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* Copyright (c) 2000, 2002 Michael J. Roberts. Permission is
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* granted to anyone to copy and use this file for any purpose.
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* This is a starter TADS 3 source file. This is a complete TADS 3
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* program that you can compile and run.
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* To compile this game in TADS Workbench, open the "Build" menu and
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* select "Compile for Debugging." To run the game, after compiling it,
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* open the "Debug" menu and select "Go."
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* This is the "introductory" starter program; it provides an example of
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* how to set up a T3 program.
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/* include the TADS and T3 system headers */
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* Main program body. Note that _main() is the true entrypoint into the
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* program, but _main() calls this routine as soon as it has completed
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* some set-up operations. preinit() will always be called (either
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* during the original compilation, or at program startup, depending on
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* the compilation mode) before this routine is called.
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/* show the VM banner and a blank line */
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tadsSay(t3GetVMBanner()); "\b";
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local lst = global.getPropList();
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doMethod1() { return nil; }
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doMethod2() { return nil; }
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doMethod3() { return nil; }