243
251
AddAction(Actions, aia_Weapon, Longword(amSkip), 100 + random(200), 0, 0);
245
253
if ((CurrentHedgehog^.MultiShootAttacks = 0) or ((Ammoz[Me^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoMoveAfter) = 0))
249
257
Push(0, Actions, Me^, tmp);