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/************************************************************************************
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AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
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Copyright © 2006-2012 Michael Kurinnoy, Viewizard
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AstroMenace is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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AstroMenace is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
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Web Site: http://www.viewizard.com/
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Project: http://sourceforge.net/projects/openastromenace/
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E-mail: viewizard@viewizard.com
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*************************************************************************************/
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/// подключаем нужные файлы
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#include "AlienSpaceMotherShip.h"
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struct AlienSpaceMotherShipData
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int BossWeaponQuantity;
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const char *TextureIllum;
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const int PresetAlienSpaceMotherShipDataCount = 8;
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AlienSpaceMotherShipData PresetAlienSpaceMotherShipData[PresetAlienSpaceMotherShipDataCount] =
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{14,1, 10, 3000, 1500, "DATA/MODELS/ALIENMOTHERSHIP/alm-01.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text04.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.VW2D"},
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{8, 8, 10, 4000, 3000, "DATA/MODELS/ALIENMOTHERSHIP/alm-02.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text04.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.VW2D"},
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{8, 1, 8, 5000, 3300, "DATA/MODELS/ALIENMOTHERSHIP/alm-03.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text02.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.VW2D"},
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{8, 8, 12, 6000, 3500, "DATA/MODELS/ALIENMOTHERSHIP/alm-04.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text02.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.VW2D"},
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{8, 6, 19, 7000, 3800, "DATA/MODELS/ALIENMOTHERSHIP/alm-05.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text08.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.VW2D"},
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{12,6, 15, 8000, 4000, "DATA/MODELS/ALIENMOTHERSHIP/alm-06.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text08.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.VW2D"},
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{5, 2, 6, 9000, 4300, "DATA/MODELS/ALIENMOTHERSHIP/alm-07.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text03.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.VW2D"},
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{4, 6, 10, 10000,4500, "DATA/MODELS/ALIENMOTHERSHIP/alm-08.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text03.VW2D", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.VW2D"}
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//-----------------------------------------------------------------------------
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// Конструктор, инициализация всех переменных
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//-----------------------------------------------------------------------------
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void CAlienSpaceMotherShip::Create(int SpaceShipNum)
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ObjectStatus = 1; // чужой
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ObjectCreationType = SpaceShipNum;
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PromptDrawDist2 = 20000.0f;
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ResistanceHull = 1.0f;
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ResistanceSystems = 1.0f;
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MaxSpeedRotate = 80.0f;
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EngineLeftQuantity = 0;
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EngineRightQuantity = 0;
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Strength = StrengthStart = PresetAlienSpaceMotherShipData[SpaceShipNum-1].Strength/GameNPCArmorPenalty;
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ShieldStrength = ShieldStrengthStart = PresetAlienSpaceMotherShipData[SpaceShipNum-1].ShieldStrength/GameNPCArmorPenalty;
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ShieldRecharge = ShieldStrengthStart/15.0f;
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WeaponQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].WeaponQuantity;
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BossWeaponQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].BossWeaponQuantity;
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EngineQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].EngineQuantity;
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LoadObjectData(PresetAlienSpaceMotherShipData[SpaceShipNum-1].Name, this, 0, 2.0f, Setup.UseGLSL);
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// всегда только эти текстуры
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for (int i=0; i<DrawObjectQuantity; i++)
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Texture[i] =vw_FindTextureByName(PresetAlienSpaceMotherShipData[SpaceShipNum-1].Texture);
