<translation>Kafes görüntüsü</translation>
830
<source>Two-side rendering</source>
831
<translation>İki taraflı kaplama</translation>
834
<source>Backface color</source>
835
<translation>Arkayüz rengi</translation>
838
<source>Smoothing</source>
839
<translation>Düzgünleştirme</translation>
842
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html></source>
843
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html></translation>
846
<source>Crease angle</source>
847
<translation>Crease angle</translation>
850
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html></source>
851
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html></translation>
854
<source>Define normal per vertex</source>
855
<translation>Define normal per vertex</translation>
826
<source>Mesh view</source>
827
<translation>Kafes görüntüsü</translation>
830
<source>Two-side rendering</source>
831
<translation>İki taraflı kaplama</translation>
834
<source>Backface color</source>
835
<translation>Arkayüz rengi</translation>
838
<source>Smoothing</source>
839
<translation>Düzgünleştirme</translation>
842
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html></source>
843
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html></translation>
846
<source>Crease angle</source>
847
<translation>Crease angle</translation>
850
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html></source>
851
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defines the appearance of surfaces.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If this option is set Phong shading is used, if it is unset flat shading is used.</p></body></html></translation>
854
<source>Define normal per vertex</source>
855
<translation>Define normal per vertex</translation>
857
857
<message utf8="true">
859
<translation> °</translation>
862
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html></source>
863
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html></translation>
866
<source>Default appearance for new meshes</source>
867
<translation>Default appearance for new meshes</translation>
870
<source>Default line color</source>
871
<translation>Varsayılan çizgi rengi</translation>
874
<source>Mesh transparency</source>
875
<translation>Kafes Saydamlığı</translation>
878
<source>Default mesh color</source>
879
<translation>Standart kafes rengi</translation>
882
<source>Show bounding-box for highlighted or selected meshes</source>
883
<translation>Show bounding-box for highlighted or selected meshes</translation>
886
<source>Line transparency</source>
887
<translation>Çizgi şeffaflığı</translation>
859
<translation> °</translation>
862
<source><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html></source>
863
<translation><html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html></translation>
866
<source>Default appearance for new meshes</source>
867
<translation>Default appearance for new meshes</translation>
870
<source>Default line color</source>
871
<translation>Varsayılan çizgi rengi</translation>
874
<source>Mesh transparency</source>
875
<translation>Kafes Saydamlığı</translation>
878
<source>Default mesh color</source>
879
<translation>Standart kafes rengi</translation>
882
<source>Show bounding-box for highlighted or selected meshes</source>
883
<translation>Show bounding-box for highlighted or selected meshes</translation>
886
<source>Line transparency</source>
887
<translation>Çizgi şeffaflığı</translation>
891
891
<name>MeshGui::DlgSmoothing</name>
893
<source>Smoothing</source>
894
<translation>Düzgünleştirme</translation>
897
<source>Method</source>
898
<translation>Yöntem</translation>
901
<source>Taubin</source>
902
<translation>Taubin</translation>
905
<source>Laplace</source>
906
<translation>Laplace</translation>
909
<source>Parameter</source>
910
<translation>Parametre</translation>
913
<source>Iterations:</source>
914
<translation>Yineleme:</translation>
917
<source>Lambda:</source>
918
<translation>Lamda:</translation>
922
<translation>Mü:</translation>
925
<source>Only selection</source>
926
<translation type="unfinished"></translation>
893
<source>Smoothing</source>
894
<translation>Düzgünleştirme</translation>
897
<source>Method</source>
898
<translation>Yöntem</translation>
901
<source>Taubin</source>
902
<translation>Taubin</translation>
905
<source>Laplace</source>
906
