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/************************************************************************************
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AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
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Copyright © 2006-2012 Michael Kurinnoy, Viewizard
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AstroMenace is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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AstroMenace is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
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Web Site: http://www.viewizard.com/
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Project: http://sourceforge.net/projects/openastromenace/
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E-mail: viewizard@viewizard.com
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*************************************************************************************/
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/// подключаем нужные файлы
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const int PresetBuildingDataCount = 11;
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BuildingData PresetBuildingData[PresetBuildingDataCount] =
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{150, "DATA/MODELS/BUILDING/bld-01.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-02.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-03.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-04.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-05.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-06.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-07.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-08.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-09.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-10.VW3D"},
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{150, "DATA/MODELS/BUILDING/bld-11.VW3D"}
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//-----------------------------------------------------------------------------
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// Конструктор, инициализация всех переменных
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//-----------------------------------------------------------------------------
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void CBuilding::Create(int BuildingNum)
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ObjectCreationType = BuildingNum;
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// здания неразрушимы, не показываем вообще их жизнь
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PromptDrawDist2 = 100.0f;
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LoadObjectData(PresetBuildingData[BuildingNum-1].Name, this, 0, -1.0f, Setup.UseGLSL);
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for (int i=0; i<DrawObjectQuantity; i++)
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Texture[i] = vw_FindTextureByName("DATA/MODELS/BUILDING/bld.VW2D");
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TextureIllum[i] = vw_FindTextureByName("DATA/MODELS/BUILDING/bld_illum.VW2D");
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NormalMap[i] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/buildings_nm.tga");
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ResistanceHull = 1.0f;
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ResistanceSystems = 1.0f;
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Strength = StrengthStart = PresetBuildingData[BuildingNum-1].Strength/GameNPCArmorPenalty;
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// находим все данные по геометрии
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::CObject3D::InitByDrawObjectList();