16
16
"Project-Id-Version: Widelands\n"
17
17
"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
18
"POT-Creation-Date: 2025-01-02 02:52+0000\n"
18
"POT-Creation-Date: 2025-06-12 03:24+0000\n"
19
19
"PO-Revision-Date: 2015-02-02 13:53+0000\n"
20
20
"Last-Translator: Yuriy Sokolov <lention@mail.ru>, 2015,2022-2023\n"
21
21
"Language-Team: Russian (http://app.transifex.com/widelands/widelands/language/ru/)\n"
354
354
" economy. Recommended for players with some experience."
355
355
msgstr "В этом обучающем курсе вы узнаете, какими параметрами экономики Widelands вы сможете управлять. Рекомендуется для игроков с опытом."
357
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:8
358
msgid "Accurate Europe 1.2"
361
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:10
363
"Warning: This map is provided as an experimental preview. Although it is "
364
"better in many ways than Europa 1.2 that it replaces, it probably still has "
365
"bugs. Furthermore, it is a very large map with more player positions than "
366
"generally recommended, so it has high hardware requirements. — A map for "
367
"roleplaying historical empires. – This map of Europe aims to be as accurate "
368
"as practically possible in Widelands. – EASY: Ottoman Empire, Sweden, "
369
"Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, "
370
"German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
373
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:11
375
"The wide rivers are navigable to create a ”trade network”. All players have "
376
"their own challenges, but are relatively balanced to be playable: – British "
377
"Empire: create sustainable colonies – Russian Empire: Very large distances …"
380
#: ../../../../data/maps/Amoebae.wmf/elemental:8
384
#: ../../../../data/maps/Amoebae.wmf/elemental:10
385
msgid "You are an Amoeba, expand and conquer all other Amoebae …"
388
#: ../../../../data/maps/Amoebae.wmf/elemental:11
390
"Be aware that you are surrounded by enemies. Disable diplomacy for an easier"
391
" game, enable it for a more challenging game. Additionally you can define "
392
"the difficulty by playing against different AI teams. Although some players "
393
"have more space in the beginning, the map is well balanced."
357
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#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:8
358
397
msgid "Archipelago Sea"
359
398
msgstr "Архипелаговое море"
488
527
" you can – it’s the only way to find all the precious farm spaces."
489
528
msgstr "В горах нечасто встречается ровные места. Гораздо больше крутых склонов. Мудро пользуйтесь каждым пятачком для строительства. Крепость на выходе из ущелья может стать надежным оплотом – рельеф вам в помощь. Рубите деревья и расширяйтесь как можно быстрее – только так у вас будет достаточно места под поля."
491
#: ../../../../data/maps/Elven_Forests.wmf/elemental:8
492
msgid "Elven Forests"
530
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:8
531
msgid "Egyptian Mandala v1.2"
495
#: ../../../../data/maps/Elven_Forests.wmf/elemental:10
534
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:10
497
"The breath-taking beauty of these emerald lands has lured many tribes into "
498
"an attempt to take them for themselves."
499
msgstr "Захватывающая дух красота этих изумрудных земель заставила уже не одно племя попытаться захватить их."
536
"They hardly had time to prepare themselves when they embarked for this "
537
"island. According to your explorers, however, things will not go as easily "
538
"as you were told earlier. You should expect fierce opposition. Expand your "
539
"base and be the first to reach the ring of power."
501
542
#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:8
502
543
msgid "Escher_Goose_Fish"
513
#: ../../../../data/maps/Europa.wmf/elemental:8
517
#: ../../../../data/maps/Europa.wmf/elemental:10
519
"A huge Europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = "
520
"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland"
521
msgstr "Большая карта Европы. Швеция = синие, Италия = красные, Испания = желтые, Россия = черные, Англия = оранжевые, Франция = фиолетовые, Польша = белые"
523
554
#: ../../../../data/maps/Fellowships.wmf/elemental:8
524
555
msgid "Fellowships"
525
556
msgstr "Братства"
566
597
msgstr "Почему вы и ваше племя пробудились на этом острове, посреди пламени и лавы? Что это, ниспосланное Богами испытание, или чей-то злобный план? До сих пор казалось, что вы здесь одни, но кто знает, что может произойти, если вам встретиться враждебное племя?"
