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<title>TADS 3 Bookshelf</title>
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<link rel=stylesheet type="text/css" href="main.css"></link>
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<img src="title2.gif" border=0>
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<a target=_blank href="gsg/index.html">
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<img class=book src="gsgcover.jpg">
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<a target=_blank href="gsg/index.html">
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<b>Getting Started in TADS 3</b>
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<p>This tutorial introduction is a great starting point for anyone new
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to TADS 3 and new to programming. The book opens with the basics of
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getting TADS working on your system and setting up your first simple
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game, so even if you've never done any programming before, this will
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help you get going quickly. The tutorial then leads you step by step
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through the design of a full-scale example game, showing how to use
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TADS to implement the effects needed in the game. By the time you're
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done, you'll know your way around the system and you'll be able to
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<p><i>This book is accompanied by a sample game, </i>The Further Adventures
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of Heidi<i>. The game's source files can be found here:</i><tt>
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<a href="gsg/Heidi.t" target=_blank>Heidi.t</a>
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<a href="gsg/Heidi.t3m" target=_blank>Heidi.t3m</a>
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<p><i>This book can also be viewed in a
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<a target=_blank href="gsg/Getting Started in TADS 3.pdf">
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PDF version</a>. This version is recommended if you want to
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make a printed copy.</i>
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<tr><td colspan=2><hr class=dotted>
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<a target=_blank href="learning/Learning%20T3.pdf">
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<img class=book src="learning_cover.jpg">
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<a target=_blank href="learning/Learning%20T3.pdf">
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<b>Learning TADS 3</b>
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<p>Part tutorial and part reference, <i>Learning TADS 3</i> is a
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perfect place to start for confident beginners, and for people with a
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little more programming experience. This book is designed for
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learning TADS on your terms - it's organized by functional area, so
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once you've mastered the basics, you can skip around to focus on the
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areas you're most interested in. As you develop your game, you can
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return to the book as a reference, to review the details of particular
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<p><i>This book refers to a collection of sample games, which are
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available as a separate download - <a class=visible
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href="http://www.tads.org/learning_tads3_sample_games.htm">click here</a>
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<tr><td colspan=2><hr class=dotted>
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<a target=_blank href="tourguide/index.html">
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<img class=book src="tgcover.jpg">
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<a target=_blank href="tourguide/index.html">
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<b>TADS 3 Tour Guide</b>
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<p>This is a comprehensive overview of the TADS 3 library, covering
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nearly all of the key classes and functions. It uses practical
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examples that illustrate how to use library features to accomplish
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<p><i>This book can also be viewed in a
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<a target=_blank href="tourguide/T3TourGuide.pdf">PDF version</a>.
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This version is recommended if you want to make a printed copy.</i>
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<a target=_blank href="sysman/cover.htm">
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<img class=book src="syscover.jpg">
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<a target=_blank href="sysman/cover.htm">
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<b>TADS 3 System Manual</b>
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<br>by Michael Roberts
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<p>This book is a reference to the TADS 3 language and the T3 VM,
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including the standard intrinsic functions and classes. It
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covers the language and VM features in depth, so it's the place
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to go when you need to find the details on the system.
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<tr><td colspan=2><hr class=dotted>
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<a target=_blank href="techman/cover.htm">
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<img class=book src="techcover.jpg">
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<a target=_blank href="techman/cover.htm">
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<b>TADS 3 Technical Manual</b>
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<br>edited by Michael Roberts
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<p>This is a collection of technical articles about key aspects
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of the TADS 3 system and the Adv3 library. These articles
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provide detailed, task-oriented information on topics of
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interest to most TADS 3 users.
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<a target=_blank href="libref/index.html">
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<img class=book src="libcover.jpg">
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<a target=_blank href="libref/index.html">
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<b>TADS 3 Library Reference Manual</b>
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<p>This is an extensively cross-referenced and hyperlinked compilation
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of information on the Adv3 and system libraries. The entire library
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is indexed here, with the latest information generated directly from the
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<a target=_blank href="htmltads/intro.htm">
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<img class=book src="htads_cover.jpg">
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<a target=_blank href="htmltads/intro.htm">
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<b>Introduction to HTML TADS</b>
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<br>by Michael Roberts
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<p>TADS 3 uses a variant of HTML as its formatting language. These
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notes explain how HTML fits into TADS, and how you can use HTML
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formatting codes for text effects, graphics, and sound, and how the
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TADS variant differs from standard HTML. (These are essentially just
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the original notes for HTML TADS 2, so they're a little rough, but
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they are updated with relevant changes for TADS 3. Note that this
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isn't an HTML tutorial - but the HTML in TADS is pretty close to
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standard HTML, so you can learn it from any of the many tutorials on
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the Web for ordinary HTML.)
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<p><a target=_blank href="t3changes.htm"><b>TADS 3 System Change
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History</b></a>. This is a chronological log of changes to the TADS 3
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language, tools, and Virtual Machine.
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<p><a target=_blank href="../lib/adv3/changes.htm"><b>Adv3 Library Change
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History</b></a>. A chronological log of changes to Adv3, the standard
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TADS 3 Adventure Framework Library.
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<p><a target=_blank href="changes.htm"><b>HTML TADS Interpreter and
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Workbench Change History</b></a>. This is a log of changes to the
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HTML TADS user interface, which includes the HTML TADS Interpreter and
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the Workbench development environment on Windows.
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<h1>Search the Books</h1>
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<p>These books are copyrighted by their respective authors. In
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general, they may be used and distributed without charge, subject to
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certain restrictions. Please see the individual books for full
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copyright and licensing information.
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href="http://www.adobe.com/products/acrobat/readstep.html"> <img
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class=margin align=right src="getacro.gif" border=0></a> Some of these
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books are offered in the "PDF" format. To view PDF files, you need
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the Acrobat Reader software, which is available as a <a target=_blank
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href="http://www.adobe.com/products/acrobat/readstep.html">free
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download from Adobe</a>.