3
# this file demonstrates a more sophisticated movement --
4
# move dots or create new ones if you click outside the dots
7
###################################################################
8
###### Event callbacks for THE CANVAS (not the stuff drawn on it)
9
###################################################################
10
def mouseDown(self, event):
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# see if we're inside a dot. If we are, it
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# gets tagged as CURRENT for free by tk.
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if not event.widget.find_withtag(CURRENT):
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# there is no dot here, so we can make one,
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# and bind some interesting behavior to it.
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# create a dot, and mark it as CURRENT
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fred = self.draw.create_oval(
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event.x - 10, event.y -10, event.x +10, event.y + 10,
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fill="green", tags=CURRENT)
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self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
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self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
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def mouseMove(self, event):
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self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
33
###################################################################
34
###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
35
###################################################################
36
def mouseEnter(self, event):
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# the CURRENT tag is applied to the object the cursor is over.
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# this happens automatically.
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self.draw.itemconfig(CURRENT, fill="red")
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def mouseLeave(self, event):
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# the CURRENT tag is applied to the object the cursor is over.
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# this happens automatically.
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self.draw.itemconfig(CURRENT, fill="blue")
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def createWidgets(self):
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self.QUIT = Button(self, text='QUIT', foreground='red',
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self.QUIT.pack(side=LEFT, fill=BOTH)
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self.draw = Canvas(self, width="5i", height="5i")
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self.draw.pack(side=LEFT)
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Widget.bind(self.draw, "<1>", self.mouseDown)
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Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
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def __init__(self, master=None):
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Frame.__init__(self, master)