599
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:8
600
msgid "Forest Valley v2.0"
603
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:10
605
"A river valley surrounded by mountains with lots of resources except coal. "
606
"Plenty of flat building space."
568
609
#: ../../../../data/maps/Four_Castles.wmf/elemental:8
569
610
msgid "Four Castles"
570
611
msgstr "Четыре замка"
882
923
"key to control over the whole island."
883
924
msgstr "Говорят, что старые боевые монахи, живущие в древних болотах — ключ к контролю над всем островом."
926
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:8
927
msgid "Tasmanian Black War"
930
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:10
932
"Welcome, intruder! You’re like a European conqueror from the early 1800s "
933
"when they settled the Van Diemen land – later known as Tasmania. Between "
934
"1828 and 1832 there was a war called the Black War in which the British "
935
"Empire eradicated almost the entire Aboriginal population of the Van Diemen "
936
"land. – The map simulates a scattered British Empire but without any "
937
"advantages – actually it offers some great disadvantages and you will likely"
938
" have a hard time conquering Tasmania. During the historical Black War the "
939
"ratio between Europeans and Aboriginals was around one against ten, but this"
940
" time they’re armed to the teeth for a rematch."
943
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:11
945
"This map is intended to be played by a single player from the blue player’s "
946
"starting location as Empire. Choose Barbarians and Amazons for the rival "
947
"tribes. If you want a challenge, put them all on the same side and disable "
948
"Diplomacy. Or you can play with every player against all others, with a win "
949
"condition of Territorial Time. This map isn’t suitable for short games and "
950
"one game will likely take more than ten hours. The AI has great capability "
951
"on this map. One of the computer players will likely also begin seafaring "
952
"and competing for the best harbor places on the Tasmanian coast, so you’ve "
885
956
#: ../../../../data/maps/The_Big_Lake.wmf/elemental:8
886
957
msgid "The Big Lake"
887
958
msgstr "Большое озеро"
915
986
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
916
987
msgstr "Говорят, что непроходимые земли крайнего севера пугают даже самых отважных поселенцев и храбрейших воинов. Обширные старые леса, полные крупной и хищной дичи, пересекают болота и таинственные холмы. Те, кто отважился добраться туда, рассказывали об огромных зданиях, украшенных резьбой и золотом из горных приисков где-то в глуши. Спустя многие годы лишь остатки руин, на которых уже проросли кустарник и деревья, напоминали об этих старых добрых временах. Очертания руин дают лишь слабое представление о мастерстве древних строителей. Никто не знает, почему (и как) они исчезли. Говорят, что теперь ничто не преграждает путь к богатству. Но многие умерли разорванные волками, другие утопли в болоте... в окружении враждебных племен."
989
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:8
990
msgid "The Islands of the Eight Tribes"
993
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:10
995
"This map is designed for a long game! Eight tribes, three islands, and lots "
996
"of resources. Colonization and ferries can give you a big advantage, but "
997
"this is not necessary to defeat other players. If you want to delay the "
998
"fighting, you can turn off the last four players."
918
1001
#: ../../../../data/maps/The_Long_Way.wmf/elemental:8
919
1002
msgid "The Long Way"
920
1003
msgstr "Длинный путь"
1025
1108
"remove all enemy activity."
1026
1109
msgstr "Защитите ваши транспортные магистрали или используйте корабли, чтобы обойти соперника. Затем устраните всю вражескую активность."
1028
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:8
1029
msgid "Twinkling Waves"
1032
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:10
1034
"Many beautiful, green islands await the ones brave enough to pass the "
1035
"thousand waves, twinkling in the sun."
1036
msgstr "Множество прекрасных зеленых островов ожидают смельчаков, не боящихся перейти в брод мерцающее на солнце мелководье между ними."
1038
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:11
1040
"Take care not to build your ships in the lagoons. They cannot pass through "
1041
"the reefs to the main ocean, where your ports are located."
1042
msgstr "Нежелательно строить корабли в лагунах: они не смогут выйти в океан из-за рифов, а значит, попасть в ваши порты."
1044
1111
#: ../../../../data/maps/Two_Frontiers.wmf/elemental:8
1045
1112
msgid "Two Frontiers"
1046
1113
msgstr "Две границы"