5
glBindAttribLocation@12 @3
8
glBindRenderbuffer@8 @6
12
glBlendEquationSeparate@8 @10
14
glBlendFuncSeparate@16 @12
16
glBufferSubData@16 @14
17
glCheckFramebufferStatus@4 @15
24
glCompressedTexImage2D@32 @22
25
glCompressedTexSubImage2D@36 @23
26
glCopyTexImage2D@32 @24
27
glCopyTexSubImage2D@32 @25
32
glDeleteFramebuffers@8 @30
34
glDeleteRenderbuffers@8 @33
36
glDeleteTextures@8 @31
42
glDisableVertexAttribArray@4 @40
46
glEnableVertexAttribArray@4 @44
49
glFramebufferRenderbuffer@16 @47
50
glFramebufferTexture2D@20 @48
53
glGenFramebuffers@8 @52
54
glGenRenderbuffers@8 @53
56
glGenerateMipmap@4 @51
57
glGetActiveAttrib@28 @55
58
glGetActiveUniform@28 @56
59
glGetAttachedShaders@16 @57
60
glGetAttribLocation@8 @58
62
glGetBufferParameteriv@12 @60
65
glGetFramebufferAttachmentParameteriv@16 @63
67
glGetProgramInfoLog@16 @66
69
glGetRenderbufferParameteriv@12 @67
70
glGetShaderInfoLog@16 @69
71
glGetShaderPrecisionFormat@16 @70
72
glGetShaderSource@16 @71
75
glGetTexParameterfv@12 @73
76
glGetTexParameteriv@12 @74
77
glGetUniformLocation@8 @77
80
glGetVertexAttribPointerv@12 @80
81
glGetVertexAttribfv@12 @78
82
glGetVertexAttribiv@12 @79
88
glIsRenderbuffer@4 @86
96
glReleaseShaderCompiler@0 @94
97
glRenderbufferStorage@16 @95
98
glSampleCoverage@8 @96
100
glShaderBinary@20 @98
101
glShaderSource@16 @99
102
glStencilFunc@12 @100
103
glStencilFuncSeparate@16 @101
105
glStencilMaskSeparate@8 @103
107
glStencilOpSeparate@16 @105
109
glTexParameterf@12 @107
110
glTexParameterfv@12 @108
111
glTexParameteri@12 @109
112
glTexParameteriv@12 @110
113
glTexSubImage2D@36 @111
130
glUniformMatrix2fv@16 @128
131
glUniformMatrix3fv@16 @129
132
glUniformMatrix4fv@16 @130
134
glValidateProgram@4 @132
135
glVertexAttrib1f@8 @133
136
glVertexAttrib1fv@8 @134
137
glVertexAttrib2f@12 @135
138
glVertexAttrib2fv@8 @136
139
glVertexAttrib3f@16 @137
140
glVertexAttrib3fv@8 @138
141
glVertexAttrib4f@20 @139
142
glVertexAttrib4fv@8 @140
143
glVertexAttribPointer@24 @141
147
glTexImage3DOES@40 @143
148
glBlitFramebufferANGLE@40 @149
149
glRenderbufferStorageMultisampleANGLE@20 @150
150
glDeleteFencesNV@8 @151
151
glFinishFenceNV@4 @152
153
glGetFenceivNV@12 @154
157
glGetTranslatedShaderSourceANGLE@16 @159
158
glTexStorage2DEXT@20 @160
159
glGetGraphicsResetStatusEXT@0 @161
160
glReadnPixelsEXT@32 @162
161
glGetnUniformfvEXT@16 @163
162
glGetnUniformivEXT@16 @164
163
glGenQueriesEXT@8 @165
164
glDeleteQueriesEXT@8 @166
166
glBeginQueryEXT@8 @168
168
glGetQueryivEXT@12 @170
169
glGetQueryObjectuivEXT@12 @171
170
glVertexAttribDivisorANGLE@8 @172
171
glDrawArraysInstancedANGLE@16 @173
172
glDrawElementsInstancedANGLE@20 @174
173
glProgramBinaryOES@16 @175
174
glGetProgramBinaryOES@20 @176
177
glCreateContext @144 NONAME
178
glDestroyContext @145 NONAME
179
glMakeCurrent @146 NONAME
180
glGetCurrentContext @147 NONAME
181
glGetProcAddress@4 @148 NONAME
182
glBindTexImage@4 @158 NONAME