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TextureIllum[i] =vw_FindTextureByName(PresetAlienSpaceMotherShipData[SpaceShipNum-1].TextureIllum);
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// если шейдеры выключены - вернет ноль (не загружаем текстуры нормал мепов если нет шейдеров)
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// в LoadObjectData указываем Setup.UseGLSL
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NormalMap[i] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/alien_mothership_nm.tga");
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// начальные установки для оружия
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WeaponSetFire = new bool[WeaponQuantity];
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WeaponLocation = new VECTOR3D[WeaponQuantity];
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WeaponType = new int[WeaponQuantity];
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Weapon = new CWeapon*[WeaponQuantity];
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for (int i=0; i<WeaponQuantity; i++)
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WeaponSetFire[i] = false;
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BossWeaponSetFire = new bool[BossWeaponQuantity];
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BossWeaponLocation = new VECTOR3D[BossWeaponQuantity];
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BossWeaponType = new int[BossWeaponQuantity];
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BossWeapon = new CWeapon*[BossWeaponQuantity];
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for (int i=0; i<BossWeaponQuantity; i++)
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BossWeaponSetFire[i] = false;
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BossWeaponType[i] = 1;
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// начальные установки для двигателей
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EngineLocation = new VECTOR3D[EngineQuantity];
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Engine = new eParticleSystem*[EngineQuantity];
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for (int i=0; i<EngineQuantity; i++) Engine[i] = 0;
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// перебираем и ставим нужные данные
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switch (SpaceShipNum)
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WeaponLocation[0] = VECTOR3D(-1.6f, 1.0f, 19.0f);
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Weapon[0] = new CWeapon;
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Weapon[0]->Create(102);
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WeaponLocation[1] = VECTOR3D(1.6f, 1.0f, 19.0f);
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Weapon[1] = new CWeapon;
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Weapon[1]->Create(102);
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WeaponLocation[2] = VECTOR3D(-1.6f, -1.0f, 19.0f);
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Weapon[2] = new CWeapon;
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Weapon[2]->Create(102);
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WeaponLocation[3] = VECTOR3D(1.6f, -1.0f, 19.0f);
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Weapon[3] = new CWeapon;
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Weapon[3]->Create(102);
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WeaponLocation[4] = VECTOR3D(-1.6f, 1.5f, 18.0f);
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Weapon[4] = new CWeapon;
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Weapon[4]->Create(103);
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WeaponLocation[5] = VECTOR3D(1.6f, 1.5f, 18.0f);
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Weapon[5] = new CWeapon;
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Weapon[5]->Create(103);
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WeaponLocation[6] = VECTOR3D(-1.6f, -1.5f, 18.0f);
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Weapon[6] = new CWeapon;
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Weapon[6]->Create(103);
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WeaponLocation[7] = VECTOR3D(1.6f, -1.5f, 18.0f);
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Weapon[7] = new CWeapon;
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Weapon[7]->Create(103);
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WeaponLocation[8] = VECTOR3D(-1.6f, 1.0f, 19.0f);
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Weapon[8] = new CWeapon;
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Weapon[8]->Create(104);
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WeaponLocation[9] = VECTOR3D(1.6f, 1.0f, 19.0f);
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Weapon[9] = new CWeapon;
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Weapon[9]->Create(104);
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WeaponLocation[10] = VECTOR3D(-1.6f, -1.0f, 19.0f);
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Weapon[10] = new CWeapon;
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Weapon[10]->Create(104);
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WeaponLocation[11] = VECTOR3D(1.6f, -1.0f, 19.0f);
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Weapon[11] = new CWeapon;
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Weapon[11]->Create(104);
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WeaponLocation[12] = VECTOR3D(0.0f, -8.0f, 0.0f);
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Weapon[12] = new CWeapon;
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Weapon[12]->Create(104);
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WeaponLocation[13] = VECTOR3D(0.0f, -8.0f, 0.0f);
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Weapon[13] = new CWeapon;
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Weapon[13]->Create(104);
