~ubuntu-branches/ubuntu/natty/wesnoth-1.8/natty

« back to all changes in this revision

Viewing changes to po/wesnoth-manual/id.po

  • Committer: Bazaar Package Importer
  • Author(s): Gerfried Fuchs
  • Date: 2010-05-03 00:08:30 UTC
  • mfrom: (2.1.1 squeeze)
  • Revision ID: james.westby@ubuntu.com-20100503000830-0jz95c93m3rp7nio
Tags: 1:1.8.1-1
* New upstream stable release.
* Obsolete removed patches: missing-wml-child-error, lobby-crash
* Fix icon names in desktop files (LP: #566115)
* Add branch version to menu file.
* Actually add stop links for all runlevels (LP: #109434)
* Switch debian/watch to stable releases only again.

Show diffs side-by-side

added added

removed removed

Lines of Context:
6
6
msgid ""
7
7
msgstr ""
8
8
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
9
 
"POT-Creation-Date: 2010-01-18 16:58+0100\n"
 
9
"POT-Creation-Date: 2010-05-01 12:58+0300\n"
10
10
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
11
11
"Last-Translator: Automatically generated\n"
12
12
"Language-Team: none\n"
203
203
msgstr ""
204
204
 
205
205
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
206
 
#: ../../doc/manual/manual.en.xml:89 ../../doc/manual/manual.en.xml:325
207
 
#: ../../doc/manual/manual.en.xml:390 ../../doc/manual/manual.en.xml:401
208
 
#: ../../doc/manual/manual.en.xml:470 ../../doc/manual/manual.en.xml:1005
209
 
#: ../../doc/manual/manual.en.xml:1110 ../../doc/manual/manual.en.xml:1132
210
 
#: ../../doc/manual/manual.en.xml:1154 ../../doc/manual/manual.en.xml:1176
211
 
#: ../../doc/manual/manual.en.xml:1198 ../../doc/manual/manual.en.xml:1220
212
 
#: ../../doc/manual/manual.en.xml:1242 ../../doc/manual/manual.en.xml:1947
213
 
#: ../../doc/manual/manual.en.xml:1963 ../../doc/manual/manual.en.xml:1979
214
 
#: ../../doc/manual/manual.en.xml:1995 ../../doc/manual/manual.en.xml:2011
 
206
#: ../../doc/manual/manual.en.xml:89 ../../doc/manual/manual.en.xml:313
 
207
#: ../../doc/manual/manual.en.xml:378 ../../doc/manual/manual.en.xml:389
 
208
#: ../../doc/manual/manual.en.xml:458 ../../doc/manual/manual.en.xml:993
 
209
#: ../../doc/manual/manual.en.xml:1098 ../../doc/manual/manual.en.xml:1120
 
210
#: ../../doc/manual/manual.en.xml:1142 ../../doc/manual/manual.en.xml:1164
 
211
#: ../../doc/manual/manual.en.xml:1186 ../../doc/manual/manual.en.xml:1208
 
212
#: ../../doc/manual/manual.en.xml:1230 ../../doc/manual/manual.en.xml:1935
 
213
#: ../../doc/manual/manual.en.xml:1951 ../../doc/manual/manual.en.xml:1967
 
214
#: ../../doc/manual/manual.en.xml:1983 ../../doc/manual/manual.en.xml:1999
215
215
msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
216
216
msgstr ""
217
217
 
417
417
"\"."
418
418
msgstr ""
419
419
 
420
 
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
421
 
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
422
 
#: ../../doc/manual/manual.en.xml:265
423
 
msgid "Envelope"
424
 
msgstr ""
425
 
 
426
 
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
427
 
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
428
 
#: ../../doc/manual/manual.en.xml:269
429
 
msgid ""
430
 
"Click this button (the icon of an envelope) to open a dialog where you can "
431
 
"enable or disable summary uploads which will help us to better balance "
432
 
"campaigns. All data submitted will be anonymous."
433
 
msgstr ""
434
 
 
435
420
# type: Content of: <book><chapter><section><title>
436
421
#. type: Content of: <book><chapter><section><title>
437
 
#: ../../doc/manual/manual.en.xml:278
 
422
#: ../../doc/manual/manual.en.xml:266
438
423
msgid "Game Modes"
439
424
msgstr ""
440
425
 
441
426
# type: Content of: <book><chapter><section><simpara>
442
427
#. type: Content of: <book><chapter><section><simpara>
443
 
#: ../../doc/manual/manual.en.xml:279
 
428
#: ../../doc/manual/manual.en.xml:267
444
429
msgid "There are two basic ways to play Battle for Wesnoth:"
445
430
msgstr ""
446
431
 
447
432
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
448
433
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
449
 
#: ../../doc/manual/manual.en.xml:283
 
434
#: ../../doc/manual/manual.en.xml:271
450
435
msgid ""
451
436
"Play a sequence of connected scenarios, known as a campaign, against the "
452
437
"computer."
454
439
 
455
440
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
456
441
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
457
 
#: ../../doc/manual/manual.en.xml:289
 
442
#: ../../doc/manual/manual.en.xml:277
458
443
msgid "Play a single scenario against computer or human opponents."
459
444
msgstr ""
460
445
 
461
446
# type: Content of: <book><chapter><section><section><title>
462
447
#. type: Content of: <book><chapter><section><section><title>
463
 
#: ../../doc/manual/manual.en.xml:294
 
448
#: ../../doc/manual/manual.en.xml:282
464
449
msgid "Campaigns"
465
450
msgstr ""
466
451
 
467
452
# type: Content of: <book><chapter><section><section><simpara>
468
453
#. type: Content of: <book><chapter><section><section><simpara>
469
 
#: ../../doc/manual/manual.en.xml:295
 
454
#: ../../doc/manual/manual.en.xml:283
470
455
msgid ""
471
456
"Campaigns are sequences of battles with a connecting storyline. Typical "
472
457
"campaigns have about 10-20 scenarios. The main advantage with campaigns is "
478
463
 
479
464
# type: Content of: <book><chapter><section><section><simpara>
480
465
#. type: Content of: <book><chapter><section><section><simpara>
481
 
#: ../../doc/manual/manual.en.xml:302
 
466
#: ../../doc/manual/manual.en.xml:290
482
467
msgid ""
483
468
"The campaign is the primary form in which Wesnoth is intended to be played, "
484
469
"is probably the most enjoyable, and is the recommended way for new players "
487
472
 
488
473
# type: Content of: <book><chapter><section><section><title>
489
474
#. type: Content of: <book><chapter><section><section><title>
490
 
#: ../../doc/manual/manual.en.xml:307
 
475
#: ../../doc/manual/manual.en.xml:295
491
476
msgid "Scenarios"
492
477
msgstr ""
493
478
 
494
479
# type: Content of: <book><chapter><section><section><simpara>
495
480
#. type: Content of: <book><chapter><section><section><simpara>
496
 
#: ../../doc/manual/manual.en.xml:308
 
481
#: ../../doc/manual/manual.en.xml:296
497
482
msgid ""
498
483
"A single scenario takes about 30 minutes to 2 hours to complete. This is the "
499
484
"fastest way to play, but your units are not saved and you cannot use "
504
489
 
505
490
# type: Content of: <book><chapter><section><section><simpara>
506
491
#. type: Content of: <book><chapter><section><section><simpara>
507
 
#: ../../doc/manual/manual.en.xml:313
 
492
#: ../../doc/manual/manual.en.xml:301
508
493
msgid ""
509
494
"In general multiplayer games are played against other players via the "
510
495
"Internet (you can also run them on your LAN if you have one). All these "
520
505
 
521
506
# type: Content of: <book><chapter><section><section><simpara>
522
507
#. type: Content of: <book><chapter><section><section><simpara>
523
 
#: ../../doc/manual/manual.en.xml:323
 
508
#: ../../doc/manual/manual.en.xml:311
524
509
msgid ""
525
510
"There are several possible options you are provided with when clicking on "
526
511
"the \"Multiplayer\" button:"
527
512
msgstr ""
528
513
 
529
514
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
530
 
#: ../../doc/manual/manual.en.xml:326
 
515
#: ../../doc/manual/manual.en.xml:314
531
516
msgid ""
532
517
"<imageobject> <imagedata fileref=\"images/multiplayer-1.5.11.jpg\"/> </"
533
518
"imageobject>"
534
519
msgstr ""
535
520
 
536
521
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
537
 
#: ../../doc/manual/manual.en.xml:329
 
522
#: ../../doc/manual/manual.en.xml:317
538
523
msgid "Multiplayer dialog"
539
524
msgstr ""
540
525
 
541
526
# type: Content of: <book><chapter><section><section><section><title>
542
527
#. type: Content of: <book><chapter><section><section><section><title>
543
 
#: ../../doc/manual/manual.en.xml:332
 
528
#: ../../doc/manual/manual.en.xml:320
544
529
msgid "Login"
545
530
msgstr ""
546
531
 
547
532
# type: Content of: <book><chapter><section><section><section><simpara>
548
533
#. type: Content of: <book><chapter><section><section><section><simpara>
549
 
#: ../../doc/manual/manual.en.xml:333
 
534
#: ../../doc/manual/manual.en.xml:321
550
535
msgid ""
551
536
"This will be your name on the multiplayer server. If you have an account on "
552
537
"the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
557
542
 
