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Viewing changes to AstroMenaceSource/Menu/Menu_ConfControl.cpp

  • Committer: Package Import Robot
  • Author(s): Boris Pek
  • Date: 2013-04-09 02:04:25 UTC
  • Revision ID: package-import@ubuntu.com-20130409020425-a7fl9xk4diamw6di
Tags: upstream-1.3.1+repack
ImportĀ upstreamĀ versionĀ 1.3.1+repack

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1
/************************************************************************************
 
2
 
 
3
        AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
 
4
        Copyright Ā© 2006-2012 Michael Kurinnoy, Viewizard
 
5
 
 
6
 
 
7
        AstroMenace is free software: you can redistribute it and/or modify
 
8
        it under the terms of the GNU General Public License as published by
 
9
        the Free Software Foundation, either version 3 of the License, or
 
10
        (at your option) any later version.
 
11
 
 
12
        AstroMenace is distributed in the hope that it will be useful,
 
13
        but WITHOUT ANY WARRANTY; without even the implied warranty of
 
14
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 
15
        GNU General Public License for more details.
 
16
 
 
17
        You should have received a copy of the GNU General Public License
 
18
        along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
 
19
 
 
20
 
 
21
        Web Site: http://www.viewizard.com/
 
22
        Project: http://sourceforge.net/projects/openastromenace/
 
23
        E-mail: viewizard@viewizard.com
 
24
 
 
25
*************************************************************************************/
 
26
 
 
27
 
 
28
#include "../Game.h"
 
29
 
 
30
 
 
31
 
 
32
const char * MouseCodeName(char Num)
 
33
{
 
34
        switch (Setup.MenuLanguage)
 
35
        {
 
36
                case 1: //en
 
37
                        switch (Num)
 
38
                        {
 
39
                                case 1: return "Mouse1";
 
40
                                case 2: return "Mouse3";
 
41
                                case 3: return "Mouse2";
 
42
                                case 4: return "Mouse4";
 
43
                                case 5: return "Mouse5";
 
44
                                case 6: return "Mouse6";
 
45
                                case 7: return "Mouse7";
 
46
                                case 8: return "Mouse8";
 
47
                                case 0: return "?";
 
48
                        }
 
49
                        break;
 
50
 
 
51
                case 2: //de
 
52
                        switch (Num)
 
53
                        {
 
54
                                case 1: return "Maus1";
 
55
                                case 2: return "Maus3";
 
56
                                case 3: return "Maus2";
 
57
                                case 4: return "Maus4";
 
58
                                case 5: return "Maus5";
 
59
                                case 6: return "Maus6";
 
60
                                case 7: return "Maus7";
 
61
                                case 8: return "Maus8";
 
62
                                case 0: return "?";
 
63
                        }
 
64
                        break;
 
65
 
 
66
                case 3: //ru
 
67
                        switch (Num)
 
68
                        {
 
69
                                case 1: return "Mouse1";
 
70
                                case 2: return "Mouse3";
 
71
                                case 3: return "Mouse2";
 
72
                                case 4: return "Mouse4";
 
73
                                case 5: return "Mouse5";
 
74
                                case 6: return "Mouse6";
 
75
                                case 7: return "Mouse7";
 
76
                                case 8: return "Mouse8";
 
77
                                case 0: return "?";
 
78
                        }
 
79
                        break;
 
80
        }
 
81
        return 0;
 
82
}
 
83
 
 
84
 
 
85
 
 
86
 
 
87
char JoystickCodeNameText[12];/*"JoystickXXX"*/
 
88
const char * JoystickCodeName(char Num)
 
89
{
 
90
        // ŠŗŠ½Š¾ŠæŠŗŠø ŠµŃ‰Šµ Š½ŠµŃ‚
 
91
        if (Num == -1) return "?";
 