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BossWeaponLocation[0] = VECTOR3D(0.0f, 0.0f, 0.0f);
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Engine[0] = new eParticleSystem;
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EngineLocation[0] = VECTOR3D(8.4f, 5.2f, -24.0f);
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SetAlienSpaceMotherShipEngine(Engine[0], 1);
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Engine[1] = new eParticleSystem;
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EngineLocation[1] = VECTOR3D(-8.4f, 5.2f, -24.0f);
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SetAlienSpaceMotherShipEngine(Engine[1], 1);
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Engine[2] = new eParticleSystem;
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EngineLocation[2] = VECTOR3D(8.4f, -5.6f, -24.0f);
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SetAlienSpaceMotherShipEngine(Engine[2], 1);
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Engine[3] = new eParticleSystem;
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EngineLocation[3] = VECTOR3D(-8.4f, -5.6f, -24.0f);
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SetAlienSpaceMotherShipEngine(Engine[3], 1);
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Engine[4] = new eParticleSystem;
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EngineLocation[4] = VECTOR3D(0.0f, 8.2f, -15.0f);
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SetAlienSpaceMotherShipEngine(Engine[4], 2);
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Engine[5] = new eParticleSystem;
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EngineLocation[5] = VECTOR3D(0.0f, -8.2f, -15.0f);
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SetAlienSpaceMotherShipEngine(Engine[5], 2);
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Engine[6] = new eParticleSystem;
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EngineLocation[6] = VECTOR3D(0.0f, 0.0f, -8.0f);
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SetAlienSpaceMotherShipEngine(Engine[6], 3);
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Engine[7] = new eParticleSystem;
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EngineLocation[7] = VECTOR3D(0.0f, 0.0f, -8.0f);
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SetAlienSpaceMotherShipEngine(Engine[7], 4);
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Engine[8] = new eParticleSystem;
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EngineLocation[8] = VECTOR3D(0.0f, 0.0f, 15.0f);
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SetAlienSpaceMotherShipEngine(Engine[8], 5);
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Engine[9] = new eParticleSystem;
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EngineLocation[9] = VECTOR3D(0.0f, 0.0f, 15.0f);
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SetAlienSpaceMotherShipEngine(Engine[9], 6);
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WeaponLocation[0] = VECTOR3D(-10.7f, 0.0f, -18.5f);
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Weapon[0] = new CWeapon;
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Weapon[0]->Create(103);
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Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f;
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WeaponLocation[1] = VECTOR3D(10.7f, 0.0f, -18.5f);
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Weapon[1] = new CWeapon;
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Weapon[1]->Create(103);
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Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f;
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WeaponLocation[2] = VECTOR3D(-10.7f, 0.0f, -18.5f);
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Weapon[2] = new CWeapon;
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Weapon[2]->Create(103);
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Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f;
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WeaponLocation[3] = VECTOR3D(10.7f, 0.0f, -18.5f);
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Weapon[3] = new CWeapon;
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Weapon[3]->Create(103);
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Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f;
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WeaponLocation[4] = VECTOR3D(-10.7f, 0.0f, -18.5f);
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Weapon[4] = new CWeapon;
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Weapon[4]->Create(106);
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Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f;
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WeaponLocation[5] = VECTOR3D(10.7f, 0.0f, -18.5f);
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Weapon[5] = new CWeapon;
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Weapon[5]->Create(106);
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Weapon[5]->NextFireTime = Weapon[5]->NextFireTime/2.0f;
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WeaponLocation[6] = VECTOR3D(-4.0f, 0.0f, 24.0f);
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Weapon[6] = new CWeapon;
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Weapon[6]->Create(106);
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Weapon[6]->NextFireTime = Weapon[6]->NextFireTime/2.0f;
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WeaponLocation[7] = VECTOR3D(4.0f, 0.0f, 24.0f);
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Weapon[7] = new CWeapon;
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Weapon[7]->Create(106);
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Weapon[7]->NextFireTime = Weapon[7]->NextFireTime/2.0f;