558
543
# type: Content of: <book><chapter><section><section><section><title>
559
544
#. type: Content of: <book><chapter><section><section><section><title>
560
 
#: ../../doc/manual/manual.en.xml:340
 
545
#: ../../doc/manual/manual.en.xml:328
561
546
msgid "Join official Server"
562
547
msgstr ""
563
548
 
564
549
# type: Content of: <book><chapter><section><section><section><simpara>
565
550
#. type: Content of: <book><chapter><section><section><section><simpara>
566
 
#: ../../doc/manual/manual.en.xml:341
 
551
#: ../../doc/manual/manual.en.xml:329
567
552
msgid ""
568
553
"This option directly connects you to the official server. You will end in "
569
554
"the lobby where you can create your games as you wish and where many games "
573
558
 
574
559
# type: Content of: <book><chapter><section><section><section><simpara>
575
560
#. type: Content of: <book><chapter><section><section><section><title>
576
 
#: ../../doc/manual/manual.en.xml:346
 
561
#: ../../doc/manual/manual.en.xml:334
577
562
msgid "Connect to Server"
578
563
msgstr ""
579
564
 
580
565
# type: Content of: <book><chapter><section><section><section><simpara>
581
566
#. type: Content of: <book><chapter><section><section><section><simpara>
582
 
#: ../../doc/manual/manual.en.xml:347
 
567
#: ../../doc/manual/manual.en.xml:335
583
568
msgid ""
584
569
"This option opens a dialog box allowing you to enter the address of the "
585
570
"machine to join. In this dialog there also is the button \"View List\" that "
589
574
 
590
575
# type: Content of: <book><chapter><section><section><section><simpara>
591
576
#. type: Content of: <book><chapter><section><section><section><simpara>
592
 
#: ../../doc/manual/manual.en.xml:351
 
577
#: ../../doc/manual/manual.en.xml:339
593
578
msgid ""
594
579
"A complete list of official and user setup servers is listed at this "
595
580
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
598
583
 
599
584
# type: Content of: <book><chapter><section><section><section><simpara>
600
585
#. type: Content of: <book><chapter><section><section><section><simpara>
601
 
#: ../../doc/manual/manual.en.xml:353
 
586
#: ../../doc/manual/manual.en.xml:341
602
587
msgid ""
603
588
"You can also reach servers hosted by any other player with this menu "
604
589
"option.  So if you got a server running in your local network, just enter "
609
594
 
610
595
# type: Content of: <book><chapter><section><section><section><title>
611
596
#. type: Content of: <book><chapter><section><section><section><title>
612
 
#: ../../doc/manual/manual.en.xml:360
 
597
#: ../../doc/manual/manual.en.xml:348
613
598
msgid "Host Networked Game"
614
599
msgstr ""
615
600
 
616
601
# type: Content of: <book><chapter><section><section><section><simpara>
617
602
#. type: Content of: <book><chapter><section><section><section><simpara>
618
 
#: ../../doc/manual/manual.en.xml:361
 
603
#: ../../doc/manual/manual.en.xml:349
619
604
msgid ""
620
605
"To be able to start a multiplayer game without using an external multiplayer "
621
606
"server, you have to start the server, which is usually named "
632
617
 
633
618
# type: Content of: <book><chapter><section><section><section><title>
634
619
#. type: Content of: <book><chapter><section><section><section><title>
635
 
#: ../../doc/manual/manual.en.xml:374
 
620
#: ../../doc/manual/manual.en.xml:362
636
621
msgid "Local Game"
637
622
msgstr ""
638
623
 
639
624
# type: Content of: <book><chapter><section><section><section><simpara>
640
625
#. type: Content of: <book><chapter><section><section><section><simpara>
641
 
#: ../../doc/manual/manual.en.xml:375
 
626
#: ../../doc/manual/manual.en.xml:363
642
627
msgid ""
643
628
"This creates a game just running on your computer. You can either use it as "
644
629
"hotseat game where everyone plays at the same computers by taking turns in "
655
640
 
656
641
# type: Content of: <book><chapter><section><section><title>
657
642
#. type: Content of: <book><chapter><section><section><title>
658
 
#: ../../doc/manual/manual.en.xml:389
 
643
#: ../../doc/manual/manual.en.xml:377
659
644
msgid "The Game Screen"
660
645
msgstr ""
661
646
 
662
647
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
663
 
#: ../../doc/manual/manual.en.xml:391
 
648
#: ../../doc/manual/manual.en.xml:379
664
649
msgid ""
665
650
"<imageobject> <imagedata fileref=\"images/game-screen-1.5.7.jpg\"/> </"
666
651
"imageobject>"
667
652
msgstr ""
668
653
 
669
654
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
670
 
#: ../../doc/manual/manual.en.xml:394
 
655
#: ../../doc/manual/manual.en.xml:382
671
656
msgid "Game Screen"
672
657
msgstr ""
673
658
 
674
659
# type: Content of: <book><chapter><section><section><simpara>
675
660
#. type: Content of: <book><chapter><section><section><simpara>
676
 
#: ../../doc/manual/manual.en.xml:396
 
661
#: ../../doc/manual/manual.en.xml:384
677
662
msgid ""
678
663
"Regardless of whether you are playing a scenario or a campaign, the basic "
679
664
"layout of the game screen is the same. The majority of the screen is filled "
683
668
msgstr ""
684
669
 
685
670
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
686
 
#: ../../doc/manual/manual.en.xml:402
 
671
#: ../../doc/manual/manual.en.xml:390
687
672
msgid ""
688
673
"<imageobject> <imagedata fileref=\"images/top_pane-1.5.7.jpg\"/> </"
689
674
"imageobject>"
690
675
msgstr ""
691
676
 
692
677
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
693
 
#: ../../doc/manual/manual.en.xml:405
 
678
#: ../../doc/manual/manual.en.xml:393
694
679
msgid "Top Panel"
695
680
msgstr ""
696
681
 
697
682
# type: Content of: <book><chapter><section><section><simpara>
698
683
#. type: Content of: <book><chapter><section><section><simpara>
699
 
#: ../../doc/manual/manual.en.xml:407
 
684
#: ../../doc/manual/manual.en.xml:395
700
685
msgid ""
701
686
"Across the top of the screen from left to right are the following items:"
702
687
msgstr ""
703
688
 
704
689
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
705
690
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
706
 
#: ../../doc/manual/manual.en.xml:411
 
691
#: ../../doc/manual/manual.en.xml:399
707
692
msgid "Menu button"
708
693
msgstr ""
709
694
 
710
695
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
711
696
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
712
 
#: ../../doc/manual/manual.en.xml:416
 
697
#: ../../doc/manual/manual.en.xml:404
713
698
msgid "Actions button"
714
699
msgstr ""
715
700
 
716
701
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
717
702
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
718
 
#: ../../doc/manual/manual.en.xml:421
 
703
#: ../../doc/manual/manual.en.xml:409
719
704
msgid "Turn counter (current turn/maximum number of turns)"
720
705
msgstr ""
721
706
 
722
707
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
723
708
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
724
 
#: ../../doc/manual/manual.en.xml:426
 
709
#: ../../doc/manual/manual.en.xml:414
725
710
msgid "Your gold"
726
711
msgstr ""
727
712
 
728
713
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
729
714
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
730
 
#: ../../doc/manual/manual.en.xml:431
 
715
#: ../../doc/manual/manual.en.xml:419
731
716
msgid "Villages (your villages/total number of villages)"
732
717
msgstr ""
733
718
 
734
719
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
735
720
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
736
 
#: ../../doc/manual/manual.en.xml:436
 
721
#: ../../doc/manual/manual.en.xml:424
737
722
msgid "Your total units"
738
723
msgstr ""
739
724
 
740
725
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
741
726
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
742
 
#: ../../doc/manual/manual.en.xml:441
 
727
#: ../../doc/manual/manual.en.xml:429
743
728
msgid "Your upkeep"
744
729
msgstr ""
745
730
 
746
731
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
747
732
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
748
 
#: ../../doc/manual/manual.en.xml:446
 
733
#: ../../doc/manual/manual.en.xml:434
749
734
msgid "Your income"
750
735
msgstr ""
751
736
 
752
737
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
753
738
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
754
 
#: ../../doc/manual/manual.en.xml:451
 
739
#: ../../doc/manual/manual.en.xml:439
755
740
msgid "Current time or time left (in timed multiplayer games)"
756
741
msgstr ""
757
742
 
758
743
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
759
744
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
760
 
#: ../../doc/manual/manual.en.xml:456
 
745
#: ../../doc/manual/manual.en.xml:444
761
746
msgid "Current hex position (x-coordinate, y-coordinate)"
762
747
msgstr ""
763
748
 
764
749
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
765
750
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
766
 
#: ../../doc/manual/manual.en.xml:461
 
751
#: ../../doc/manual/manual.en.xml:449
767
752
msgid "Defense and movement of the currently selected unit on the marked hex"
768
753
msgstr ""
769
754
 
770
755
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
771
756
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
772
 
#: ../../doc/manual/manual.en.xml:466
 
757
#: ../../doc/manual/manual.en.xml:454
773
758
msgid "Current hex type"
774
759
msgstr ""
775
760
 