92
 
 
93
        // Num+1 Ń‚.Šŗ. Š½Š°Ń‡ŠøŠ½Š°ŠµŃ‚ся ŃŃ‡ŠµŃ‚ Ń 0
 
94
        sprintf(JoystickCodeNameText,"Joystick%i",Num+1);
 
95
        return JoystickCodeNameText;
 
96
}
 
97
 
 
98
 
 
99
 
 
100
 
 
101
int ButQuant = 10;
 
102
float But[10] =
 
103
{1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f};
 
104
 
 
105
int NeedCheck = 0;
 
106
float LastTimeBut = 0.0f;
 
107
 
 
108
 
 
109
 
 
110
// ŠæрŠ¾Š²ŠµŃ€ŠŗŠ°, Š²Ń‹Š±Ń€Š°Š»Šø Ń‡Ń‚Š¾-тŠ¾ ŠøŠ»Šø Š½ŠµŃ‚
 
111
void CheckMouseKeybJState()
 
112
{
 
113
        // ŠæрŠ¾Š²ŠµŃ€ŃŠµŠ¼, Š½ŃƒŠ¶Š½Š¾ Š»Šø Š²Ń‹Ń‚яŠ³ŠøŠ²Š°Ń‚ŃŒ Ń‡Ń‚Š¾-тŠ¾ ŠøŠ»Šø Š½ŠµŃ‚...
 
114
        if (!isDialogBoxDrawing())
 
115
        if (NeedCheck > 0)
 
116
        {
 
117
 
 
118
                // ŠŗŠ»Š°Š²ŠøŠ°Ń‚ŃƒŃ€Š°
 
119
                if ((NeedCheck > 0 && NeedCheck <= 6) || NeedCheck == 100)
 
120
                for (int i=0; i<GetMaxKeys(); i++)
 
121
                {
 
122
                        if (vw_GetKeys(i))
 
123
                        if (vw_VirtualCodeName(Setup.MenuLanguage, i) != 0) // ŠµŃŠ»Šø Š¼Ń‹ ŠøŠ³Ń€Š°ŠµŠ¼ Ń ŃŃ‚Š¾Š¹ ŠŗŠ½Š¾ŠæŠŗŠ¾Š¹
 
124
                        {
 
125
                                switch(NeedCheck)
 
126
                                {
 
127
                                        case 1: Setup.KeyBoardUp = i; break;
 
128
                                        case 2: Setup.KeyBoardDown = i; break;
 
129
                                        case 3: Setup.KeyBoardLeft = i; break;
 
130
                                        case 4: Setup.KeyBoardRight = i; break;
 
131
                                        case 5: Setup.KeyBoardPrimary = i; break;
 
132
                                        case 6: Setup.KeyBoardSecondary = i; break;
 
133
                                        case 100:
 
134
                                                        NewWeaponControlType = 1;
 
135
                                                        NewWeaponControlTypeData = i;
 
136
                                                        break;
 
137
                                }
 
138
 
 
139
                                NeedCheck = 0;
 
140
                        }
 
141
                }
 
142
 
 
143
 
 
144
                // Š¼Ń‹ŃˆŠŗŠ°
 
145
                if ((NeedCheck >= 7 && NeedCheck <= 8) || NeedCheck == 100)
 
146
                {
 
147
                        for (int i=0; i<8; i++)
 
148
                                if (SDL_MouseCurrentStatus[i])
 
149
                                {
 
150
                                        switch(NeedCheck)
 
151
                                        {
 
152
                                                case 7: Setup.MousePrimary = i; break;
 
153
                                                case 8: Setup.MouseSecondary = i; break;
 
154
                                                case 100:
 
155
                                                        NewWeaponControlType = 2;
 
156
                                                        NewWeaponControlTypeData = i;
 
157
                                                        break;
 
158
                                        }
 
159
                                        NeedCheck = 0;
 
160
                                        vw_GetWindowLBMouse(true);
 
161
                                }
 
162
                }
 
163
 
 
164
 
 
165
#ifdef joystick
 
166
                // Š“Š¶Š¾Š¹ŃŃ‚ŠøŠŗ
 
167
                if (Joystick != NULL)
 
