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  • Committer: Package Import Robot
  • Author(s): Markus Koschany
  • Date: 2014-05-30 18:42:02 UTC
  • mfrom: (1.1.2)
  • Revision ID: package-import@ubuntu.com-20140530184202-hosw11agojg02ac3
Tags: 2.3.1+ds-1
* Imported Upstream version 2.3.1+ds.
* Fix debian/watch to determine new releases by parsing
  the SVN tags of upstream's version control system.
* Update get-orig-source target for new release.
* dh_strip override: Replace $VER variable with 2.3.0 string.
* debian/copyright: Add new Public Domain and Apache 2.0 license.
* libbox2d-dev.install:
  - Install *.cmake files in /usr/lib/$(DEB_HOST_MULTIARCH)/cmake/Box2D.

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<?xml version="1.0" encoding="utf-8"?>
 
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 
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  <ItemGroup Label="ProjectConfigurations">
 
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    <ProjectConfiguration Include="Debug|Win32">
 
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      <Configuration>Debug</Configuration>
 
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      <Platform>Win32</Platform>
 
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    </ProjectConfiguration>
 
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    <ProjectConfiguration Include="Debug|x64">
 
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      <Configuration>Debug</Configuration>
 
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      <Platform>x64</Platform>
 
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    </ProjectConfiguration>
 
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    <ProjectConfiguration Include="Release|Win32">
 
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      <Configuration>Release</Configuration>
 
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      <Platform>Win32</Platform>
 
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    </ProjectConfiguration>
 
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    <ProjectConfiguration Include="Release|x64">
 
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      <Configuration>Release</Configuration>
 
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      <Platform>x64</Platform>
 
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    </ProjectConfiguration>
 
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  </ItemGroup>
 
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  <ItemGroup>
 
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    <ClCompile Include="..\..\glfw\clipboard.c" />
 
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    <ClCompile Include="..\..\glfw\context.c" />
 
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    <ClCompile Include="..\..\glfw\gamma.c" />
 
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    <ClCompile Include="..\..\glfw\init.c" />
 
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    <ClCompile Include="..\..\glfw\input.c" />
 
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    <ClCompile Include="..\..\glfw\joystick.c" />
 
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    <ClCompile Include="..\..\glfw\monitor.c" />
 
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    <ClCompile Include="..\..\glfw\time.c" />
 
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    <ClCompile Include="..\..\glfw\wgl_context.c" />
 
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    <ClCompile Include="..\..\glfw\win32_clipboard.c" />
 
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    <ClCompile Include="..\..\glfw\win32_gamma.c" />
 
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    <ClCompile Include="..\..\glfw\win32_init.c" />
 
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    <ClCompile Include="..\..\glfw\win32_joystick.c" />
 
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    <ClCompile Include="..\..\glfw\win32_monitor.c" />
 
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    <ClCompile Include="..\..\glfw\win32_time.c" />
 
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    <ClCompile Include="..\..\glfw\win32_window.c" />
 
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    <ClCompile Include="..\..\glfw\window.c" />
 
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  </ItemGroup>
 
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  <ItemGroup>
 
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    <ClInclude Include="..\..\glfw\config.h" />
 
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    <ClInclude Include="..\..\glfw\glext.h" />
 
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    <ClInclude Include="..\..\glfw\glfw3.h" />
 
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    <ClInclude Include="..\..\glfw\internal.h" />
 
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    <ClInclude Include="..\..\glfw\wglext.h" />
 
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    <ClInclude Include="..\..\glfw\wgl_platform.h" />
 
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    <ClInclude Include="..\..\glfw\win32_platform.h" />
 
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  </ItemGroup>
 
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  <PropertyGroup Label="Globals">
 
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    <ProjectGuid>{EEB8858B-CAFA-445B-8253-3A9C2571E132}</ProjectGuid>
 
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    <Keyword>Win32Proj</Keyword>
 
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    <RootNamespace>glfw</RootNamespace>
 
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  </PropertyGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 
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    <ConfigurationType>StaticLibrary</ConfigurationType>
 
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    <UseDebugLibraries>true</UseDebugLibraries>
 
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    <PlatformToolset>v120</PlatformToolset>
 