<translation>Laplace</translation>
909
<source>Parameter</source>
910
<translation>Parametre</translation>
913
<source>Iterations:</source>
914
<translation>Yineleme:</translation>
917
<source>Lambda:</source>
918
<translation>Lamda:</translation>
922
<translation>Mü:</translation>
925
<source>Only selection</source>
926
<translation type="unfinished">Only selection</translation>
930
930
<name>MeshGui::MeshFaceAddition</name>
932
<source>Add triangle</source>
933
<translation>Üçgen Ekle</translation>
936
<source>Flip normal</source>
937
<translation>Normal çevir</translation>
940
<source>Clear</source>
941
<translation>Temizle</translation>
944
<source>Finish</source>
945
<translation>Bitir</translation>
932
<source>Add triangle</source>
933
<translation>Üçgen Ekle</translation>
936
<source>Flip normal</source>
937
<translation>Normal çevir</translation>
940
<source>Clear</source>
941
<translation>Temizle</translation>
944
<source>Finish</source>
945
<translation>Bitir</translation>
949
949
<name>MeshGui::MeshFillHole</name>
951
<source>Finish</source>
952
<translation type="unfinished">Bitir</translation>
951
<source>Finish</source>
952
<translation type="unfinished">Bitir</translation>
956
956
<name>MeshGui::RemoveComponents</name>
958
<source>Remove components</source>
959
<translation>Bileşeni kaldır</translation>
962
<source>Select</source>
963
<translation>Seç</translation>
966
<source>Select whole component</source>
967
<translation>Bütün bileşeni seç</translation>
970
<source>Pick triangle</source>
971
<translation>Üçgeni seç</translation>
974
<source>< faces than</source>
975
<translation>'den az yüzler</translation>
978
<source>Region</source>
979
<translation>Bölge</translation>
982
<source>Components</source>
983
<translation>Bileşenler</translation>
987
<translation>Hepsi</translation>
990
<source>Deselect</source>
991
<translation>Seçimi kaldır</translation>
994
<source>Deselect whole component</source>
995
<translation>Tüm bileşen seçimini kaldırın</translation>
998
<source>> faces than</source>
999
<translation>'den fazla yüz</translation>
1002
<source>Region options</source>
1003
<translation>Region options</translation>
1006
<source>Respect only triangles with normals facing screen</source>
1007
<translation>Respect only triangles with normals facing screen</translation>
1010
<source>Respect only visible triangles</source>
1011
<translation>Respect only visible triangles</translation>
958
<source>Remove components</source>
959
<translation>Bileşeni kaldır</translation>
962
<source>Select</source>
963
<translation>Seç</translation>
966
<source>Select whole component</source>
967
<translation>Bütün bileşeni seç</translation>
970
<source>Pick triangle</source>
971
<translation>Üçgeni seç</translation>
974
<source>< faces than</source>
975
<translation>'den az yüzler</translation>
978
<source>Region</source>
979
<translation>Bölge</translation>
982
<source>Components</source>
983
<translation>Bileşenler</translation>
987
<translation>Hepsi</translation>
990
<source>Deselect</source>
991
<translation>Seçimi kaldır</translation>
994
<source>Deselect whole component</source>
995
<translation>Tüm bileşen seçimini kaldırın</translation>
998
<source>> faces than</source>
999
<translation>'den fazla yüz</translation>
1002
<source>Region options</source>
1003
<translation>Region options</translation>
1006
<source>Respect only triangles with normals facing screen</source>
1007
<translation>Respect only triangles with normals facing screen</translation>
1010
<source>Respect only visible triangles</source>
1011
<translation>Respect only visible triangles</translation>
1015
1015
<name>MeshGui::Segmentation</name>
1017
<source>Mesh segmentation</source>
1018
<translation>Mesh segmentation</translation>
1021
<source>Smooth mesh</source>
1022
<translation>Smooth mesh</translation>
1025
<source>Plane</source>
1026
<translation>Plane</translation>
1029
<source>Tolerance</source>
1030
<translation>Tolerans</translation>
1033
<source>Minumum number of faces</source>
1034
<translation>Minumum number of faces</translation>
1037
<source>Cylinder</source>
1038
<translation>Silindir</translation>
1041
<source>Radius</source>
1042
<translation>Yarıçap</translation>
1045
<source>Tolerance (Flat)</source>
1046
<translation>Tolerance (Flat)</translation>
1049
<source>Tolerance (Curved)</source>
