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/****************************************************************************
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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****************************************************************************/
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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#ifndef QGL2PEXVERTEXARRAY_P_H
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#define QGL2PEXVERTEXARRAY_P_H
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#include <private/qdatabuffer_p.h>
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#include <private/qvectorpath_p.h>
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#include <private/qgl_p.h>
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QGLPoint(GLfloat new_x, GLfloat new_y) :
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x(new_x), y(new_y) {};
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QGLPoint(const QPointF &p) :
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x(p.x()), y(p.y()) {};
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QGLPoint(const QPointF* p) :
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x(p->x()), y(p->y()) {};
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operator QPointF() {return QPointF(x,y);}
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operator QPointF() const {return QPointF(x,y);}
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QGLRect(const QRectF &r)
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: left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
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QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
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: left(l), top(t), right(r), bottom(b) {}
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operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
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class QGL2PEXVertexArray
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QGL2PEXVertexArray() :
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vertexArray(0), vertexArrayStops(0),
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maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
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boundingRectDirty(true)
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inline void addRect(const QRectF &rect)
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qreal top = rect.top();
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qreal left = rect.left();
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qreal bottom = rect.bottom();
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qreal right = rect.right();
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vertexArray << QGLPoint(left, top)
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<< QGLPoint(right, top)
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<< QGLPoint(right, bottom)
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<< QGLPoint(right, bottom)
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<< QGLPoint(left, bottom)
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<< QGLPoint(left, top);
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inline void addQuad(const QRectF &rect)
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qreal top = rect.top();
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qreal left = rect.left();
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qreal bottom = rect.bottom();
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qreal right = rect.right();
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vertexArray << QGLPoint(left, top)
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<< QGLPoint(right, top)
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<< QGLPoint(left, bottom)
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<< QGLPoint(right, bottom);
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inline void addVertex(const GLfloat x, const GLfloat y)
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vertexArray.add(QGLPoint(x, y));
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void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
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QGLPoint* data() {return vertexArray.data();}
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int *stops() const { return vertexArrayStops.data(); }
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int stopCount() const { return vertexArrayStops.size(); }
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QGLRect boundingRect() const;
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int vertexCount() const { return vertexArray.size(); }
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void lineToArray(const GLfloat x, const GLfloat y);
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QDataBuffer<QGLPoint> vertexArray;
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QDataBuffer<int> vertexArrayStops;
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bool boundingRectDirty;
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void addClosingLine(int index);
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void addCentroid(const QVectorPath &path, int subPathIndex);