776
761
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
777
 
#: ../../doc/manual/manual.en.xml:471
 
762
#: ../../doc/manual/manual.en.xml:459
778
763
msgid ""
779
764
"<imageobject> <imagedata fileref=\"images/right_pane-1.5.7.jpg\"/> </"
780
765
"imageobject>"
781
766
msgstr ""
782
767
 
783
768
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
784
 
#: ../../doc/manual/manual.en.xml:474
 
769
#: ../../doc/manual/manual.en.xml:462
785
770
msgid "Right Panel"
786
771
msgstr ""
787
772
 
788
773
# type: Content of: <book><chapter><section><section><simpara>
789
774
#. type: Content of: <book><chapter><section><section><simpara>
790
 
#: ../../doc/manual/manual.en.xml:476
 
775
#: ../../doc/manual/manual.en.xml:464
791
776
msgid "Down the right of the screen from top to bottom are:"
792
777
msgstr ""
793
778
 
794
779
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
795
780
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
796
 
#: ../../doc/manual/manual.en.xml:480
 
781
#: ../../doc/manual/manual.en.xml:468
797
782
msgid "Full map, scaled"
798
783
msgstr ""
799
784
 
800
785
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
801
786
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
802
 
#: ../../doc/manual/manual.en.xml:485
 
787
#: ../../doc/manual/manual.en.xml:473
803
788
msgid "Time of day indicator"
804
789
msgstr ""
805
790
 
806
791
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
807
792
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
808
 
#: ../../doc/manual/manual.en.xml:490
 
793
#: ../../doc/manual/manual.en.xml:478
809
794
msgid "Unit profile for last selected unit"
810
795
msgstr ""
811
796
 
812
797
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
813
798
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
814
 
#: ../../doc/manual/manual.en.xml:495
 
799
#: ../../doc/manual/manual.en.xml:483
815
800
msgid "End Turn button"
816
801
msgstr ""
817
802
 
818
803
# type: Content of: <book><chapter><section><section><title>
819
804
#. type: Content of: <book><chapter><section><section><title>
820
 
#: ../../doc/manual/manual.en.xml:501
 
805
#: ../../doc/manual/manual.en.xml:489
821
806
msgid "Recruit and Recall"
822
807
msgstr ""
823
808
 
824
809
# type: Content of: <book><chapter><section><section><simpara>
825
810
#. type: Content of: <book><chapter><section><section><simpara>
826
 
#: ../../doc/manual/manual.en.xml:502
 
811
#: ../../doc/manual/manual.en.xml:490
827
812
msgid ""
828
813
"When you first start a scenario or campaign you will only have a few units "
829
814
"on the map. One of these will be your commander (identified by a little "
837
822
 
838
823
# type: Content of: <book><chapter><section><section><simpara>
839
824
#. type: Content of: <book><chapter><section><section><simpara>
840
 
#: ../../doc/manual/manual.en.xml:510
 
825
#: ../../doc/manual/manual.en.xml:498
841
826
msgid ""
842
827
"The first thing you will probably want to do is recruit your first unit. "
843
828
"Press <literal>Ctrl-R</literal> (or right click on an empty castle hex and "
852
837
 
853
838
# type: Content of: <book><chapter><section><section><simpara>
854
839
#. type: Content of: <book><chapter><section><section><simpara>
855
 
#: ../../doc/manual/manual.en.xml:518
 
840
#: ../../doc/manual/manual.en.xml:506
856
841
msgid ""
857
842
"At the end of each successful scenario, all your remaining troops are "
858
843
"automatically saved. At the start of the next scenario you may recall them "
862
847
 
863
848
# type: Content of: <book><chapter><section><section><title>
864
849
#. type: Content of: <book><chapter><section><section><title>
865
 
#: ../../doc/manual/manual.en.xml:524
 
850
#: ../../doc/manual/manual.en.xml:512
866
851
msgid "Your Army"
867
852
msgstr ""
868
853
 
869
854
# type: Content of: <book><chapter><section><section><simpara>
870
855
#. type: Content of: <book><chapter><section><section><simpara>
871
 
#: ../../doc/manual/manual.en.xml:525
 
856
#: ../../doc/manual/manual.en.xml:513
872
857
msgid ""
873
858
"All game types use the same soldiers, called units. Each unit is identified "
874
859
"by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
878
863
 
879
864
# type: Content of: <book><chapter><section><section><title>
880
865
#. type: Content of: <book><chapter><section><section><title>
881
 
#: ../../doc/manual/manual.en.xml:531
 
866
#: ../../doc/manual/manual.en.xml:519
882
867
msgid "Life and Death - Experience"
883
868
msgstr ""
884
869
 
885
870
# type: Content of: <book><chapter><section><section><simpara>
886
871
#. type: Content of: <book><chapter><section><section><simpara>
887
 
#: ../../doc/manual/manual.en.xml:532
 
872
#: ../../doc/manual/manual.en.xml:520
888
873
msgid ""
889
874
"As your troops gain battle experience, they will learn more skills and "
890
875
"become stronger. They will also die in battle, so you&#8217;ll need to "
894
879
 
895
880
# type: Content of: <book><chapter><section><section><title>
896
881
#. type: Content of: <book><chapter><section><section><title>
897
 
#: ../../doc/manual/manual.en.xml:538
 
882
#: ../../doc/manual/manual.en.xml:526
898
883
msgid "Victory and Defeat"
899
884
msgstr ""
900
885
 
901
886
# type: Content of: <book><chapter><section><section><simpara>
902
887
#. type: Content of: <book><chapter><section><section><simpara>
903
 
#: ../../doc/manual/manual.en.xml:539
 
888
#: ../../doc/manual/manual.en.xml:527
904
889
msgid ""
905
890
"Pay careful attention to the Objectives pop-up box at the beginning of each "
906
891
"scenario. Usually you will achieve victory by killing all enemy leaders, and "
912
897
 
913
898
# type: Content of: <book><chapter><section><section><simpara>
914
899
#. type: Content of: <book><chapter><section><section><simpara>
915
 
#: ../../doc/manual/manual.en.xml:546
 
900
#: ../../doc/manual/manual.en.xml:534
916
901
msgid ""
917
902
"When you win a scenario, the map will gray over and the <emphasis>End Turn</"
918
903
"emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
923
908
 
924
909
# type: Content of: <book><chapter><section><title>
925
910
#. type: Content of: <book><chapter><section><title>
926
 
#: ../../doc/manual/manual.en.xml:552 ../../doc/manual/manual.en.xml:997
 
911
#: ../../doc/manual/manual.en.xml:540 ../../doc/manual/manual.en.xml:985
927
912
msgid "Gold"
928
913
msgstr ""
929
914
 
930
915
# type: Content of: <book><chapter><section><section><simpara>
931
916
#. type: Content of: <book><chapter><section><section><simpara>
932
 
#: ../../doc/manual/manual.en.xml:553
 
917
#: ../../doc/manual/manual.en.xml:541
933
918
msgid ""
934
919
"Your army does not fight for free. It costs you gold to recruit units and "
935
920
"gold to maintain them. You start each scenario with gold carried over from "
946
931
 
947
932
# type: Content of: <book><chapter><section><section><title>
948
933
#. type: Content of: <book><chapter><section><section><title>
949
 
#: ../../doc/manual/manual.en.xml:566
 
934
#: ../../doc/manual/manual.en.xml:554
950
935
msgid "Save and Load"
951
936
msgstr ""
952
937
 
953
938
# type: Content of: <book><chapter><section><section><simpara>
954
939
#. type: Content of: <book><chapter><section><section><simpara>
955
 
#: ../../doc/manual/manual.en.xml:567
 
940
#: ../../doc/manual/manual.en.xml:555
956
941
msgid ""
957
942
"At the start of each scenario, your game state is normally saved. If you are "
958
943
"defeated, you may load it and try again. Once you have succeeded, you will "
964
949
 
965
950
# type: Content of: <book><chapter><title>
966
951
#. type: Content of: <book><chapter><title>
967
 
#: ../../doc/manual/manual.en.xml:578
 
952
#: ../../doc/manual/manual.en.xml:566
968
953
msgid "Playing"
969
954
msgstr ""
970
955
 
971
956
# type: Content of: <book><chapter><section><title>
972
957
#. type: Content of: <book><chapter><section><title>
973
 
#: ../../doc/manual/manual.en.xml:580
 
958
#: ../../doc/manual/manual.en.xml:568
974
959
msgid "Controls"
975
960
msgstr ""
976
961
 
977
962
# type: Content of: <book><chapter><section><simpara>
978
963
#. type: Content of: <book><chapter><section><simpara>
979
 
#: ../../doc/manual/manual.en.xml:581
 
964
#: ../../doc/manual/manual.en.xml:569
980
965
msgid ""
981
966
"These are the default control keys. You can change them to your taste using "
982
967
"the Preferences menu."
984
969
 
985
970
# type: Content of: <book><chapter><section><table><title>
986
971
#. type: Content of: <book><chapter><section><table><title>
987
 
#: ../../doc/manual/manual.en.xml:587
 
972
#: ../../doc/manual/manual.en.xml:575
988
973
msgid "Controls and hotkeys"
989
974
msgstr ""
990
975
 
