2
# IFP header definitions for AGiliTy 1.1.1.
4
# The AGT game file format comes in two types. The original format is
5
# a whole cluster of files. One of these is game.d$$, and this always
6
# begins with ".. >> Temporary...". Once found, we can invoke the inter-
7
# preter with the path to this file, and it will strip the unwanted
8
# extension and run the right game. The other format is AGX, as defined
9
# by AGiliTy. This is easier to spot - it begins "58 C7 C1 51".
12
IFP_ENGINE_NAME="AGiliTy"
13
IFP_ENGINE_VERSION="1.1.1"
17
IFP_ACCEPTOR_PATTERN="^(58 C7 C1 51 .. ..|.. 20 3E 3E 20 54)$"
19
IFP_AUTHOR_NAME="Robert Masenten"
20
IFP_AUTHOR_EMAIL="rcm-math@pacbell.net"
22
"ftp://ftp.ifarchive.org/if-archive/programming/agt/agility/"
24
IFP_BUILDER_NAME="Simon Baldwin"
25
IFP_BUILDER_EMAIL="simon_baldwin@yahoo.com"
27
IFP_ENGINE_DESCRIPTION=\
28
"This is an interpreter for game files created with Malmberg and
29
Welch's _Adventure Game Toolkit_. AGiliTy is universal in the sense
30
that it understands and interprets most of the many versions of the
31
AGT game file format.\n"
32
IFP_ENGINE_COPYRIGHT="Copyright (C) 1996-1999,2001 by Robert Masenten.\n"