1050
<translation>Tolerance (Curved)</translation>
1053
<source>Minimum number of faces</source>
1054
<translation>Minimum number of faces</translation>
1057
<source>Sphere</source>
1058
<translation>Küre</translation>
1017
<source>Mesh segmentation</source>
1018
<translation>Mesh segmentation</translation>
1021
<source>Smooth mesh</source>
1022
<translation>Smooth mesh</translation>
1025
<source>Plane</source>
1026
<translation>Plane</translation>
1029
<source>Tolerance</source>
1030
<translation>Tolerans</translation>
1033
<source>Minumum number of faces</source>
1034
<translation>Minumum number of faces</translation>
1037
<source>Cylinder</source>
1038
<translation>Silindir</translation>
1041
<source>Radius</source>
1042
<translation>Yarıçap</translation>
1045
<source>Tolerance (Flat)</source>
1046
<translation>Tolerance (Flat)</translation>
1049
<source>Tolerance (Curved)</source>
1050
<translation>Tolerance (Curved)</translation>
1053
<source>Minimum number of faces</source>
1054
<translation>Minimum number of faces</translation>
1057
<source>Sphere</source>
1058
<translation>Küre</translation>
1062
1062
<name>MeshGui::Selection</name>
1064
<source>Selection</source>
1065
<translation type="unfinished"></translation>
1068
<source>Add</source>
1069
<translation type="unfinished"></translation>
1072
<source>Clear</source>
1073
<translation type="unfinished">Temizle</translation>
1076
<source>Respect only visible triangles</source>
1077
<translation type="unfinished">Respect only visible triangles</translation>
1080
<source>Respect only triangles with normals facing screen</source>
1081
<translation type="unfinished">Respect only triangles with normals facing screen</translation>
1084
<source>Use a brush tool to select the area</source>
1085
<translation type="unfinished"></translation>
1088
<source>Clears completely the selected area</source>
1089
<translation type="unfinished"></translation>
1064
<source>Selection</source>
1065
<translation type="unfinished">seçim</translation>
1068
<source>Add</source>
1069
<translation type="unfinished">Ekle</translation>
1072
<source>Clear</source>
1073
<translation type="unfinished">Temizle</translation>
1076
<source>Respect only visible triangles</source>
1077
<translation type="unfinished">Respect only visible triangles</translation>
1080
<source>Respect only triangles with normals facing screen</source>
1081
<translation type="unfinished">Respect only triangles with normals facing screen</translation>
1084
<source>Use a brush tool to select the area</source>
1085
<translation type="unfinished">Use a brush tool to select the area</translation>
1088
<source>Clears completely the selected area</source>
1089
<translation type="unfinished">Clears completely the selected area</translation>
1093
1093
<name>MeshGui::TaskRemoveComponents</name>
1095
<source>Delete</source>
1096
<translation>Sil</translation>
1095
<source>Delete</source>
1096
<translation>Sil</translation>
1099
<source>Invert</source>
1100
<translation>Evir</translation>
1099
<source>Invert</source>
1100
<translation>Evir</translation>
1104
1104
<name>Mesh_TrimByPlane</name>
1106
<source>Select plane</source>
1107
<translation type="unfinished"></translation>
1106
<source>Select plane</source>
1107
<translation type="unfinished">Select plane</translation>
1110
<source>Please select a plane at which you trim the mesh.</source>
1111
<translation type="unfinished"></translation>
1110
<source>Please select a plane at which you trim the mesh.</source>
1111
<translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
1115
1115
<name>Mesh_Union</name>
1117
<source>OpenSCAD</source>
1118
<translation type="unfinished"></translation>
1121
<source>Unknwon error occured while running OpenSCAD.</source>
1122
<translation type="unfinished"></translation>
1125
<source>OpenSCAD cannot be found on your system.
1117
<source>OpenSCAD</source>
1118
<translation type="unfinished">OpenSCAD</translation>
1121
<source>Unknwon error occured while running OpenSCAD.</source>
1122
<translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
1125
<source>OpenSCAD cannot be found on your system.
1126
1126
Please visit http://www.openscad.org/index.html to install it.</source>
1127
<translation type="unfinished"></translation>
1127
<translation type="unfinished">OpenSCAD cannot be found on your system.