168
                if ((NeedCheck >= 9 && NeedCheck <= 10) || NeedCheck == 100)
 
169
                {
 
170
                        for (int i=0; i<SDL_JoystickNumButtons(Joystick); i++)
 
171
                                if (JoysticButtons[i])
 
172
                                {
 
173
                                        switch(NeedCheck)
 
174
                                        {
 
175
                                                case 9: Setup.JoystickPrimary = i; break;
 
176
                                                case 10: Setup.JoystickSecondary = i; break;
 
177
                                                case 100:
 
178
                                                        NewWeaponControlType = 3;
 
179
                                                        NewWeaponControlTypeData = i;
 
180
                                                        break;
 
181
                                        }
 
182
                                        NeedCheck = 0;
 
183
                                        JoysticButtons[i] = false;
 
184
                                        vw_GetWindowLBMouse(true);
 
185
                                }
 
186
                }
 
187
#endif
 
188
        }
 
189
 
 
190
        // Š¼ŠµŃ€Ń†Š°Š½ŠøŠµ ŠŗŠ½Š¾ŠæŠ¾Šŗ, ŃŃ‚Š°Š²ŠøŠ¼ ŃŃŽŠ“Š°, Ń‡Ń‚Š¾Š±Ń‹ Š½Šµ Ń‚яŠ³Š°Ń‚ŃŒ ŠµŠ³Š¾ Š²ŠµŠ·Š“Šµ
 
191
        float Delta = vw_GetTime() - LastTimeBut;
 
192
        for (int i=0; i<ButQuant; i++)
 
193
        {
 
194
                if (But[i] > 0.3f) But[i] -= 2.0f*Delta;
 
195
                if (But[i] < 0.3f) But[i] = 1.0f;
 
196
        }
 
197
        LastTimeBut = vw_GetTime();
 
198
}
 
199
 
 
200
 
 
201
 
 
202
 
 
203
 
 
204
 
 
205
void ConfControlMenu()
 
206
{
 
207
        // ŠæрŠ¾Š²ŠµŃ€ŃŠµŠ¼, Š½ŃƒŠ¶Š½Š¾ Š»Šø Š²Ń‹Ń‚яŠ³ŠøŠ²Š°Ń‚ŃŒ Ń‡Ń‚Š¾-тŠ¾ ŠøŠ»Šø Š½ŠµŃ‚...
 
208
        CheckMouseKeybJState();
 
209
 
 
210
 
 
211
        RECT SrcRest, DstRest;
 
212
        SetRect(&SrcRest,0,0,2,2);
 
213
        SetRect(&DstRest,0,0,Setup.iAspectRatioWidth,768);
 
214
        vw_DrawTransparent(&DstRest, &SrcRest, vw_FindTextureByName("DATA/MENU/blackpoint.tga"), true, 0.5f*MenuContentTransp);
 
215
 
 
216
 
 
217
 
 
218
 
 
219
 
 
220
 
 
221
 
 
222
        int X1 = Setup.iAspectRatioWidth/2 - 375;
 
223
        int Y1 = 65;
 
224
        int Prir1 = 55;
 
225
 
 
226
 
 
227
 
 
228
 
 
229
 
 
230
 
 
231
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Mouse_Control"));
 
232
        if (DrawButton128_2(X1+300, Y1-6, vw_GetText("1_Prev"), MenuContentTransp, false) || DrawButton128_2(X1+616, Y1-6, vw_GetText("1_Next"), MenuContentTransp, false))
 
233
        if (NeedCheck == 0)
 
234
        {
 
235
                Setup.MouseControl = !Setup.MouseControl;
 
236
        }
 
237
        int Size = vw_FontSize(Setup.MouseControl ? vw_GetText("1_On") : vw_GetText("1_Off"));
 
238
        int SizeI = (170-Size)/2;
 