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BossWeaponLocation[0] = VECTOR3D(-1.5f, 1.5f, 25.0f);
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BossWeapon[0] = new CWeapon;
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BossWeapon[0]->Create(102);
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BossWeaponLocation[1] = VECTOR3D(1.5f, 1.5f, 25.0f);
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BossWeapon[1] = new CWeapon;
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BossWeapon[1]->Create(102);
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BossWeaponLocation[2] = VECTOR3D(-1.5f, -1.5f, 25.0f);
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BossWeapon[2] = new CWeapon;
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BossWeapon[2]->Create(102);
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BossWeaponLocation[3] = VECTOR3D(1.5f, -1.5f, 25.0f);
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BossWeapon[3] = new CWeapon;
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BossWeapon[3]->Create(102);
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BossWeaponLocation[4] = VECTOR3D(-4.0f, 2.0f, 24.0f);
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BossWeapon[4] = new CWeapon;
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BossWeapon[4]->Create(102);
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BossWeaponLocation[5] = VECTOR3D(4.0f, 2.0f, 24.0f);
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BossWeapon[5] = new CWeapon;
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BossWeapon[5]->Create(102);
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BossWeaponLocation[6] = VECTOR3D(-4.0f, -2.0f, 24.0f);
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BossWeapon[6] = new CWeapon;
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BossWeapon[6]->Create(102);
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BossWeaponLocation[7] = VECTOR3D(4.0f, -2.0f, 24.0f);
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BossWeapon[7] = new CWeapon;
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BossWeapon[7]->Create(102);
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Engine[0] = new eParticleSystem;
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EngineLocation[0] = VECTOR3D(5.6f, 7.0f, -27.6f);
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SetAlienSpaceMotherShipEngine(Engine[0], 1);
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Engine[1] = new eParticleSystem;
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EngineLocation[1] = VECTOR3D(-5.6f, 7.0f, -27.6f);
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SetAlienSpaceMotherShipEngine(Engine[1], 1);
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Engine[2] = new eParticleSystem;
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EngineLocation[2] = VECTOR3D(5.6f, -7.0f, -27.6f);
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SetAlienSpaceMotherShipEngine(Engine[2], 1);
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Engine[3] = new eParticleSystem;
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EngineLocation[3] = VECTOR3D(-5.6f, -7.0f, -27.6f);
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SetAlienSpaceMotherShipEngine(Engine[3], 1);
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Engine[4] = new eParticleSystem;
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EngineLocation[4] = VECTOR3D(10.7f, 0.0f, -21.5f);
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SetAlienSpaceMotherShipEngine(Engine[4], 2);
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Engine[5] = new eParticleSystem;
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EngineLocation[5] = VECTOR3D(-10.7f, 0.0f, -21.5f);
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SetAlienSpaceMotherShipEngine(Engine[5], 2);
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Engine[6] = new eParticleSystem;
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EngineLocation[6] = VECTOR3D(0.0f, 0.0f, -14.0f);
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SetAlienSpaceMotherShipEngine(Engine[6], 3);
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Engine[7] = new eParticleSystem;
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EngineLocation[7] = VECTOR3D(0.0f, 0.0f, -14.0f);
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SetAlienSpaceMotherShipEngine(Engine[7], 4);
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Engine[8] = new eParticleSystem;
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EngineLocation[8] = VECTOR3D(0.0f, 0.0f, 15.0f);
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SetAlienSpaceMotherShipEngine(Engine[8], 5);
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Engine[9] = new eParticleSystem;
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EngineLocation[9] = VECTOR3D(0.0f, 0.0f, 15.0f);
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SetAlienSpaceMotherShipEngine(Engine[9], 6);
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WeaponLocation[0] = VECTOR3D(3.0f, -2.0f, 13.0f);
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Weapon[0] = new CWeapon;
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Weapon[0]->Create(104);
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WeaponLocation[1] = VECTOR3D(-3.0f, -2.0f, 13.0f);
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Weapon[1] = new CWeapon;
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Weapon[1]->Create(104);
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WeaponLocation[2] = VECTOR3D(2.0f, -1.0f, 13.0f);
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Weapon[2] = new CWeapon;
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Weapon[2]->Create(104);
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WeaponLocation[3] = VECTOR3D(-2.0f, -1.0f, 13.0f);
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Weapon[3] = new CWeapon;