1128
Please visit http://www.openscad.org/index.html to install it.</translation>
1131
1132
<name>QDockWidget</name>
1133
<source>Evaluate & Repair Mesh</source>
1134
<translation>Ağı Değerlendir ve Onar</translation>
1134
<source>Evaluate & Repair Mesh</source>
1135
<translation>Ağı Değerlendir ve Onar</translation>
1138
1139
<name>QObject</name>
1140
<source>Import mesh</source>
1141
<translation>Import mesh</translation>
1144
<source>Export mesh</source>
1145
<translation>Export mesh</translation>
1148
<source>Solid Mesh</source>
1149
<translation>Solid Mesh</translation>
1152
<source>Boundings</source>
1153
<translation>Boundings</translation>
1156
<source>Fill holes</source>
1157
<translation>Fill holes</translation>
1160
<source>Fill holes with maximum number of edges:</source>
1161
<translation>Fill holes with maximum number of edges:</translation>
1164
<source>Binary STL (*.stl)</source>
1165
<translation>Binary STL (*.stl)</translation>
1168
<source>ASCII STL (*.ast)</source>
1169
<translation>ASCII STL (*.ast)</translation>
1172
<source>Binary Mesh (*.bms)</source>
1173
<translation>Binary Mesh (*.bms)</translation>
1176
<source>Alias Mesh (*.obj)</source>
1177
<translation>Alias Mesh (*.obj)</translation>
1180
<source>Inventor V2.1 ascii (*.iv)</source>
1181
<translation>Inventor V2.1 ascii (*.iv)</translation>
1184
<source>All Files (*.*)</source>
1185
<translation>Tüm dosyalar (*. *)</translation>
1188
<source>ASCII STL (*.stl)</source>
1189
<translation>ASCII STL (*.stl)</translation>
1192
<source>VRML V2.0 (*.wrl *.vrml)</source>
1193
<translation>VRML V2.0 (*.wrl *.vrml)</translation>
1196
<source>Compressed VRML 2.0 (*.wrz)</source>
1197
<translation>Compressed VRML 2.0 (*.wrz)</translation>
1200
<source>Nastran (*.nas *.bdf)</source>
1201
<translation>Nastran (*.nas *.bdf)</translation>
1204
<source>Python module def (*.py)</source>
1205
<translation>Python module def (*.py)</translation>
1208
<source>Meshing Tolerance</source>
1209
<translation>Meshing Tolerance</translation>
1212
<source>Enter tolerance for meshing geometry:</source>
1213
<translation>Enter tolerance for meshing geometry:</translation>
1216
<source>The mesh '%1' is a solid.</source>
1217
<translation>The mesh '%1' is a solid.</translation>
1220
<source>The mesh '%1' is not a solid.</source>
1221
<translation>The mesh '%1' is not a solid.</translation>
1224
<source>Min=<%1,%2,%3>
1141
<source>Import mesh</source>
1142
<translation>Import mesh</translation>
1145
<source>Export mesh</source>
1146
<translation>Export mesh</translation>
1149
<source>Solid Mesh</source>
1150
<translation>Solid Mesh</translation>
1153
<source>Boundings</source>
1154
<translation>Boundings</translation>
1157
<source>Fill holes</source>
1158
<translation>Fill holes</translation>
1161
<source>Fill holes with maximum number of edges:</source>
1162
<translation>Fill holes with maximum number of edges:</translation>
1165
<source>Binary STL (*.stl)</source>
1166
<translation>Binary STL (*.stl)</translation>
1169
<source>ASCII STL (*.ast)</source>
1170
<translation>ASCII STL (*.ast)</translation>
1173
<source>Binary Mesh (*.bms)</source>
1174
<translation>Binary Mesh (*.bms)</translation>
1177
<source>Alias Mesh (*.obj)</source>
1178
<translation>Alias Mesh (*.obj)</translation>
1181
<source>Inventor V2.1 ascii (*.iv)</source>
1182
<translation>Inventor V2.1 ascii (*.iv)</translation>
1185
<source>All Files (*.*)</source>
1186
<translation>Tüm dosyalar (*. *)</translation>
1189
<source>ASCII STL (*.stl)</source>
1190
<translation>ASCII STL (*.stl)</translation>
1193
<source>VRML V2.0 (*.wrl *.vrml)</source>
1194
<translation>VRML V2.0 (*.wrl *.vrml)</translation>
1197
<source>Compressed VRML 2.0 (*.wrz)</source>
1198
<translation>Compressed VRML 2.0 (*.wrz)</translation>
1201
<source>Nastran (*.nas *.bdf)</source>
1202
<translation>Nastran (*.nas *.bdf)</translation>
1205
<source>Python module def (*.py)</source>
1206
<translation>Python module def (*.py)</translation>
1209
<source>Meshing Tolerance</source>
1210