991
976
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
992
977
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
993
 
#: ../../doc/manual/manual.en.xml:594
 
978
#: ../../doc/manual/manual.en.xml:582
994
979
msgid "F1"
995
980
msgstr ""
996
981
 
997
982
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
998
983
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
999
 
#: ../../doc/manual/manual.en.xml:597
 
984
#: ../../doc/manual/manual.en.xml:585
1000
985
msgid "The Battle for Wesnoth Help"
1001
986
msgstr ""
1002
987
 
1003
988
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1004
989
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1005
 
#: ../../doc/manual/manual.en.xml:602
 
990
#: ../../doc/manual/manual.en.xml:590
1006
991
msgid "Arrow keys"
1007
992
msgstr ""
1008
993
 
1009
994
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1010
995
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1011
 
#: ../../doc/manual/manual.en.xml:605
 
996
#: ../../doc/manual/manual.en.xml:593
1012
997
msgid "Scroll"
1013
998
msgstr ""
1014
999
 
1015
1000
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1016
1001
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1017
 
#: ../../doc/manual/manual.en.xml:610
 
1002
#: ../../doc/manual/manual.en.xml:598
1018
1003
msgid "Left click"
1019
1004
msgstr ""
1020
1005
 
1021
1006
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1022
1007
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1023
 
#: ../../doc/manual/manual.en.xml:613
 
1008
#: ../../doc/manual/manual.en.xml:601
1024
1009
msgid "Select unit, move unit"
1025
1010
msgstr ""
1026
1011
 
1027
1012
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1028
1013
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1029
 
#: ../../doc/manual/manual.en.xml:618
 
1014
#: ../../doc/manual/manual.en.xml:606
1030
1015
msgid "Right click"
1031
1016
msgstr ""
1032
1017
 
1033
1018
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1034
1019
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1035
 
#: ../../doc/manual/manual.en.xml:621
 
1020
#: ../../doc/manual/manual.en.xml:609
1036
1021
msgid "Main menu, cancel action"
1037
1022
msgstr ""
1038
1023
 
1039
1024
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1040
1025
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1041
 
#: ../../doc/manual/manual.en.xml:626
 
1026
#: ../../doc/manual/manual.en.xml:614
1042
1027
msgid "Middle click"
1043
1028
msgstr ""
1044
1029
 
1045
1030
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1046
1031
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1047
 
#: ../../doc/manual/manual.en.xml:629
 
1032
#: ../../doc/manual/manual.en.xml:617
1048
1033
msgid "Center on pointer location"
1049
1034
msgstr ""
1050
1035
 
1051
1036
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1052
1037
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1053
 
#: ../../doc/manual/manual.en.xml:634
 
1038
#: ../../doc/manual/manual.en.xml:622
1054
1039
msgid "Escape"
1055
1040
msgstr ""
1056
1041
 
1057
1042
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1058
1043
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1059
 
#: ../../doc/manual/manual.en.xml:637
 
1044
#: ../../doc/manual/manual.en.xml:625
1060
1045
msgid "Exit game, exit menu, cancel message"
1061
1046
msgstr ""
1062
1047
 
1063
1048
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1064
1049
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1065
 
#: ../../doc/manual/manual.en.xml:642
 
1050
#: ../../doc/manual/manual.en.xml:630
1066
1051
msgid "Ctrl-r"
1067
1052
msgstr ""
1068
1053
 
1069
1054
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1070
1055
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1071
 
#: ../../doc/manual/manual.en.xml:645
 
1056
#: ../../doc/manual/manual.en.xml:633
1072
1057
msgid "Recruit unit"
1073
1058
msgstr ""
1074
1059
 
1075
1060
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1076
1061
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1077
 
#: ../../doc/manual/manual.en.xml:650
 
1062
#: ../../doc/manual/manual.en.xml:638
1078
1063
msgid "Ctrl-alt-r"
1079
1064
msgstr ""
1080
1065
 
1081
1066
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1082
1067
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1083
 
#: ../../doc/manual/manual.en.xml:653
 
1068
#: ../../doc/manual/manual.en.xml:641
1084
1069
msgid "Repeat last recruit"
1085
1070
msgstr ""
1086
1071
 
1087
1072
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1088
1073
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1089
 
#: ../../doc/manual/manual.en.xml:658
 
1074
#: ../../doc/manual/manual.en.xml:646
1090
1075
msgid "Alt-r"
1091
1076
msgstr ""
1092
1077
 
1093
1078
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1094
1079
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1095
 
#: ../../doc/manual/manual.en.xml:661
 
1080
#: ../../doc/manual/manual.en.xml:649
1096
1081
msgid "Recall unit"
1097
1082
msgstr ""
1098
1083
 
1099
1084
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1100
1085
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1101
 
#: ../../doc/manual/manual.en.xml:666
 
1086
#: ../../doc/manual/manual.en.xml:654
1102
1087
msgid "u"
1103
1088
msgstr ""
1104
1089
 
1105
1090
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1106
1091
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1107
 
#: ../../doc/manual/manual.en.xml:669
 
1092
#: ../../doc/manual/manual.en.xml:657
1108
1093
msgid "Undo last move (only deterministic moves can be undone)"
1109
1094
msgstr ""
1110
1095
 
1111
1096
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1112
1097
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1113
 
#: ../../doc/manual/manual.en.xml:674
 
1098
#: ../../doc/manual/manual.en.xml:662
1114
1099
msgid "r"
1115
1100
msgstr ""
1116
1101
 
1117
1102
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1118
1103
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1119
 
#: ../../doc/manual/manual.en.xml:677
 
1104
#: ../../doc/manual/manual.en.xml:665
1120
1105
msgid "Redo move"
1121
1106
msgstr ""
1122
1107
 
1123
1108
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1124
1109
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1125
 
#: ../../doc/manual/manual.en.xml:682
 
1110
#: ../../doc/manual/manual.en.xml:670
1126
1111
msgid "m"
1127
1112
msgstr ""
1128
1113
 
1129
1114
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1130
1115
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1131
 
#: ../../doc/manual/manual.en.xml:685
 
1116
#: ../../doc/manual/manual.en.xml:673
1132
1117
msgid "Message another player (in multiplayer)"
1133
1118
msgstr ""
1134
1119
 
1135
1120
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1136
1121
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1137
 
#: ../../doc/manual/manual.en.xml:690
 
1122
#: ../../doc/manual/manual.en.xml:678
1138
1123
msgid "ctrl-m"
1139
1124
msgstr ""
1140
1125
 
1141
1126
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1142
1127
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1143
 
#: ../../doc/manual/manual.en.xml:693
 
1128
#: ../../doc/manual/manual.en.xml:681
1144
1129
msgid "Message your allies (in multiplayer)"
1145
1130
msgstr ""
1146
1131
 
1147
1132
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1148
1133
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1149
 
#: ../../doc/manual/manual.en.xml:698
 
1134
#: ../../doc/manual/manual.en.xml:686
1150
1135
msgid "Alt-m"
1151
1136
msgstr ""
1152
1137
 
1153
1138
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1154
1139
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1155
 
#: ../../doc/manual/manual.en.xml:701
 
1140
#: ../../doc/manual/manual.en.xml:689
1156
1141
msgid "Message everyone in the game (in multiplayer)"
1157
1142
msgstr ""
1158
1143
 
1159
1144
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1160
1145
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1161
 
#: ../../doc/manual/manual.en.xml:706
 
1146
#: ../../doc/manual/manual.en.xml:694
1162
1147
msgid "Alt-c"
1163
1148
msgstr ""
1164
1149
 
1165
1150
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1166
1151
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1167
 
#: ../../doc/manual/manual.en.xml:709
 
1152
#: ../../doc/manual/manual.en.xml:697
1168
1153
msgid "View chat log"
1169
1154
msgstr ""
1170
1155
 
1171
1156
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1172
1157
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1173
 
#: ../../doc/manual/manual.en.xml:714
 
1158
#: ../../doc/manual/manual.en.xml:702
1174
1159
msgid "n"
1175
1160
msgstr ""
1176
1161
 
1177
1162
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1178
1163
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1179
 
#: ../../doc/manual/manual.en.xml:717
 
1164
#: ../../doc/manual/manual.en.xml:705
1180
1165
msgid "Cycle through units that have movement left"
1181
1166
msgstr ""
1182
1167
 
1183
1168
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1184
1169
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1185
 
#: ../../doc/manual/manual.en.xml:722
 
1170
#: ../../doc/manual/manual.en.xml:710
1186
1171
msgid "N"
1187
1172
msgstr ""
1188
1173
 
1189
1174
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1190
1175
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1191
 
#: ../../doc/manual/manual.en.xml:725
 
1176
#: ../../doc/manual/manual.en.xml:713
1192
1177
msgid "Cycle through units that have movement left, in reverse order"
1193
1178
msgstr ""
1194
1179
 
1195
1180
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1196
1181
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1197
 
#: ../../doc/manual/manual.en.xml:730
 
1182
#: ../../doc/manual/manual.en.xml:718
1198
1183
msgid "Space"
1199
1184
msgstr ""
1200
1185
 
1201
1186
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1202
1187
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1203
 