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Weapon[3]->Create(104);
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WeaponLocation[4] = VECTOR3D(2.0f, -3.0f, 13.0f);
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Weapon[4] = new CWeapon;
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Weapon[4]->Create(104);
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WeaponLocation[5] = VECTOR3D(-2.0f, -3.0f, 13.0f);
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Weapon[5] = new CWeapon;
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Weapon[5]->Create(104);
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WeaponLocation[6] = VECTOR3D(7.0f, -2.0f, 13.0f);
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Weapon[6] = new CWeapon;
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Weapon[6]->Create(109);
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WeaponLocation[7] = VECTOR3D(-7.0f, -2.0f, 13.0f);
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Weapon[7] = new CWeapon;
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Weapon[7]->Create(109);
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BossWeaponLocation[0] = VECTOR3D(0.0f, -2.0f, 27.0f);
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BossWeapon[0] = new CWeapon;
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BossWeapon[0]->Create(110);
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Engine[0] = new eParticleSystem;
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EngineLocation[0] = VECTOR3D(5.5f, 8.1f, -26.1f);
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SetAlienSpaceMotherShipEngine(Engine[0], 1);
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Engine[1] = new eParticleSystem;
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EngineLocation[1] = VECTOR3D(-5.5f, 8.1f, -26.1f);
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SetAlienSpaceMotherShipEngine(Engine[1], 1);
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Engine[2] = new eParticleSystem;
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EngineLocation[2] = VECTOR3D(5.6f, -7.2f, -28.6f);
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SetAlienSpaceMotherShipEngine(Engine[2], 1);
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Engine[3] = new eParticleSystem;
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EngineLocation[3] = VECTOR3D(-5.6f, -7.2f, -28.6f);
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SetAlienSpaceMotherShipEngine(Engine[3], 1);
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Engine[4] = new eParticleSystem;
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EngineLocation[4] = VECTOR3D(11.9f, -1.0f, -14.8f);
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SetAlienSpaceMotherShipEngine(Engine[4], 1);
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Engine[5] = new eParticleSystem;
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EngineLocation[5] = VECTOR3D(-11.9f, -1.0f, -14.8f);
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SetAlienSpaceMotherShipEngine(Engine[5], 1);
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Engine[6] = new eParticleSystem;
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EngineLocation[6] = VECTOR3D(0.0f, -1.0f, -10.0f);
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SetAlienSpaceMotherShipEngine(Engine[6], 3);
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Engine[7] = new eParticleSystem;
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EngineLocation[7] = VECTOR3D(0.0f, -1.0f, -10.0f);
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SetAlienSpaceMotherShipEngine(Engine[7], 4);
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WeaponLocation[0] = VECTOR3D(1.0f, -1.0f, 23.0f);
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Weapon[0] = new CWeapon;
385
Weapon[0]->Create(104);
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WeaponLocation[1] = VECTOR3D(-1.0f, -1.0f, 23.0f);
387
Weapon[1] = new CWeapon;
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Weapon[1]->Create(104);
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WeaponLocation[2] = VECTOR3D(1.0f, 0.0f, 23.0f);
390
Weapon[2] = new CWeapon;
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Weapon[2]->Create(104);
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WeaponLocation[3] = VECTOR3D(-1.0f, 0.0f, 23.0f);
393
Weapon[3] = new CWeapon;
394
Weapon[3]->Create(104);
395
WeaponLocation[4] = VECTOR3D(1.0f, -2.0f, 23.0f);
396
Weapon[4] = new CWeapon;
397
Weapon[4]->Create(104);
398
WeaponLocation[5] = VECTOR3D(-1.0f, -2.0f, 23.0f);
399
Weapon[5] = new CWeapon;
400
Weapon[5]->Create(104);
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WeaponLocation[6] = VECTOR3D(0.0f, -1.0f, 23.0f);
402
Weapon[6] = new CWeapon;
403
Weapon[6]->Create(109);
404
WeaponLocation[7] = VECTOR3D(0.0f, -1.0f, 23.0f);
405
Weapon[7] = new CWeapon;
406
Weapon[7]->Create(109);
408
BossWeaponLocation[0] = VECTOR3D(8.9f, -0.6f, 18.0f);
409
BossWeapon[0] = new CWeapon;
410
BossWeapon[0]->Create(108);
411
BossWeapon[0]->SetRotation(VECTOR3D(0.0f, -15.0f, 0.0f));
412
BossWeaponLocation[1] = VECTOR3D(-8.9f, -0.6f, 18.0f);
413
BossWeapon[1] = new CWeapon;
414
BossWeapon[1]->Create(108);
415
BossWeapon[1]->SetRotation(VECTOR3D(0.0f, 15.0f, 0.0f));
416
BossWeaponLocation[2] = VECTOR3D(10.0f, -5.6f, 18.0f);
417
BossWeapon[2] = new CWeapon;
418
BossWeapon[2]->Create(108);
419
BossWeaponLocation[3] = VECTOR3D(-10.0f, -5.6f, 18.0f);
420
BossWeapon[3] = new CWeapon;
421
BossWeapon[3]->Create(108);
422
BossWeaponLocation[4] = VECTOR3D(8.9f, -0.6f, 18.0f);
423
BossWeapon[4] = new CWeapon;
424
BossWeapon[4]->Create(108);
425
BossWeapon[4]->SetRotation(VECTOR3D(0.0f, -5.0f, 0.0f));
426
BossWeaponLocation[5] = VECTOR3D(-8.9f, -0.6f, 18.0f);
427
BossWeapon[5] = new CWeapon;
428
BossWeapon[5]->Create(108);
429
BossWeapon[5]->SetRotation(VECTOR3D(0.0f, 5.0f, 0.0f));
430
BossWeaponLocation[6] = VECTOR3D(10.0f, -5.6f, 18.0f);