<translation>Meshing Tolerance</translation>
1213
<source>Enter tolerance for meshing geometry:</source>
1214
<translation>Enter tolerance for meshing geometry:</translation>
1217
<source>The mesh '%1' is a solid.</source>
1218
<translation>The mesh '%1' is a solid.</translation>
1221
<source>The mesh '%1' is not a solid.</source>
1222
<translation>The mesh '%1' is not a solid.</translation>
1225
<source>Min=<%1,%2,%3>
1226
1227
Max=<%4,%5,%6></source>
1227
<translation>Min=<%1,%2,%3>
1228
<translation>Min=<%1,%2,%3>
1229
1230
Max=<%4,%5,%6></translation>
1232
<source>[Points: %1, Edges: %2 Faces: %3]</source>
1233
<translation>[Points: %1, Edges: %2 Faces: %3]</translation>
1236
<source>Leave info mode</source>
1237
<translation>Leave info mode</translation>
1240
<source>Index: %1</source>
1241
<translation>Index: %1</translation>
1244
<source>Leave hole-filling mode</source>
1245
<translation>Leave hole-filling mode</translation>
1248
<source>Leave removal mode</source>
1249
<translation>Leave removal mode</translation>
1252
<source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
1253
<translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
1256
<source>Stanford Polygon (*.ply)</source>
1257
<translation>Stanford Polygon (*.ply)</translation>
1260
<source>Object File Format (*.off)</source>
1261
<translation>Object File Format (*.off)</translation>
1264
<source>Standford Polygon (*.ply)</source>
1265
<translation>Standford Polygon (*.ply)</translation>
1268
<source>Delete selected faces</source>
1269
<translation>Delete selected faces</translation>
1272
<source>Clear selected faces</source>
1273
<translation>Clear selected faces</translation>
1276
<source>Annotation</source>
1277
<translation>Annotation</translation>
1280
<source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
1281
<translation>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
1284
<source>X3D Extensible 3D(*.x3d)</source>
1285
<translation type="unfinished"></translation>
1233
<source>[Points: %1, Edges: %2 Faces: %3]</source>
1234
<translation>[Points: %1, Edges: %2 Faces: %3]</translation>
1237
<source>Leave info mode</source>
1238
<translation>Leave info mode</translation>
1241
<source>Index: %1</source>
1242
<translation>Index: %1</translation>
1245
<source>Leave hole-filling mode</source>
1246
<translation>Leave hole-filling mode</translation>
1249
<source>Leave removal mode</source>
1250
<translation>Leave removal mode</translation>
1253
<source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
1254
<translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
1257
<source>Stanford Polygon (*.ply)</source>
1258
<translation>Stanford Polygon (*.ply)</translation>
1261
<source>Object File Format (*.off)</source>
1262
<translation>Object File Format (*.off)</translation>
1265
<source>Standford Polygon (*.ply)</source>
1266
<translation>Standford Polygon (*.ply)</translation>
1269
<source>Delete selected faces</source>
1270
<translation>Delete selected faces</translation>
1273
<source>Clear selected faces</source>
1274
<translation>Clear selected faces</translation>
1277
<source>Annotation</source>
1278
<translation>Annotation</translation>
1281
<source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
1282
<translation>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
1285
<source>X3D Extensible 3D(*.x3d)</source>
1286
<translation type="unfinished">X3D Extensible 3D(*.x3d)</translation>
1289
1290
<name>Workbench</name>
1291
<source>Analyze</source>
1292
<translation>İrdele (Analiz)</translation>
1295
<source>Boolean</source>
1296
<translation>Boolean</translation>
1299
<source>&Meshes</source>
1300
<translation>Kafesler</translation>
1303
<source>Mesh tools</source>
1304
<translation>Kafes araçları</translation>
1292
<source>Analyze</source>
1293
<translation>İrdele (Analiz)</translation>
1296
<source>Boolean</source>
1297
<translation>Boolean</translation>
1300
<source>&Meshes</source>
1301
<translation>Kafesler</translation>
1304
<source>Mesh tools</source>
1305
<translation>Kafes araçları</translation>