#: ../../doc/manual/manual.en.xml:733
 
1188
#: ../../doc/manual/manual.en.xml:721
1204
1189
msgid "End unit turn and cycle to next unit that has movement left"
1205
1190
msgstr ""
1206
1191
 
1207
1192
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1208
1193
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1209
 
#: ../../doc/manual/manual.en.xml:738
 
1194
#: ../../doc/manual/manual.en.xml:726
1210
1195
msgid "Shift-Space"
1211
1196
msgstr ""
1212
1197
 
1213
1198
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1214
1199
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1215
 
#: ../../doc/manual/manual.en.xml:741
 
1200
#: ../../doc/manual/manual.en.xml:729
1216
1201
msgid "Make currently selected unit hold position (end its movement)"
1217
1202
msgstr ""
1218
1203
 
1219
1204
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1220
1205
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1221
 
#: ../../doc/manual/manual.en.xml:746
 
1206
#: ../../doc/manual/manual.en.xml:734
1222
1207
msgid "Ctrl-Space"
1223
1208
msgstr ""
1224
1209
 
1225
1210
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1226
1211
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1227
 
#: ../../doc/manual/manual.en.xml:749
 
1212
#: ../../doc/manual/manual.en.xml:737
1228
1213
msgid "End this player&#8217;s turn"
1229
1214
msgstr ""
1230
1215
 
1231
1216
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1232
1217
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1233
 
#: ../../doc/manual/manual.en.xml:754
 
1218
#: ../../doc/manual/manual.en.xml:742
1234
1219
msgid "Ctrl-v"
1235
1220
msgstr ""
1236
1221
 
1237
1222
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1238
1223
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1239
 
#: ../../doc/manual/manual.en.xml:757
 
1224
#: ../../doc/manual/manual.en.xml:745
1240
1225
msgid "Show enemy moves (where the enemy can move next turn)"
1241
1226
msgstr ""
1242
1227
 
1243
1228
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1244
1229
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1245
 
#: ../../doc/manual/manual.en.xml:762
 
1230
#: ../../doc/manual/manual.en.xml:750
1246
1231
msgid "Ctrl-b"
1247
1232
msgstr ""
1248
1233
 
1249
1234
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1250
1235
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1251
 
#: ../../doc/manual/manual.en.xml:765
 
1236
#: ../../doc/manual/manual.en.xml:753
1252
1237
msgid "Show potential enemy moves, if your units were not on the map"
1253
1238
msgstr ""
1254
1239
 
1255
1240
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1256
1241
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1257
 
#: ../../doc/manual/manual.en.xml:770
 
1242
#: ../../doc/manual/manual.en.xml:758
1258
1243
msgid "Ctrl-j"
1259
1244
msgstr ""
1260
1245
 
1261
1246
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1262
1247
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1263
 
#: ../../doc/manual/manual.en.xml:773
 
1248
#: ../../doc/manual/manual.en.xml:761
1264
1249
msgid "Show scenario objectives"
1265
1250
msgstr ""
1266
1251
 
1267
1252
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1268
1253
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1269
 
#: ../../doc/manual/manual.en.xml:778
 
1254
#: ../../doc/manual/manual.en.xml:766
1270
1255
msgid "Ctrl-f"
1271
1256
msgstr ""
1272
1257
 
1273
1258
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1274
1259
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1275
 
#: ../../doc/manual/manual.en.xml:781
 
1260
#: ../../doc/manual/manual.en.xml:769
1276
1261
msgid "Toggle full screen/windowed mode"
1277
1262
msgstr ""
1278
1263
 
1279
1264
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1280
1265
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1281
 
#: ../../doc/manual/manual.en.xml:786
 
1266
#: ../../doc/manual/manual.en.xml:774
1282
1267
msgid "Ctrl-a"
1283
1268
msgstr ""
1284
1269
 
1285
1270
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1286
1271
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1287
 
#: ../../doc/manual/manual.en.xml:789
 
1272
#: ../../doc/manual/manual.en.xml:777
1288
1273
msgid "Toggle accelerated game mode"
1289
1274
msgstr ""
1290
1275
 
1291
1276
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1292
1277
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1293
 
#: ../../doc/manual/manual.en.xml:794 ../../doc/manual/manual.en.xml:914
 
1278
#: ../../doc/manual/manual.en.xml:782 ../../doc/manual/manual.en.xml:902
1294
1279
msgid "Ctrl-g"
1295
1280
msgstr ""
1296
1281
 
1297
1282
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1298
1283
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1299
 
#: ../../doc/manual/manual.en.xml:797 ../../doc/manual/manual.en.xml:917
 
1284
#: ../../doc/manual/manual.en.xml:785 ../../doc/manual/manual.en.xml:905
1300
1285
msgid "Toggle grid"
1301
1286
msgstr ""
1302
1287
 
1303
1288
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1304
1289
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1305
 
#: ../../doc/manual/manual.en.xml:802
 
1290
#: ../../doc/manual/manual.en.xml:790
1306
1291
msgid "Ctrl-c"
1307
1292
msgstr ""
1308
1293
 
1309
1294
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1310
1295
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1311
 
#: ../../doc/manual/manual.en.xml:805
 
1296
#: ../../doc/manual/manual.en.xml:793
1312
1297
msgid "Clear onscreen labels"
1313
1298
msgstr ""
1314
1299
 
1315
1300
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1316
1301
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1317
 
#: ../../doc/manual/manual.en.xml:810
 
1302
#: ../../doc/manual/manual.en.xml:798
1318
1303
msgid "Ctrl-s"
1319
1304
msgstr ""
1320
1305
 
1321
1306
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1322
1307
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1323
 
#: ../../doc/manual/manual.en.xml:813
 
1308
#: ../../doc/manual/manual.en.xml:801
1324
1309
msgid "Save game"
1325
1310
msgstr ""
1326
1311
 
1327
1312
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1328
1313
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1329
 
#: ../../doc/manual/manual.en.xml:818
 
1314
#: ../../doc/manual/manual.en.xml:806
1330
1315
msgid "Ctrl-o"
1331
1316
msgstr ""
1332
1317
 
1333
1318
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1334
1319
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1335
 
#: ../../doc/manual/manual.en.xml:821
 
1320
#: ../../doc/manual/manual.en.xml:809
1336
1321
msgid "Load game"
1337
1322
msgstr ""
1338
1323
 
1339
1324
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1340
1325
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1341
 
#: ../../doc/manual/manual.en.xml:826
 
1326
#: ../../doc/manual/manual.en.xml:814
1342
1327
msgid "Ctrl-p"
1343
1328
msgstr ""
1344
1329
 
1345
1330
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1346
1331
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1347
 
#: ../../doc/manual/manual.en.xml:829
 
1332
#: ../../doc/manual/manual.en.xml:817
1348
1333
msgid "Go to Preferences menu"
1349
1334
msgstr ""
1350
1335
 
1351
1336
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1352
1337
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1353
 
#: ../../doc/manual/manual.en.xml:834
 
1338
#: ../../doc/manual/manual.en.xml:822
1354
1339
msgid "Ctrl-q"
1355
1340
msgstr ""
1356
1341
 
1357
1342
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1358
1343
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1359
 
#: ../../doc/manual/manual.en.xml:837
 
1344
#: ../../doc/manual/manual.en.xml:825
1360
1345
msgid "Quit game"
1361
1346
msgstr ""
1362
1347
 
1363
1348
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1364
1349
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1365
 
#: ../../doc/manual/manual.en.xml:842
 
1350
#: ../../doc/manual/manual.en.xml:830
1366
1351
msgid "/"
1367
1352
msgstr ""
1368
1353
 
1369
1354
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1370
1355
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1371
 
#: ../../doc/manual/manual.en.xml:845
 
1356
#: ../../doc/manual/manual.en.xml:833
1372
1357
msgid "Search (find label or unit by name)"
1373
1358
msgstr ""
1374
1359
 
1375
1360
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1376
1361
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1377
 
#: ../../doc/manual/manual.en.xml:850
 
1362
#: ../../doc/manual/manual.en.xml:838
1378
1363
msgid "t"
1379
1364
msgstr ""
1380
1365
 
1381
1366
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1382
1367
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1383
 
#: ../../doc/manual/manual.en.xml:853
 
1368
#: ../../doc/manual/manual.en.xml:841
1384
1369
msgid "Continue interrupted unit move"
1385
1370
msgstr ""
1386
1371
 
1387
1372
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1388
1373
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1389
 
#: ../../doc/manual/manual.en.xml:858
 
1374
#: ../../doc/manual/manual.en.xml:846
1390
1375
msgid "+"
1391
1376
msgstr ""
1392
1377
 
1393
1378
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1394
1379
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1395
 
#: ../../doc/manual/manual.en.xml:861
 
1380
#: ../../doc/manual/manual.en.xml:849
1396
1381
msgid "Zoom in"
1397
1382
msgstr ""
1398
1383
 
1399
1384
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1400
1385
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1401
 
#: ../../doc/manual/manual.en.xml:866 ../../doc/manual/manual.en.xml:2008
 
1386
#: ../../doc/manual/manual.en.xml:854 ../../doc/manual/manual.en.xml:1996
1402
1387
msgid "-"
1403
1388
msgstr ""
1404
1389
 