239
        vw_DrawFont(X1+438+SizeI, Y1, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, Setup.MouseControl ? vw_GetText("1_On") : vw_GetText("1_Off"));
 
240
 
 
241
 
 
242
 
 
243
 
 
244
 
 
245
 
 
246
 
 
247
        Y1 += Prir1;
 
248
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Control_Sensitivity"));
 
249
        if (DrawButton128_2(X1+300, Y1-6, vw_GetText("1_Decrease"), MenuContentTransp, Setup.ControlSensivity == 1))
 
250
        {
 
251
                Setup.ControlSensivity --;
 
252
                if (Setup.ControlSensivity<1) Setup.ControlSensivity = 1;
 
253
        }
 
254
        if (DrawButton128_2(X1+616, Y1-6, vw_GetText("1_Increase"), MenuContentTransp, Setup.ControlSensivity == 10))
 
255
        {
 
256
                Setup.ControlSensivity++;
 
257
                if (Setup.ControlSensivity>10) Setup.ControlSensivity = 10;
 
258
        }
 
259
        for (int i=0; i<10; i++)
 
260
        {
 
261
                SetRect(&SrcRest,0,0,16,32);
 
262
                SetRect(&DstRest,X1+443+16*i,Y1-4,X1+443+16+16*i,Y1+32-4);
 
263
                if (Setup.ControlSensivity > i)
 
264
                        vw_DrawTransparent(&DstRest, &SrcRest, vw_FindTextureByName("DATA/MENU/perc.tga"), true, MenuContentTransp);
 
265
                else
 
266
                        vw_DrawTransparent(&DstRest, &SrcRest, vw_FindTextureByName("DATA/MENU/perc_none.tga"), true, MenuContentTransp);
 
267
        }
 
268
 
 
269
 
 
270
 
 
271
 
 
272
 
 
273
 
 
274
 
 
275
 
 
276
 
 
277
 
 
278
 
 
279
 
 
280
 
 
281
        Y1 += Prir1;
 
282
        SizeI = (100-vw_FontSize(vw_GetText("3_MOUSE")))/2;
 
283
        vw_DrawFont(X1+315+SizeI, Y1, 0, 0, 1.0f, 1.0f,0.5f,0.0f, MenuContentTransp, vw_GetText("3_MOUSE"));
 
284
        SizeI = (150-vw_FontSize(vw_GetText("3_KEYBOARD")))/2;
 
285
        vw_DrawFont(X1+446+SizeI, Y1, 0, 0, 1.0f, 1.0f,0.5f,0.0f, MenuContentTransp, vw_GetText("3_KEYBOARD"));
 
286
        SizeI = (150-vw_FontSize(vw_GetText("3_JOYSTICK")))/2;
 
287
        vw_DrawFont(X1+605+SizeI, Y1, 0, 0, 1.0f, 1.0f,0.5f,0.0f, MenuContentTransp, vw_GetText("3_JOYSTICK"));
 
288
 
 
289
 
 
290
        Y1 += Prir1;
 
291
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Primary_Attack"));
 
292
        float Transp = 1.0f;
 
293
        bool Off = false;
 
294
        if (NeedCheck == 7) {Transp = But[6]; Off = true;};
 
295
        if (DrawButton128_2((int)X1+300, (int)Y1-6, MouseCodeName(Setup.MousePrimary), Transp*MenuContentTransp, Off))
 
296
        if (NeedCheck == 0)
 
297
        {
 
298
                Setup.MousePrimary = 0;
 
299
                NeedCheck = 7;
 
300
                for (int i=0; i<8; i++) SDL_MouseCurrentStatus[i] = false;
 
301
        }
 
302
 
 
303
        Transp = 1.0f;
 
304
        Off = false;
 
305
        if (NeedCheck == 5) {Transp = But[4]; Off = true;};
 
306
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardPrimary), Transp*MenuContentTransp, Off))
 