431
BossWeapon[6] = new CWeapon;
432
BossWeapon[6]->Create(108);
433
BossWeapon[6]->SetRotation(VECTOR3D(0.0f, -10.0f, 0.0f));
434
BossWeaponLocation[7] = VECTOR3D(-10.0f, -5.6f, 18.0f);
435
BossWeapon[7] = new CWeapon;
436
BossWeapon[7]->Create(108);
437
BossWeapon[7]->SetRotation(VECTOR3D(0.0f, 10.0f, 0.0f));
441
Engine[0] = new eParticleSystem;
442
EngineLocation[0] = VECTOR3D(1.9f, 5.9f, -24.6f);
443
SetAlienSpaceMotherShipEngine(Engine[0], 2);
444
Engine[1] = new eParticleSystem;
445
EngineLocation[1] = VECTOR3D(-1.9f, 5.9f, -24.6f);
446
SetAlienSpaceMotherShipEngine(Engine[1], 2);
447
Engine[2] = new eParticleSystem;
448
EngineLocation[2] = VECTOR3D(1.9f, -2.9f, -24.6f);
449
SetAlienSpaceMotherShipEngine(Engine[2], 2);
450
Engine[3] = new eParticleSystem;
451
EngineLocation[3] = VECTOR3D(-1.9f, -2.9f, -24.6f);
452
SetAlienSpaceMotherShipEngine(Engine[3], 2);
453
Engine[4] = new eParticleSystem;
454
EngineLocation[4] = VECTOR3D(2.9f, 1.6f, -24.6f);
455
SetAlienSpaceMotherShipEngine(Engine[4], 1);
456
Engine[5] = new eParticleSystem;
457
EngineLocation[5] = VECTOR3D(-2.9f, 1.6f, -24.6f);
458
SetAlienSpaceMotherShipEngine(Engine[5], 1);
459
Engine[6] = new eParticleSystem;
460
EngineLocation[6] = VECTOR3D(8.9f, -0.6f, -12.6f);
461
SetAlienSpaceMotherShipEngine(Engine[6], 1);
462
Engine[7] = new eParticleSystem;
463
EngineLocation[7] = VECTOR3D(-8.9f, -0.6f, -12.6f);
464
SetAlienSpaceMotherShipEngine(Engine[7], 1);
465
Engine[8] = new eParticleSystem;
466
EngineLocation[8] = VECTOR3D(10.0f, -5.6f, -5.2f);
467
SetAlienSpaceMotherShipEngine(Engine[8], 1);
468
Engine[9] = new eParticleSystem;
469
EngineLocation[9] = VECTOR3D(-10.0f, -5.6f, -5.2f);
470
SetAlienSpaceMotherShipEngine(Engine[9], 1);
471
Engine[10] = new eParticleSystem;
472
EngineLocation[10] = VECTOR3D(0.0f, -6.0f, 10.0f);
473
SetAlienSpaceMotherShipEngine(Engine[10], 5);
474
Engine[10]->CreationSize = VECTOR3D(6.0f,6.0f,2.0f);
475
Engine[10]->DeadZone = 5.9f;
476
Engine[11] = new eParticleSystem;
477
EngineLocation[11] = VECTOR3D(0.0f, -6.0f, 10.0f);
478
SetAlienSpaceMotherShipEngine(Engine[11], 6);
479
Engine[11]->CreationSize = VECTOR3D(6.0f,6.0f,2.0f);
480
Engine[11]->DeadZone = 5.9f;
484
WeaponLocation[0] = VECTOR3D(0.0f, -2.4f, 20.0f);
485
Weapon[0] = new CWeapon;
486
Weapon[0]->Create(109);
487
WeaponLocation[1] = VECTOR3D(0.0f, -2.4f, 20.0f);
488
Weapon[1] = new CWeapon;
489
Weapon[1]->Create(109);
490
Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f));
491
WeaponLocation[2] = VECTOR3D(0.0f, -2.4f, 20.0f);
492
Weapon[2] = new CWeapon;
493
Weapon[2]->Create(109);
494
Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f));
495
WeaponLocation[3] = VECTOR3D(0.0f, -2.4f, 20.0f);
496
Weapon[3] = new CWeapon;
497
Weapon[3]->Create(109);
498
Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f));
499
WeaponLocation[4] = VECTOR3D(0.0f, -2.4f, 20.0f);
500
Weapon[4] = new CWeapon;
501
Weapon[4]->Create(109);
502
WeaponLocation[5] = VECTOR3D(0.0f, -2.4f, 20.0f);
503
Weapon[5] = new CWeapon;
504
Weapon[5]->Create(109);
505
Weapon[5]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f));
506
WeaponLocation[6] = VECTOR3D(0.0f, -2.4f, 20.0f);
507
Weapon[6] = new CWeapon;
508
Weapon[6]->Create(109);
509
Weapon[6]->SetRotation(VECTOR3D(0.0f, 9.0f, 0.0f));
510
WeaponLocation[7] = VECTOR3D(0.0f, -2.4f, 20.0f);
511
Weapon[7] = new CWeapon;
512
Weapon[7]->Create(109);
513
Weapon[7]->SetRotation(VECTOR3D(0.0f, -9.0f, 0.0f));
515
BossWeaponLocation[0] = VECTOR3D(35.7f, -3.0f, -13.0f);
516
BossWeapon[0] = new CWeapon;
517
BossWeapon[0]->Create(106);
518
BossWeaponLocation[1] = VECTOR3D(-35.7f, -3.0f, -13.0f);
519
BossWeapon[1] = new CWeapon;
520
BossWeapon[1]->Create(106);
521
BossWeaponLocation[2] = VECTOR3D(0.0f, -2.4f, 20.0f);
522
BossWeapon[2] = new CWeapon;
523
BossWeapon[2]->Create(106);
524
BossWeaponLocation[3] = VECTOR3D(0.0f, -2.4f, 20.0f);
525
BossWeapon[3] = new CWeapon;
526
BossWeapon[3]->Create(106);
527
BossWeaponLocation[4] = VECTOR3D(8.85f, 5.65f, -10.2f);
528
BossWeapon[4] = new CWeapon;
529
BossWeapon[4]->Create(104);
530
BossWeaponLocation[5] = VECTOR3D(-8.85f, 5.65f, -10.2f);
531
BossWeapon[5] = new CWeapon;
532
BossWeapon[5]->Create(104);
535
Engine[0] = new eParticleSystem;
536
EngineLocation[0] = VECTOR3D(25.1f, 0.65f, -18.8f);
537
SetAlienSpaceMotherShipEngine(Engine[0], 9);
538
Engine[1] = new eParticleSystem;
539
EngineLocation[1] = VECTOR3D(-25.1f, 0.65f, -18.8f);
540
SetAlienSpaceMotherShipEngine(Engine[1], 9);
541
Engine[2] = new eParticleSystem;
542
EngineLocation[2] = VECTOR3D(20.6f, 0.65f, -18.8f);
543
SetAlienSpaceMotherShipEngine(Engine[2], 9);
544
Engine[3] = new eParticleSystem;
545
EngineLocation[3] = VECTOR3D(-20.6f, 0.65f, -18.8f);
546
SetAlienSpaceMotherShipEngine(Engine[3], 9);
547
Engine[4] = new eParticleSystem;
548
EngineLocation[4] = VECTOR3D(22.9f, 0.65f, -20.0f);
549
SetAlienSpaceMotherShipEngine(Engine[4], 10);
550
Engine[5] = new eParticleSystem;
551
EngineLocation[5] = VECTOR3D(-22.9f, 0.65f, -20.0f);
552
SetAlienSpaceMotherShipEngine(Engine[5], 10);
553
Engine[6] = new eParticleSystem;
554
EngineLocation[6] = VECTOR3D(22.9f, -5.1f, -20.0f);
555
SetAlienSpaceMotherShipEngine(Engine[6], 10);
556
Engine[7] = new eParticleSystem;
557
EngineLocation[7] = VECTOR3D(-22.9f, -5.1f, -20.0f);
558
SetAlienSpaceMotherShipEngine(Engine[7], 10);
559
Engine[8] = new eParticleSystem;
560
EngineLocation[8] = VECTOR3D(8.85f, 5.65f, -15.2f);
561
SetAlienSpaceMotherShipEngine(Engine[8], 10);
562
Engine[9] = new eParticleSystem;
563
EngineLocation[9] = VECTOR3D(-8.85f, 5.65f, -15.2f);
564
SetAlienSpaceMotherShipEngine(Engine[9], 10);
565
Engine[10] = new eParticleSystem;
566
EngineLocation[10] = VECTOR3D(4.0f, 7.0f, -21.2f);
567
SetAlienSpaceMotherShipEngine(Engine[10], 11);
568
Engine[11] = new eParticleSystem;
569
EngineLocation[11] = VECTOR3D(-4.0f, 7.0f, -21.2f);
570
SetAlienSpaceMotherShipEngine(Engine[11], 11);
571
Engine[12] = new eParticleSystem;
572