1405
1390
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1406
1391
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1407
 
#: ../../doc/manual/manual.en.xml:869
 
1392
#: ../../doc/manual/manual.en.xml:857
1408
1393
msgid "Zoom out"
1409
1394
msgstr ""
1410
1395
 
1411
1396
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1412
1397
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1413
 
#: ../../doc/manual/manual.en.xml:874 ../../doc/manual/manual.en.xml:1787
1414
 
#: ../../doc/manual/manual.en.xml:1793
 
1398
#: ../../doc/manual/manual.en.xml:862 ../../doc/manual/manual.en.xml:1775
 
1399
#: ../../doc/manual/manual.en.xml:1781
1415
1400
msgid "0"
1416
1401
msgstr ""
1417
1402
 
1418
1403
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1419
1404
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1420
 
#: ../../doc/manual/manual.en.xml:877
 
1405
#: ../../doc/manual/manual.en.xml:865
1421
1406
msgid "Reset zoom to default"
1422
1407
msgstr ""
1423
1408
 
1424
1409
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1425
1410
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1426
 
#: ../../doc/manual/manual.en.xml:882
 
1411
#: ../../doc/manual/manual.en.xml:870
1427
1412
msgid "Ctrl-n"
1428
1413
msgstr ""
1429
1414
 
1430
1415
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1431
1416
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1432
 
#: ../../doc/manual/manual.en.xml:885
 
1417
#: ../../doc/manual/manual.en.xml:873
1433
1418
msgid "Rename unit"
1434
1419
msgstr ""
1435
1420
 
1436
1421
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1437
1422
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1438
 
#: ../../doc/manual/manual.en.xml:890
 
1423
#: ../../doc/manual/manual.en.xml:878
1439
1424
msgid "1-7"
1440
1425
msgstr ""
1441
1426
 
1442
1427
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1443
1428
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1444
 
#: ../../doc/manual/manual.en.xml:893
 
1429
#: ../../doc/manual/manual.en.xml:881
1445
1430
msgid "Show how far currently selected unit can move in that many turns"
1446
1431
msgstr ""
1447
1432
 
1448
1433
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1449
1434
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1450
 
#: ../../doc/manual/manual.en.xml:898
 
1435
#: ../../doc/manual/manual.en.xml:886
1451
1436
msgid "l"
1452
1437
msgstr ""
1453
1438
 
1454
1439
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1455
1440
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1456
 
#: ../../doc/manual/manual.en.xml:901
 
1441
#: ../../doc/manual/manual.en.xml:889
1457
1442
msgid "Move to leader unit"
1458
1443
msgstr ""
1459
1444
 
1460
1445
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1461
1446
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1462
 
#: ../../doc/manual/manual.en.xml:906
 
1447
#: ../../doc/manual/manual.en.xml:894
1463
1448
msgid "d"
1464
1449
msgstr ""
1465
1450
 
1466
1451
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1467
1452
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1468
 
#: ../../doc/manual/manual.en.xml:909
 
1453
#: ../../doc/manual/manual.en.xml:897
1469
1454
msgid "Describe current unit"
1470
1455
msgstr ""
1471
1456
 
1472
1457
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1473
1458
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1474
 
#: ../../doc/manual/manual.en.xml:922
 
1459
#: ../../doc/manual/manual.en.xml:910
1475
1460
msgid "S"
1476
1461
msgstr ""
1477
1462
 
1478
1463
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1479
1464
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1480
 
#: ../../doc/manual/manual.en.xml:925
 
1465
#: ../../doc/manual/manual.en.xml:913
1481
1466
msgid "Update shroud now"
1482
1467
msgstr ""
1483
1468
 
1484
1469
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1485
1470
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1486
 
#: ../../doc/manual/manual.en.xml:930
 
1471
#: ../../doc/manual/manual.en.xml:918
1487
1472
msgid "D"
1488
1473
msgstr ""
1489
1474
 
1490
1475
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1491
1476
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1492
 
#: ../../doc/manual/manual.en.xml:933
 
1477
#: ../../doc/manual/manual.en.xml:921
1493
1478
msgid "Delay shroud updates"
1494
1479
msgstr ""
1495
1480
 
1496
1481
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1497
1482
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1498
 
#: ../../doc/manual/manual.en.xml:938
 
1483
#: ../../doc/manual/manual.en.xml:926
1499
1484
msgid "Alt-l"
1500
1485
msgstr ""
1501
1486
 
1502
1487
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1503
1488
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1504
 
#: ../../doc/manual/manual.en.xml:941
 
1489
#: ../../doc/manual/manual.en.xml:929
1505
1490
msgid "Attach a text label to a terrain hex"
1506
1491
msgstr ""
1507
1492
 
1508
1493
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1509
1494
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1510
 
#: ../../doc/manual/manual.en.xml:946
 
1495
#: ../../doc/manual/manual.en.xml:934
1511
1496
msgid "Ctrl-l"
1512
1497
msgstr ""
1513
1498
 
1514
1499
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1515
1500
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1516
 
#: ../../doc/manual/manual.en.xml:949
 
1501
#: ../../doc/manual/manual.en.xml:937
1517
1502
msgid "Set team label"
1518
1503
msgstr ""
1519
1504
 
1520
1505
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1521
1506
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1522
 
#: ../../doc/manual/manual.en.xml:954
 
1507
#: ../../doc/manual/manual.en.xml:942
1523
1508
msgid "Alt-s"
1524
1509
msgstr ""
1525
1510
 
1526
1511
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1527
1512
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1528
 
#: ../../doc/manual/manual.en.xml:957
 
1513
#: ../../doc/manual/manual.en.xml:945
1529
1514
msgid "Show status table"
1530
1515
msgstr ""
1531
1516
 
1532
1517
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1533
1518
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1534
 
#: ../../doc/manual/manual.en.xml:962
 
1519
#: ../../doc/manual/manual.en.xml:950
1535
1520
msgid "s"
1536
1521
msgstr ""
1537
1522
 
1538
1523
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1539
1524
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1540
 
#: ../../doc/manual/manual.en.xml:965
 
1525
#: ../../doc/manual/manual.en.xml:953
1541
1526
msgid "Show statistics"
1542
1527
msgstr ""
1543
1528
 
1544
1529
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1545
1530
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1546
 
#: ../../doc/manual/manual.en.xml:970
 
1531
#: ../../doc/manual/manual.en.xml:958
1547
1532
msgid "Alt-u"
1548
1533
msgstr ""
1549
1534
 
1550
1535
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1551
1536
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1552
 
#: ../../doc/manual/manual.en.xml:973
 
1537
#: ../../doc/manual/manual.en.xml:961
1553
1538
msgid "Show unit list"
1554
1539
msgstr ""
1555
1540
 
1556
1541
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1557
1542
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1558
 
#: ../../doc/manual/manual.en.xml:978
 
1543
#: ../../doc/manual/manual.en.xml:966
1559
1544
msgid "Ctrl-alt-m"
1560
1545
msgstr ""
1561
1546
 
1562
1547
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1563
1548
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1564
 
#: ../../doc/manual/manual.en.xml:981
 
1549
#: ../../doc/manual/manual.en.xml:969
1565
1550
msgid "Toggle muting of game sounds"
1566
1551
msgstr ""
1567
1552
 
1568
1553
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1569
1554
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1570
 
#: ../../doc/manual/manual.en.xml:986
 
1555
#: ../../doc/manual/manual.en.xml:974
1571
1556
msgid ":"
1572
1557
msgstr ""
1573
1558
 
1574
1559
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1575
1560
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1576
 
#: ../../doc/manual/manual.en.xml:989
 
1561
#: ../../doc/manual/manual.en.xml:977
1577
1562
msgid ""
1578
1563
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
1579
1564
msgstr ""
1580
1565
 
1581
1566
# type: Content of: <book><chapter><section><simpara>
1582
1567
#. type: Content of: <book><chapter><section><simpara>
1583
 
#: ../../doc/manual/manual.en.xml:998
 
1568
#: ../../doc/manual/manual.en.xml:986
1584
1569
msgid ""
1585
1570
"Each side is given some amount of gold to begin with, and receives 2 gold "
1586
1571
"pieces per turn, plus 2 more gold pieces for every village that side "
1591
1576
 
1592
1577
# type: Content of: <book><chapter><section><section><title>
1593
1578
#. type: Content of: <book><chapter><section><section><title>
1594
 
#: ../../doc/manual/manual.en.xml:1004
 
1579
#: ../../doc/manual/manual.en.xml:992
1595
1580
msgid "Recruiting and Recalling"
1596
1581
msgstr ""
1597
1582
 
1598
1583
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
1599
 
#: ../../doc/manual/manual.en.xml:1006
 
1584
#: ../../doc/manual/manual.en.xml:994
1600
1585
msgid ""
1601
1586
"<imageobject> <imagedata fileref=\"images/recruit-1.5.7.jpg\"/> </"
1602
1587
"imageobject>"
1603
1588
msgstr ""
1604
1589
 
1605
1590
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
1606
 
#: ../../doc/manual/manual.en.xml:1009
 
1591
#: ../../doc/manual/manual.en.xml:997
1607
1592
msgid "Recruit dialog"
1608
1593
msgstr ""
1609
1594
 