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    <CharacterSet>Unicode</CharacterSet>
 
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  </PropertyGroup>
 
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 
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    <ConfigurationType>StaticLibrary</ConfigurationType>
 
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    <UseDebugLibraries>false</UseDebugLibraries>
 
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    <PlatformToolset>v120</PlatformToolset>
 
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    <WholeProgramOptimization>false</WholeProgramOptimization>
 
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    <CharacterSet>Unicode</CharacterSet>
 
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  </PropertyGroup>
 
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  <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 
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    <PlatformToolset>v120</PlatformToolset>
 
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    <ConfigurationType>StaticLibrary</ConfigurationType>
 
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    <CharacterSet>Unicode</CharacterSet>
 
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  </PropertyGroup>
 
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  <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 
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    <PlatformToolset>v120</PlatformToolset>
 
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    <ConfigurationType>StaticLibrary</ConfigurationType>
 
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    <CharacterSet>Unicode</CharacterSet>
 
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  </PropertyGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 
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  <ImportGroup Label="ExtensionSettings">
 
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  </ImportGroup>
 
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
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  </ImportGroup>
 
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
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  </ImportGroup>
 
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  <PropertyGroup Label="UserMacros" />
 
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
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    <OutDir>bin\x32\Debug\</OutDir>
 
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    <IntDir>obj\x32\Debug\glfw\</IntDir>
 
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    <TargetName>glfw</TargetName>
 
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  </PropertyGroup>
 
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    <OutDir>bin\x64\Debug\</OutDir>
 
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    <IntDir>obj\x64\Debug\glfw\</IntDir>
 
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    <TargetName>glfw</TargetName>
 
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    <TargetExt>.lib</TargetExt>
 
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  </PropertyGroup>
 
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    <OutDir>bin\x32\Release\</OutDir>
 
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    <IntDir>obj\x32\Release\glfw\</IntDir>
 
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    <TargetName>glfw</TargetName>
 
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  </PropertyGroup>
 
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    <OutDir>bin\x64\Release\</OutDir>
 
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    <IntDir>obj\x64\Release\glfw\</IntDir>
 
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    <TargetName>glfw</TargetName>
 
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    <TargetExt>.lib</TargetExt>
 
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  </PropertyGroup>
 
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
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    <ClCompile>
 
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      <PrecompiledHeader>NotUsing</PrecompiledHeader>
 
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      <WarningLevel>Level3</WarningLevel>
 
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      <Optimization>Disabled</Optimization>
 
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      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
 
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      <CompileAs>CompileAsC</CompileAs>
 
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      <ProgramDataBaseFileName>$(OutDir)glfw.pdb</ProgramDataBaseFileName>
 
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    </ClCompile>
 
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    <Link>
 
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      <SubSystem>Windows</SubSystem>
 
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      <GenerateDebugInformation>true</GenerateDebugInformation>
 
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      <WarningLevel>Level3</WarningLevel>
 
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      <PrecompiledHeader>
 
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      </PrecompiledHeader>
 
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      <Optimization>MaxSpeed</Optimization>
 
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      <FunctionLevelLinking>true</FunctionLevelLinking>
 
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      <IntrinsicFunctions>true</IntrinsicFunctions>
 
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      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <ProgramDataBaseFileName>$(OutDir)glfw.pdb</ProgramDataBaseFileName>
 
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    </ClCompile>
 
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    <Link>
 
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      <SubSystem>Windows</SubSystem>
 
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      <GenerateDebugInformation>true</GenerateDebugInformation>
 
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 
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      <OptimizeReferences>true</OptimizeReferences>
 
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    </Link>
 
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  </ItemDefinitionGroup>
 
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 
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    <ClCompile>
 
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      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <ProgramDataBaseFileName>$(OutDir)glfw.pdb</ProgramDataBaseFileName>
 
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    </ClCompile>
 
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  </ItemDefinitionGroup>
 
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 
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    <ClCompile>
 
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      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <ProgramDataBaseFileName>$(OutDir)glfw.pdb</ProgramDataBaseFileName>
 
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    </ClCompile>
 
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  </ItemDefinitionGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 
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  <ImportGroup Label="ExtensionTargets">
 
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  </ImportGroup>
 
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</Project>
 
 
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