307
        if (NeedCheck == 0)
 
308
        {
 
309
                Setup.KeyBoardPrimary = 0;
 
310
                NeedCheck = 5;
 
311
        }
 
312
 
 
313
        Transp = 1.0f;
 
314
        Off = false;
 
315
        if (NeedCheck == 9) {Transp = But[8]; Off = true;};
 
316
        if (DrawButton128_2((int)X1+616, (int)Y1-6, JoystickCodeName(Setup.JoystickPrimary), Transp*MenuContentTransp, !(Joystick != NULL) || Off))
 
317
        if (NeedCheck == 0)
 
318
        {
 
319
                Setup.JoystickPrimary = -1;
 
320
                NeedCheck = 9;
 
321
                for (int i=0; i<100; i++) JoysticButtons[i] = false;
 
322
        }
 
323
 
 
324
 
 
325
 
 
326
        Y1 += Prir1;
 
327
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Secondary_Attack"));
 
328
        Transp = 1.0f;
 
329
        Off = false;
 
330
        if (NeedCheck == 8) {Transp = But[7]; Off = true;};
 
331
        if (DrawButton128_2((int)X1+300, (int)Y1-6, MouseCodeName(Setup.MouseSecondary), Transp*MenuContentTransp, Off))
 
332
        if (NeedCheck == 0)
 
333
        {
 
334
                Setup.MouseSecondary = 0;
 
335
                NeedCheck = 8;
 
336
                for (int i=0; i<8; i++) SDL_MouseCurrentStatus[i] = false;//MouseCurrentStatus[i] = vw_MouseIsBJustDown(i);
 
337
        }
 
338
        Transp = 1.0f;
 
339
        Off = false;
 
340
        if (NeedCheck == 6) {Transp = But[5]; Off = true;};
 
341
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardSecondary), Transp*MenuContentTransp, Off))
 
342
        if (NeedCheck == 0)
 
343
        {
 
344
                Setup.KeyBoardSecondary = 0;
 
345
                NeedCheck = 6;
 
346
        }
 
347
 
 
348
        Transp = 1.0f;
 
349
        Off = false;
 
350
        if (NeedCheck == 10) {Transp = But[9]; Off = true;};
 
351
        if (DrawButton128_2((int)X1+616, (int)Y1-6, JoystickCodeName(Setup.JoystickSecondary), Transp*MenuContentTransp, !(Joystick != NULL) || Off))
 
352
        if (NeedCheck == 0)
 
353
        {
 
354
                Setup.JoystickSecondary = -1;
 
355
                NeedCheck = 10;
 
356
                for (int i=0; i<100; i++) JoysticButtons[i] = false;
 
357
        }
 
358
 
 
359
 
 
360
 
 
361
 
 
362
        Y1 += Prir1;
 
363
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Move_Forward"));
 
364
        Transp = 1.0f;
 
365
        Off = false;
 
366
        if (NeedCheck == 1) {Transp = But[0]; Off = true;};
 
367
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardUp), Transp*MenuContentTransp, Off))
 
368
        if (NeedCheck == 0)
 
369
        {
 
370
                Setup.KeyBoardUp = 0;
 
371
                NeedCheck = 1;
 
372
        }
 
373
 
 
374
        Y1 += Prir1;
 
375
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Move_Backward"));
 
376
        Transp = 1.0f;
 
377
        Off = false;
 
378
        if (NeedCheck == 2) {Transp = But[1]; Off = true;};
 
379
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardDown), Transp*MenuContentTransp, Off))
 
380
        if (NeedCheck == 0)
 
381
        {
 
382
                Setup.KeyBoardDown = 0;
 
383
                NeedCheck = 2;
 
384
        }
 
385
 
 
386
        Y1 += Prir1;
 
387
        vw_DrawFont(X1, Y1, -280, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Move_Left"));
 
388
        Transp = 1.0f;
 
389
        Off = false;
 
390
        if (NeedCheck == 3) {Transp = But[2]; Off = true;};
 