EngineLocation[12] = VECTOR3D(20.4f, -2.4f, -20.0f);
573
SetAlienSpaceMotherShipEngine(Engine[12], 11);
574
Engine[13] = new eParticleSystem;
575
EngineLocation[13] = VECTOR3D(-20.4f, -2.4f, -20.0f);
576
SetAlienSpaceMotherShipEngine(Engine[13], 11);
577
Engine[14] = new eParticleSystem;
578
EngineLocation[14] = VECTOR3D(25.2f, -2.4f, -20.0f);
579
SetAlienSpaceMotherShipEngine(Engine[14], 11);
580
Engine[15] = new eParticleSystem;
581
EngineLocation[15] = VECTOR3D(-25.2f, -2.4f, -20.0f);
582
SetAlienSpaceMotherShipEngine(Engine[15], 11);
583
Engine[16] = new eParticleSystem;
584
EngineLocation[16] = VECTOR3D(35.7f, -3.0f, -13.0f);
585
SetAlienSpaceMotherShipEngine(Engine[16], 12);
586
Engine[16]->Direction = VECTOR3D(0.4f, 0.0f, -0.8f);
587
Engine[17] = new eParticleSystem;
588
EngineLocation[17] = VECTOR3D(-35.7f, -3.0f, -13.0f);
589
SetAlienSpaceMotherShipEngine(Engine[17], 12);
590
Engine[17]->Direction = VECTOR3D(-0.4f, 0.0f, -0.8f);
591
Engine[18] = new eParticleSystem;
592
EngineLocation[18] = VECTOR3D(0.0f, -2.4f, -23.0f);
593
SetAlienSpaceMotherShipEngine(Engine[18], 13);
599
WeaponLocation[0] = VECTOR3D(0.0f, -4.4f, 18.0f);
600
Weapon[0] = new CWeapon;
601
Weapon[0]->Create(103);
602
Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f;
603
WeaponLocation[1] = VECTOR3D(0.0f, -4.4f, 18.0f);
604
Weapon[1] = new CWeapon;
605
Weapon[1]->Create(103);
606
Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f));
607
Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f;
608
WeaponLocation[2] = VECTOR3D(0.0f, -4.4f, 18.0f);
609
Weapon[2] = new CWeapon;
610
Weapon[2]->Create(103);
611
Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f));
612
Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f;
613
WeaponLocation[3] = VECTOR3D(0.0f, -4.4f, 18.0f);
614
Weapon[3] = new CWeapon;
615
Weapon[3]->Create(103);
616
Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f));
617
Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f;
618
WeaponLocation[4] = VECTOR3D(0.0f, -4.4f, 18.0f);
619
Weapon[4] = new CWeapon;
620
Weapon[4]->Create(103);
621
Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f;
622
WeaponLocation[5] = VECTOR3D(0.0f, -4.4f, 18.0f);
623
Weapon[5] = new CWeapon;
624
Weapon[5]->Create(103);
625
Weapon[5]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f));
626
Weapon[5]->NextFireTime = Weapon[5]->NextFireTime/2.0f;
628
WeaponLocation[6] = VECTOR3D(7.0f, -4.4f, 13.0f);
629
Weapon[6] = new CWeapon;
630
Weapon[6]->Create(104);
631
Weapon[6]->NextFireTime = Weapon[6]->NextFireTime/2.0f;
632
WeaponLocation[7] = VECTOR3D(-7.0f, -4.4f, 13.0f);
633
Weapon[7] = new CWeapon;
634
Weapon[7]->Create(104);
635
Weapon[7]->NextFireTime = Weapon[7]->NextFireTime/2.0f;
636
WeaponLocation[8] = VECTOR3D(12.0f, -4.4f, 10.0f);
637
Weapon[8] = new CWeapon;
638
Weapon[8]->Create(104);
639
Weapon[8]->NextFireTime = Weapon[8]->NextFireTime/2.0f;
640
WeaponLocation[9] = VECTOR3D(-12.0f, -4.4f, 10.0f);
641
Weapon[9] = new CWeapon;
642
Weapon[9]->Create(104);
643
Weapon[9]->NextFireTime = Weapon[9]->NextFireTime/2.0f;
644
WeaponLocation[10] = VECTOR3D(17.0f, -4.4f, 8.0f);
645
Weapon[10] = new CWeapon;
646
Weapon[10]->Create(104);
647
Weapon[10]->NextFireTime = Weapon[10]->NextFireTime/2.0f;
648
WeaponLocation[11] = VECTOR3D(-17.0f, -4.4f, 8.0f);
649
Weapon[11] = new CWeapon;
650
Weapon[11]->Create(104);
651
Weapon[11]->NextFireTime = Weapon[11]->NextFireTime/2.0f;
653
BossWeaponLocation[0] = VECTOR3D(10.0f, -6.4f, 10.0f);
654
BossWeapon[0] = new CWeapon;
655
BossWeapon[0]->Create(106);
656
BossWeaponLocation[1] = VECTOR3D(-10.0f, -6.4f, 10.0f);
657
BossWeapon[1] = new CWeapon;
658
BossWeapon[1]->Create(106);
659
BossWeaponLocation[2] = VECTOR3D(15.0f, -6.4f, 8.0f);
660
BossWeapon[2] = new CWeapon;
661
BossWeapon[2]->Create(106);
662
BossWeaponLocation[3] = VECTOR3D(-15.0f, -6.4f, 8.0f);
663
BossWeapon[3] = new CWeapon;
664
BossWeapon[3]->Create(106);
665
BossWeaponLocation[4] = VECTOR3D(20.0f, -6.4f, 5.0f);
666
BossWeapon[4] = new CWeapon;
667
BossWeapon[4]->Create(106);
668
BossWeaponLocation[5] = VECTOR3D(-20.0f, -6.4f, 5.0f);
669
BossWeapon[5] = new CWeapon;
670
BossWeapon[5]->Create(106);
673
Engine[0] = new eParticleSystem;
674
EngineLocation[0] = VECTOR3D(0.0f, -7.0f, -23.0f);
675
SetAlienSpaceMotherShipEngine(Engine[0], 13);
676
Engine[1] = new eParticleSystem;
677
EngineLocation[1] = VECTOR3D(-25.4f, -4.0f, -20.0f);
678
SetAlienSpaceMotherShipEngine(Engine[1], 11);
679
Engine[2] = new eParticleSystem;
680
EngineLocation[2] = VECTOR3D(20.6f, -4.0f, -20.0f);
681
SetAlienSpaceMotherShipEngine(Engine[2], 11);
682
Engine[3] = new eParticleSystem;
683
EngineLocation[3] = VECTOR3D(-20.6f, -4.0f, -20.0f);
684
SetAlienSpaceMotherShipEngine(Engine[3], 11);
685
Engine[4] = new eParticleSystem;
686
EngineLocation[4] = VECTOR3D(23.4f, -1.0f, -20.0f);
687
SetAlienSpaceMotherShipEngine(Engine[4], 10);
688
Engine[5] = new eParticleSystem;
689
EngineLocation[5] = VECTOR3D(-23.4f, -1.0f, -20.0f);
690
SetAlienSpaceMotherShipEngine(Engine[5], 10);
691
Engine[6] = new eParticleSystem;
692
EngineLocation[6] = VECTOR3D(23.4f, -7.0f, -20.0f);
693
SetAlienSpaceMotherShipEngine(Engine[6], 10);
694
Engine[7] = new eParticleSystem;
695
EngineLocation[7] = VECTOR3D(-23.4f, -7.0f, -20.0f);
696
SetAlienSpaceMotherShipEngine(Engine[7], 10);
697
Engine[8] = new eParticleSystem;
698
EngineLocation[8] = VECTOR3D(5.3f, 4.7f, -22.9f);
699
SetAlienSpaceMotherShipEngine(Engine[8], 10);
700
Engine[9] = new eParticleSystem;
701
EngineLocation[9] = VECTOR3D(-5.3f, 4.7f, -22.9f);
702
SetAlienSpaceMotherShipEngine(Engine[9], 10);
703
Engine[10] = new eParticleSystem;
704
EngineLocation[10] = VECTOR3D(2.6f, 6.6f, -21.5f);
705
SetAlienSpaceMotherShipEngine(Engine[10], 11);
706
Engine[11] = new eParticleSystem;
707
EngineLocation[11] = VECTOR3D(-2.6f, 6.6f, -21.5f);
708
SetAlienSpaceMotherShipEngine(Engine[11], 11);
709
Engine[12] = new eParticleSystem;
710
EngineLocation[12] = VECTOR3D(2.6f, 2.0f, -21.5f);
711
SetAlienSpaceMotherShipEngine(Engine[12], 11);