1610
1595
# type: Content of: <book><chapter><section><section><simpara>
1611
1596
#. type: Content of: <book><chapter><section><section><simpara>
1612
 
#: ../../doc/manual/manual.en.xml:1011
 
1597
#: ../../doc/manual/manual.en.xml:999
1613
1598
msgid ""
1614
1599
"The major use for gold is to build your army by recruiting new units or "
1615
1600
"recalling units from previous scenarios in a campaign. Units may be "
1619
1604
 
1620
1605
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1621
1606
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1622
 
#: ../../doc/manual/manual.en.xml:1018
 
1607
#: ../../doc/manual/manual.en.xml:1006
1623
1608
msgid ""
1624
1609
"Right-click in an empty castle hex and select Recruit to recruit new units "
1625
1610
"from the list that is presented. The cost to Recruit depends on the unit, "
1628
1613
 
1629
1614
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1630
1615
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1631
 
#: ../../doc/manual/manual.en.xml:1025
 
1616
#: ../../doc/manual/manual.en.xml:1013
1632
1617
msgid ""
1633
1618
"Right-click in an empty castle hex and select Recall to recall units from "
1634
1619
"previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
1637
1622
 
1638
1623
# type: Content of: <book><chapter><section><section><title>
1639
1624
#. type: Content of: <book><chapter><section><section><title>
1640
 
#: ../../doc/manual/manual.en.xml:1033
 
1625
#: ../../doc/manual/manual.en.xml:1021
1641
1626
msgid "Upkeep"
1642
1627
msgstr ""
1643
1628
 
1644
1629
# type: Content of: <book><chapter><section><section><simpara>
1645
1630
#. type: Content of: <book><chapter><section><section><simpara>
1646
 
#: ../../doc/manual/manual.en.xml:1034
 
1631
#: ../../doc/manual/manual.en.xml:1022
1647
1632
msgid ""
1648
1633
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
1649
1634
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
1656
1641
 
1657
1642
# type: Content of: <book><chapter><section><section><title>
1658
1643
#. type: Content of: <book><chapter><section><section><title>
1659
 
#: ../../doc/manual/manual.en.xml:1042
 
1644
#: ../../doc/manual/manual.en.xml:1030
1660
1645
msgid "Income"
1661
1646
msgstr ""
1662
1647
 
1663
1648
# type: Content of: <book><chapter><section><section><simpara>
1664
1649
#. type: Content of: <book><chapter><section><section><simpara>
1665
 
#: ../../doc/manual/manual.en.xml:1043
 
1650
#: ../../doc/manual/manual.en.xml:1031
1666
1651
msgid "So, the formula for determining the income per turn is"
1667
1652
msgstr ""
1668
1653
 
1669
1654
#. type: Content of: <book><chapter><section><section><literallayout>
1670
 
#: ../../doc/manual/manual.en.xml:1044
 
1655
#: ../../doc/manual/manual.en.xml:1032
1671
1656
#, no-wrap
1672
1657
msgid "2 + villages - maximum(0, upkeep - villages)"
1673
1658
msgstr ""
1674
1659
 
1675
1660
# type: Content of: <book><chapter><section><section><simpara>
1676
1661
#. type: Content of: <book><chapter><section><section><simpara>
1677
 
#: ../../doc/manual/manual.en.xml:1045
 
1662
#: ../../doc/manual/manual.en.xml:1033
1678
1663
msgid ""
1679
1664
"where upkeep is equal to the sum of the levels of all your non-loyal units."
1680
1665
msgstr ""
1681
1666
 
1682
1667
# type: Content of: <book><chapter><section><section><simpara>
1683
1668
#. type: Content of: <book><chapter><section><section><simpara>
1684
 
#: ../../doc/manual/manual.en.xml:1047
 
1669
#: ../../doc/manual/manual.en.xml:1035
1685
1670
msgid ""
1686
1671
"If the upkeep cost is greater than the number of villages+2 then the side "
1687
1672
"starts losing gold, if it is equal, no income is gained or lost."
1689
1674
 
1690
1675
# type: Content of: <book><chapter><section><title>
1691
1676
#. type: Content of: <book><chapter><section><title>
1692
 
#: ../../doc/manual/manual.en.xml:1052
 
1677
#: ../../doc/manual/manual.en.xml:1040
1693
1678
msgid "Units"
1694
1679
msgstr ""
1695
1680
 
1696
1681
# type: Content of: <book><chapter><section><simpara>
1697
1682
#. type: Content of: <book><chapter><section><simpara>
1698
 
#: ../../doc/manual/manual.en.xml:1053
 
1683
#: ../../doc/manual/manual.en.xml:1041
1699
1684
msgid ""
1700
1685
"Battle for Wesnoth has hundreds of unit types which are characterized by a "
1701
1686
"rich set of statistics. In addition, individual units can have specific "
1706
1691
 
1707
1692
# type: Content of: <book><chapter><section><simpara>
1708
1693
#. type: Content of: <book><chapter><section><simpara>
1709
 
#: ../../doc/manual/manual.en.xml:1058
 
1694
#: ../../doc/manual/manual.en.xml:1046
1710
1695
msgid ""
1711
1696
"The basic statistics for a unit include its hit points (HP), the number of "
1712
1697
"movement points it has, and the weapons it can use and the damage they do. "
1716
1701
 
1717
1702
# type: Content of: <book><chapter><section><section><title>
1718
1703
#. type: Content of: <book><chapter><section><section><title>
1719
 
#: ../../doc/manual/manual.en.xml:1063
 
1704
#: ../../doc/manual/manual.en.xml:1051
1720
1705
msgid "Alignment"
1721
1706
msgstr ""
1722
1707
 
1723
1708
# type: Content of: <book><chapter><section><section><simpara>
1724
1709
#. type: Content of: <book><chapter><section><section><simpara>
1725
 
#: ../../doc/manual/manual.en.xml:1064
 
1710
#: ../../doc/manual/manual.en.xml:1052
1726
1711
msgid ""
1727
1712
"Every unit has an alignment: lawful, neutral, or chaotic. Alignment affects "
1728
1713
"how units perform at different times of day. Neutral units are unaffected by "
1732
1717
 
1733
1718
# type: Content of: <book><chapter><section><section><simpara>
1734
1719
#. type: Content of: <book><chapter><section><section><simpara>
1735
 
#: ../../doc/manual/manual.en.xml:1069
 
1720
#: ../../doc/manual/manual.en.xml:1057
1736
1721
msgid ""
1737
1722
"The two \"day\" and \"night\" phases are differentiated as Morning, "
1738
1723
"Afternoon and First Watch, Second Watch, by the positions of the sun and "
1741
1726
 
1742
1727
# type: Content of: <book><chapter><section><section><simpara>
1743
1728
#. type: Content of: <book><chapter><section><section><simpara>
1744
 
#: ../../doc/manual/manual.en.xml:1072
 
1729
#: ../../doc/manual/manual.en.xml:1060
1745
1730
msgid ""
1746
1731
"The following table shows the effects of different times of the day on the "
1747
1732
"damage dealt by lawful and chaotic units:"
1749
1734
 
1750
1735
# type: Content of: <book><chapter><section><section><table><title>
1751
1736
#. type: Content of: <book><chapter><section><section><table><title>
1752
 
#: ../../doc/manual/manual.en.xml:1078
 
1737
#: ../../doc/manual/manual.en.xml:1066
1753
1738
msgid "Time of the day and damage"
1754
1739
msgstr ""
1755
1740
 
1756
1741
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1757
1742
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1758
 
#: ../../doc/manual/manual.en.xml:1088
 
1743
#: ../../doc/manual/manual.en.xml:1076
1759
1744
msgid "Turn"
1760
1745
msgstr ""
1761
1746
 
1762
1747
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1763
1748
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1764
 
#: ../../doc/manual/manual.en.xml:1091 ../../doc/manual/manual.en.xml:1934
 
1749
#: ../../doc/manual/manual.en.xml:1079 ../../doc/manual/manual.en.xml:1922
1765
1750
msgid "Image"
1766
1751
msgstr ""
1767
1752
 
1768
1753
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1769
1754
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1770
 
#: ../../doc/manual/manual.en.xml:1094
 
1755
#: ../../doc/manual/manual.en.xml:1082
1771
1756
msgid "Day-phase"
1772
1757
msgstr ""
1773
1758
 
1774
1759
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1775
1760
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1776
 
#: ../../doc/manual/manual.en.xml:1097
 
1761
#: ../../doc/manual/manual.en.xml:1085
1777
1762
msgid "Lawful"
1778
1763
msgstr ""
1779
1764
 
1780
1765
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1781
1766
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1782
 
#: ../../doc/manual/manual.en.xml:1100
 
1767
#: ../../doc/manual/manual.en.xml:1088
1783
1768
msgid "Chaotic"
1784
1769
msgstr ""
1785
1770
 
1786
1771
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1787
1772
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1788
 
#: ../../doc/manual/manual.en.xml:1107 ../../doc/manual/manual.en.xml:1798
1789
 
#: ../../doc/manual/manual.en.xml:1804
 
1773
#: ../../doc/manual/manual.en.xml:1095 ../../doc/manual/manual.en.xml:1786
 
1774
#: ../../doc/manual/manual.en.xml:1792
1790
1775
msgid "1"
1791
1776
msgstr ""
1792
1777
 
