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* Copyright (c) 2005-2010 Substance Kirill Grouchnikov. All Rights Reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* o Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* o Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* o Neither the name of Substance Kirill Grouchnikov nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package tools.docrobot;
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import org.pushingpixels.substance.api.*;
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import org.pushingpixels.substance.api.colorscheme.LightGrayColorScheme;
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import org.pushingpixels.substance.api.colorscheme.MetallicColorScheme;
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import org.pushingpixels.substance.api.painter.border.ClassicBorderPainter;
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import org.pushingpixels.substance.api.painter.decoration.ArcDecorationPainter;
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import org.pushingpixels.substance.api.painter.decoration.MarbleNoiseDecorationPainter;
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import org.pushingpixels.substance.api.painter.fill.ClassicFillPainter;
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import org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter;
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import org.pushingpixels.substance.api.painter.overlay.BottomLineOverlayPainter;
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import org.pushingpixels.substance.api.shaper.ClassicButtonShaper;
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import org.pushingpixels.substance.api.watermark.SubstanceWatermark;
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* The default light skin for the docrobot scripts.
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* @author Kirill Grouchnikov
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public class RobotDefaultSkin extends SubstanceSkin {
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* Display name for <code>this</code> skin.
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public static String NAME = "Robot Default";
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* Creates the skin based on the specified color scheme.
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* The active color scheme.
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public RobotDefaultSkin(SubstanceColorScheme colorScheme) {
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SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
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colorScheme, new MetallicColorScheme(),
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new LightGrayColorScheme());
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this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
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DecorationAreaType.NONE);
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this.registerAsDecorationArea(colorScheme,
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DecorationAreaType.PRIMARY_TITLE_PANE,
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DecorationAreaType.SECONDARY_TITLE_PANE,
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DecorationAreaType.HEADER);
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BottomLineOverlayPainter bottomLineOverlayPainter = new BottomLineOverlayPainter(
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ColorSchemeSingleColorQuery.MID);
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this.addOverlayPainter(bottomLineOverlayPainter,
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DecorationAreaType.PRIMARY_TITLE_PANE,
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DecorationAreaType.SECONDARY_TITLE_PANE,
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DecorationAreaType.HEADER);
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this.buttonShaper = new ClassicButtonShaper();
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this.fillPainter = new ClassicFillPainter();
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this.borderPainter = new ClassicBorderPainter();
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MarbleNoiseDecorationPainter decorationPainter = new MarbleNoiseDecorationPainter();
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decorationPainter.setBaseDecorationPainter(new ArcDecorationPainter());
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decorationPainter.setTextureAlpha(0.3f);
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this.decorationPainter = decorationPainter;
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this.highlightPainter = new ClassicHighlightPainter();
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this.borderPainter = new ClassicBorderPainter();
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* Creates the skin based on the specified color scheme and watermark.
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* The active color scheme.
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public RobotDefaultSkin(SubstanceColorScheme colorScheme,
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SubstanceWatermark watermark) {
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this.watermark = watermark;
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* @see org.pushingpixels.substance.skin.SubstanceSkin#getDisplayName()
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public String getDisplayName() {