391
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardLeft), Transp*MenuContentTransp, Off))
 
392
        if (NeedCheck == 0)
 
393
        {
 
394
                Setup.KeyBoardLeft = 0;
 
395
                NeedCheck = 3;
 
396
        }
 
397
 
 
398
        Y1 += Prir1;
 
399
        vw_DrawFont(X1, Y1, -280, 0,1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("3_Move_Right"));
 
400
        Transp = 1.0f;
 
401
        Off = false;
 
402
        if (NeedCheck == 4) {Transp = But[3]; Off = true;};
 
403
        if (DrawButton128_2((int)X1+458, (int)Y1-6, vw_VirtualCodeName(Setup.MenuLanguage, Setup.KeyBoardRight), Transp*MenuContentTransp, Off))
 
404
        if (NeedCheck == 0)
 
405
        {
 
406
                Setup.KeyBoardRight = 0;
 
407
                NeedCheck = 4;
 
408
        }
 
409
 
 
410
 
 
411
 
 
412
 
 
413
 
 
414
 
 
415
 
 
416
        int Prir = 100;
 
417
        int X;
 
418
        int Y = 165+Prir*4;
 
419
 
 
420
 
 
421
        X = Setup.iAspectRatioWidth/2 - 366;
 
422
        if (DrawButton200_2(X,Y+28, vw_GetText("1_Advanced"), MenuContentTransp, false))
 
423
        {
 
424
                ComBuffer = OPTIONS_ADVANCED;
 
425
                if (Setup.KeyBoardUp == 0) Setup.KeyBoardUp = SDLK_UP;
 
426
                if (Setup.KeyBoardDown == 0) Setup.KeyBoardDown = SDLK_DOWN;
 
427
                if (Setup.KeyBoardLeft == 0) Setup.KeyBoardLeft = SDLK_LEFT;
 
428
                if (Setup.KeyBoardRight == 0) Setup.KeyBoardRight = SDLK_RIGHT;
 
429
                if (Setup.KeyBoardPrimary == 0) Setup.KeyBoardPrimary = SDLK_LCTRL;
 
430
                if (Setup.KeyBoardSecondary == 0) Setup.KeyBoardSecondary = SDLK_SPACE;
 
431
                if (Setup.MousePrimary == 0) Setup.MousePrimary = SDL_BUTTON_LEFT;
 
432
                if (Setup.MouseSecondary == 0) Setup.MouseSecondary = SDL_BUTTON_RIGHT;
 
433
                if (Setup.JoystickPrimary == -1) Setup.JoystickPrimary = 0;
 
434
                if (Setup.JoystickSecondary == -1) Setup.JoystickSecondary = 1;
 
435
                NeedCheck = 0;
 
436
                for (int i=0; i<ButQuant; i++) But[i] = 1.0f;
 
437
        }
 
438
 
 
439
 
 
440
        X = Setup.iAspectRatioWidth/2 - 100;
 
441
        if (DrawButton200_2(X,Y+28, vw_GetText("1_Video_&_Audio"), MenuContentTransp, false))
 
442
        {
 
443
                ComBuffer = OPTIONS;
 
444
                if (Setup.KeyBoardUp == 0) Setup.KeyBoardUp = SDLK_UP;
 
445
                if (Setup.KeyBoardDown == 0) Setup.KeyBoardDown = SDLK_DOWN;
 
446
                if (Setup.KeyBoardLeft == 0) Setup.KeyBoardLeft = SDLK_LEFT;
 
447
                if (Setup.KeyBoardRight == 0) Setup.KeyBoardRight = SDLK_RIGHT;
 
448
                if (Setup.KeyBoardPrimary == 0) Setup.KeyBoardPrimary = SDLK_LCTRL;
 
449
                if (Setup.KeyBoardSecondary == 0) Setup.KeyBoardSecondary = SDLK_SPACE;
 