712
Engine[13] = new eParticleSystem;
713
EngineLocation[13] = VECTOR3D(-2.6f, 2.0f, -21.5f);
714
SetAlienSpaceMotherShipEngine(Engine[13], 11);
715
Engine[14] = new eParticleSystem;
716
EngineLocation[14] = VECTOR3D(25.4f, -4.0f, -20.0f);
717
SetAlienSpaceMotherShipEngine(Engine[14], 11);
722
WeaponLocation[0] = VECTOR3D(0.0f, -1.4f, 15.0f);
723
Weapon[0] = new CWeapon;
724
Weapon[0]->Create(108);
725
Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f;
726
WeaponLocation[1] = VECTOR3D(2.0f, -1.4f, 15.0f);
727
Weapon[1] = new CWeapon;
728
Weapon[1]->Create(108);
729
Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f));
730
Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f;
731
WeaponLocation[2] = VECTOR3D(-2.0f, -1.4f, 15.0f);
732
Weapon[2] = new CWeapon;
733
Weapon[2]->Create(108);
734
Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f));
735
Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f;
736
WeaponLocation[3] = VECTOR3D(4.0f, -1.4f, 15.0f);
737
Weapon[3] = new CWeapon;
738
Weapon[3]->Create(108);
739
Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f));
740
Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f;
741
WeaponLocation[4] = VECTOR3D(-4.0f, -1.4f, 15.0f);
742
Weapon[4] = new CWeapon;
743
Weapon[4]->Create(108);
744
Weapon[4]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f));
745
Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f;
747
BossWeaponLocation[0] = VECTOR3D(12.5f, 1.6f, -15.3f);
748
BossWeapon[0] = new CWeapon;
749
BossWeapon[0]->Create(110);
750
BossWeaponLocation[1] = VECTOR3D(-12.5f, 1.6f, -15.3f);
751
BossWeapon[1] = new CWeapon;
752
BossWeapon[1]->Create(110);
755
Engine[0] = new eParticleSystem;
756
EngineLocation[0] = VECTOR3D(0.0f, 2.3f, -25.0f);
757
SetAlienSpaceMotherShipEngine(Engine[0], 15);
758
Engine[1] = new eParticleSystem;
759
EngineLocation[1] = VECTOR3D(12.5f, 1.6f, -20.3f);
760
SetAlienSpaceMotherShipEngine(Engine[1], 16);
761
Engine[2] = new eParticleSystem;
762
EngineLocation[2] = VECTOR3D(-12.5f, 1.6f, -20.3f);
763
SetAlienSpaceMotherShipEngine(Engine[2], 16);
764
Engine[3] = new eParticleSystem;
765
EngineLocation[3] = VECTOR3D(0.0f, -8.0f, 0.0f);
766
SetAlienSpaceMotherShipEngine(Engine[3], 17);
767
Engine[4] = new eParticleSystem;
768
EngineLocation[4] = VECTOR3D(0.0f, -8.0f, 0.0f);
769
SetAlienSpaceMotherShipEngine(Engine[4], 18);
770
Engine[5] = new eParticleSystem;
771
EngineLocation[5] = VECTOR3D(0.0f, -8.0f, 0.0f);
772
SetAlienSpaceMotherShipEngine(Engine[5], 19);
780
WeaponLocation[0] = VECTOR3D(2.0f, -2.4f, 15.0f);
781
Weapon[0] = new CWeapon;
782
Weapon[0]->Create(104);
783
Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f;
784
WeaponLocation[1] = VECTOR3D(-2.0f, -2.4f, 15.0f);
785
Weapon[1] = new CWeapon;
786
Weapon[1]->Create(104);
787
Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f;
788
WeaponLocation[2] = VECTOR3D(2.0f, -4.4f, 15.0f);
789
Weapon[2] = new CWeapon;
790
Weapon[2]->Create(104);
791
Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f;
792
WeaponLocation[3] = VECTOR3D(-2.0f, -4.4f, 15.0f);
793
Weapon[3] = new CWeapon;
794
Weapon[3]->Create(104);
795
Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f;
797
BossWeaponLocation[0] = VECTOR3D(8.0f, -1.0f, 15.0f);
798
BossWeapon[0] = new CWeapon;
799
BossWeapon[0]->Create(110);
800
BossWeaponLocation[1] = VECTOR3D(-8.0f, -1.0f, 15.0f);
801
BossWeapon[1] = new CWeapon;
802
BossWeapon[1]->Create(110);
803
BossWeaponLocation[2] = VECTOR3D(10.0f, -6.4f, 8.0f);
804
BossWeapon[2] = new CWeapon;
805
BossWeapon[2]->Create(107);
806
BossWeaponLocation[3] = VECTOR3D(-10.0f, -6.4f, 8.0f);
807
BossWeapon[3] = new CWeapon;
808
BossWeapon[3]->Create(107);
809
BossWeaponLocation[4] = VECTOR3D(15.0f, -6.4f, 5.0f);
810
BossWeapon[4] = new CWeapon;
811
BossWeapon[4]->Create(107);
812
BossWeaponLocation[5] = VECTOR3D(-15.0f, -6.4f, 5.0f);
813
BossWeapon[5] = new CWeapon;
814
BossWeapon[5]->Create(107);
817
Engine[0] = new eParticleSystem;
818
EngineLocation[0] = VECTOR3D(15.0f, 4.4f, -29.0f);
819
SetAlienSpaceMotherShipEngine(Engine[0], 15);
820
Engine[0]->CreationSize = VECTOR3D(4.0f,6.0f,3.0f);
821
Engine[1] = new eParticleSystem;
822
EngineLocation[1] = VECTOR3D(-15.0f, 4.4f, -29.0f);
823
SetAlienSpaceMotherShipEngine(Engine[1], 15);
824
Engine[1]->CreationSize = VECTOR3D(4.0f,6.0f,3.0f);
825
Engine[2] = new eParticleSystem;
826
EngineLocation[2] = VECTOR3D(5.2f, 5.4f, -20.6f);
827
SetAlienSpaceMotherShipEngine(Engine[2], 20);
828
Engine[3] = new eParticleSystem;
829
EngineLocation[3] = VECTOR3D(-5.2f, 5.4f, -20.6f);
830
SetAlienSpaceMotherShipEngine(Engine[3], 20);
831
Engine[4] = new eParticleSystem;
832
EngineLocation[4] = VECTOR3D(5.2f, -8.8f, -22.6f);
833
SetAlienSpaceMotherShipEngine(Engine[4], 20);
834
Engine[5] = new eParticleSystem;
835
EngineLocation[5] = VECTOR3D(-5.2f, -8.8f, -22.6f);
836
SetAlienSpaceMotherShipEngine(Engine[5], 20);
837
Engine[6] = new eParticleSystem;
838
EngineLocation[6] = VECTOR3D(11.2f, -2.8f, -10.0f);
839
SetAlienSpaceMotherShipEngine(Engine[6], 20);
840
Engine[7] = new eParticleSystem;
841
EngineLocation[7] = VECTOR3D(-11.2f, -2.8f, -10.0f);
842
SetAlienSpaceMotherShipEngine(Engine[7], 20);
843
Engine[8] = new eParticleSystem;
844
EngineLocation[8] = VECTOR3D(0.0f, -10.0f, -3.0f);
845
SetAlienSpaceMotherShipEngine(Engine[8], 17);
846
Engine[8]->CreationSize = VECTOR3D(17.0f,1.0f,17.0f);
847
Engine[8]->DeadZone = 16.9f;
848
Engine[9] = new eParticleSystem;
849
EngineLocation[9] = VECTOR3D(0.0f, -10.0f, -3.0f);
850
SetAlienSpaceMotherShipEngine(Engine[9], 18);
851
Engine[9]->CreationSize = VECTOR3D(17.0f,1.0f,17.0f);
852
Engine[9]->DeadZone = 16.9f;
858
fprintf(stderr, "Wrong SpaceShipNum!");
862
for (int i=0; i< EngineQuantity; i++)
864
Engine[i]->SetStartLocation(EngineLocation[i]);
865
// находим кол-во внутренних источников света
866
if (Engine[i]->Light != 0) InternalLights++;
872
// находим все данные по геометрии
873
::CObject3D::InitByDrawObjectList();