450
                if (Setup.MousePrimary == 0) Setup.MousePrimary = SDL_BUTTON_LEFT;
 
451
                if (Setup.MouseSecondary == 0) Setup.MouseSecondary = SDL_BUTTON_RIGHT;
 
452
                if (Setup.JoystickPrimary == -1) Setup.JoystickPrimary = 0;
 
453
                if (Setup.JoystickSecondary == -1) Setup.JoystickSecondary = 1;
 
454
                NeedCheck = 0;
 
455
                for (int i=0; i<ButQuant; i++) But[i] = 1.0f;
 
456
        }
 
457
 
 
458
 
 
459
        X = Setup.iAspectRatioWidth/2 + 166;
 
460
        if (DrawButton200_2(X,Y+28, vw_GetText("1_Interface"), MenuContentTransp, false))
 
461
        {
 
462
                ComBuffer = INTERFACE;
 
463
                if (Setup.KeyBoardUp == 0) Setup.KeyBoardUp = SDLK_UP;
 
464
                if (Setup.KeyBoardDown == 0) Setup.KeyBoardDown = SDLK_DOWN;
 
465
                if (Setup.KeyBoardLeft == 0) Setup.KeyBoardLeft = SDLK_LEFT;
 
466
                if (Setup.KeyBoardRight == 0) Setup.KeyBoardRight = SDLK_RIGHT;
 
467
                if (Setup.KeyBoardPrimary == 0) Setup.KeyBoardPrimary = SDLK_LCTRL;
 
468
                if (Setup.KeyBoardSecondary == 0) Setup.KeyBoardSecondary = SDLK_SPACE;
 
469
                if (Setup.MousePrimary == 0) Setup.MousePrimary = SDL_BUTTON_LEFT;
 
470
                if (Setup.MouseSecondary == 0) Setup.MouseSecondary = SDL_BUTTON_RIGHT;
 
471
                if (Setup.JoystickPrimary == -1) Setup.JoystickPrimary = 0;
 
472
                if (Setup.JoystickSecondary == -1) Setup.JoystickSecondary = 1;
 
473
                NeedCheck = 0;
 
474
                for (int i=0; i<ButQuant; i++) But[i] = 1.0f;
 
475
        }
 
476
 
 
477
 
 
478
 
 
479
 
 
480
        X = (Setup.iAspectRatioWidth - 384)/2;
 
481
        Y = Y+Prir;
 
482
        if (DrawButton384(X,Y, vw_GetText("1_MAIN_MENU"), MenuContentTransp, &Button10Transp, &LastButton10UpdateTime))
 
483
        {
 
484
                ComBuffer = MAIN_MENU;
 
485
                if (Setup.KeyBoardUp == 0) Setup.KeyBoardUp = SDLK_UP;
 
486
                if (Setup.KeyBoardDown == 0) Setup.KeyBoardDown = SDLK_DOWN;
 
487
                if (Setup.KeyBoardLeft == 0) Setup.KeyBoardLeft = SDLK_LEFT;
 
488
                if (Setup.KeyBoardRight == 0) Setup.KeyBoardRight = SDLK_RIGHT;
 
489
                if (Setup.KeyBoardPrimary == 0) Setup.KeyBoardPrimary = SDLK_LCTRL;
 
490
                if (Setup.KeyBoardSecondary == 0) Setup.KeyBoardSecondary = SDLK_SPACE;
 
491
                if (Setup.MousePrimary == 0) Setup.MousePrimary = SDL_BUTTON_LEFT;
 
492
                if (Setup.MouseSecondary == 0) Setup.MouseSecondary = SDL_BUTTON_RIGHT;
 
493
                NeedCheck = 0;
 
494
                for (int i=0; i<ButQuant; i++) But[i] = 1.0f;
 
495
        }
 
496
 
 
497
}
 
498
 
 
499
 
 
500
 
 
501
 
 
502
 
 
503
 
 
504
 
 
505
 
 
506