1793
1778
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1794
 
#: ../../doc/manual/manual.en.xml:1111
 
1779
#: ../../doc/manual/manual.en.xml:1099
1795
1780
msgid ""
1796
1781
"<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
1797
1782
"imageobject>"
1798
1783
msgstr ""
1799
1784
 
1800
1785
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1801
 
#: ../../doc/manual/manual.en.xml:1114
 
1786
#: ../../doc/manual/manual.en.xml:1102
1802
1787
msgid "images/schedule-dawn.png"
1803
1788
msgstr ""
1804
1789
 
1805
1790
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1806
1791
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1807
 
#: ../../doc/manual/manual.en.xml:1118
 
1792
#: ../../doc/manual/manual.en.xml:1106
1808
1793
msgid "Dawn"
1809
1794
msgstr ""
1810
1795
 
1811
1796
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1812
1797
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1813
 
#: ../../doc/manual/manual.en.xml:1121 ../../doc/manual/manual.en.xml:1124
1814
 
#: ../../doc/manual/manual.en.xml:1187 ../../doc/manual/manual.en.xml:1190
 
1798
#: ../../doc/manual/manual.en.xml:1109 ../../doc/manual/manual.en.xml:1112
 
1799
#: ../../doc/manual/manual.en.xml:1175 ../../doc/manual/manual.en.xml:1178
1815
1800
msgid "--"
1816
1801
msgstr ""
1817
1802
 
1818
1803
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1819
1804
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1820
 
#: ../../doc/manual/manual.en.xml:1129 ../../doc/manual/manual.en.xml:1809
1821
 
#: ../../doc/manual/manual.en.xml:1815
 
1805
#: ../../doc/manual/manual.en.xml:1117 ../../doc/manual/manual.en.xml:1797
 
1806
#: ../../doc/manual/manual.en.xml:1803
1822
1807
msgid "2"
1823
1808
msgstr ""
1824
1809
 
1825
1810
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1826
 
#: ../../doc/manual/manual.en.xml:1133
 
1811
#: ../../doc/manual/manual.en.xml:1121
1827
1812
msgid ""
1828
1813
"<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
1829
1814
"imageobject>"
1830
1815
msgstr ""
1831
1816
 
1832
1817
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1833
 
#: ../../doc/manual/manual.en.xml:1136
 
1818
#: ../../doc/manual/manual.en.xml:1124
1834
1819
msgid "images/schedule-morning.png"
1835
1820
msgstr ""
1836
1821
 
1837
1822
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1838
1823
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1839
 
#: ../../doc/manual/manual.en.xml:1140
 
1824
#: ../../doc/manual/manual.en.xml:1128
1840
1825
msgid "Day (morning)"
1841
1826
msgstr ""
1842
1827
 
1843
1828
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1844
1829
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1845
 
#: ../../doc/manual/manual.en.xml:1143 ../../doc/manual/manual.en.xml:1165
1846
 
#: ../../doc/manual/manual.en.xml:1212 ../../doc/manual/manual.en.xml:1234
1847
 
#: ../../doc/manual/manual.en.xml:1256
 
1830
#: ../../doc/manual/manual.en.xml:1131 ../../doc/manual/manual.en.xml:1153
 
1831
#: ../../doc/manual/manual.en.xml:1200 ../../doc/manual/manual.en.xml:1222
 
1832
#: ../../doc/manual/manual.en.xml:1244
1848
1833
msgid "+25%"
1849
1834
msgstr ""
1850
1835
 
1851
1836
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1852
1837
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1853
 
#: ../../doc/manual/manual.en.xml:1146 ../../doc/manual/manual.en.xml:1168
1854
 
#: ../../doc/manual/manual.en.xml:1209 ../../doc/manual/manual.en.xml:1231
1855
 
#: ../../doc/manual/manual.en.xml:1253
 
1838
#: ../../doc/manual/manual.en.xml:1134 ../../doc/manual/manual.en.xml:1156
 
1839
#: ../../doc/manual/manual.en.xml:1197 ../../doc/manual/manual.en.xml:1219
 
1840
#: ../../doc/manual/manual.en.xml:1241
1856
1841
msgid "-25%"
1857
1842
msgstr ""
1858
1843
 
1859
1844
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1860
1845
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1861
 
#: ../../doc/manual/manual.en.xml:1151 ../../doc/manual/manual.en.xml:1820
1862
 
#: ../../doc/manual/manual.en.xml:1826
 
1846
#: ../../doc/manual/manual.en.xml:1139 ../../doc/manual/manual.en.xml:1808
 
1847
#: ../../doc/manual/manual.en.xml:1814
1863
1848
msgid "3"
1864
1849
msgstr ""
1865
1850
 
1866
1851
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1867
 
#: ../../doc/manual/manual.en.xml:1155
 
1852
#: ../../doc/manual/manual.en.xml:1143
1868
1853
msgid ""
1869
1854
"<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
1870
1855
"imageobject>"
1871
1856
msgstr ""
1872
1857
 
1873
1858
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1874
 
#: ../../doc/manual/manual.en.xml:1158
 
1859
#: ../../doc/manual/manual.en.xml:1146
1875
1860
msgid "images/schedule-afternoon.png"
1876
1861
msgstr ""
1877
1862
 
1878
1863
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1879
1864
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1880
 
#: ../../doc/manual/manual.en.xml:1162
 
1865
#: ../../doc/manual/manual.en.xml:1150
1881
1866
msgid "Day (afternoon)"
1882
1867
msgstr ""
1883
1868
 
1884
1869
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1885
1870
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1886
 
#: ../../doc/manual/manual.en.xml:1173 ../../doc/manual/manual.en.xml:1790
1887
 
#: ../../doc/manual/manual.en.xml:1831 ../../doc/manual/manual.en.xml:1837
 
1871
#: ../../doc/manual/manual.en.xml:1161 ../../doc/manual/manual.en.xml:1778
 
1872
#: ../../doc/manual/manual.en.xml:1819 ../../doc/manual/manual.en.xml:1825
1888
1873
msgid "4"
1889
1874
msgstr ""
1890
1875
 
1891
1876
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1892
 
#: ../../doc/manual/manual.en.xml:1177
 
1877
#: ../../doc/manual/manual.en.xml:1165
1893
1878
msgid ""
1894
1879
"<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
1895
1880
"imageobject>"
1896
1881
msgstr ""
1897
1882
 
1898
1883
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1899
 
#: ../../doc/manual/manual.en.xml:1180
 
1884
#: ../../doc/manual/manual.en.xml:1168
1900
1885
msgid "images/schedule-dusk.png"
1901
1886
msgstr ""
1902
1887
 
1903
1888
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1904
1889
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1905
 
#: ../../doc/manual/manual.en.xml:1184
 
1890
#: ../../doc/manual/manual.en.xml:1172
1906
1891
msgid "Dusk"
1907
1892
msgstr ""
1908
1893
 
1909
1894
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1910
1895
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1911
 
#: ../../doc/manual/manual.en.xml:1195 ../../doc/manual/manual.en.xml:1842
1912
 
#: ../../doc/manual/manual.en.xml:1848
 
1896
#: ../../doc/manual/manual.en.xml:1183 ../../doc/manual/manual.en.xml:1830
 
1897
#: ../../doc/manual/manual.en.xml:1836
1913
1898
msgid "5"
1914
1899
msgstr ""
1915
1900
 
1916
1901
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1917
 
#: ../../doc/manual/manual.en.xml:1199
 
1902
#: ../../doc/manual/manual.en.xml:1187
1918
1903
msgid ""
1919
1904
"<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
1920
1905
"imageobject>"
1921
1906
msgstr ""
1922
1907
 
1923
1908
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1924
 
#: ../../doc/manual/manual.en.xml:1202
 
1909
#: ../../doc/manual/manual.en.xml:1190
1925
1910
msgid "images/schedule-firstwatch.png"
1926
1911
msgstr ""
1927
1912
 
1928
1913
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1929
1914
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1930
 
#: ../../doc/manual/manual.en.xml:1206
 
1915
#: ../../doc/manual/manual.en.xml:1194
1931
1916
msgid "Night (first watch)"
1932
1917
msgstr ""
1933
1918
 
1934
1919
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1935
1920
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1936
 
#: ../../doc/manual/manual.en.xml:1217 ../../doc/manual/manual.en.xml:1853
1937
 
#: ../../doc/manual/manual.en.xml:1859
 
1921
#: ../../doc/manual/manual.en.xml:1205 ../../doc/manual/manual.en.xml:1841
 
1922
#: ../../doc/manual/manual.en.xml:1847
1938
1923
msgid "6"
1939
1924
msgstr ""
1940
1925
 
1941
1926
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1942
 
#: ../../doc/manual/manual.en.xml:1221
 
1927
#: ../../doc/manual/manual.en.xml:1209
1943
1928
msgid ""
1944
1929
"<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
1945
1930
"imageobject>"
1946
1931
msgstr ""
1947
1932
 
1948
1933
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1949
 
#: ../../doc/manual/manual.en.xml:1224
 
1934
#: ../../doc/manual/manual.en.xml:1212
1950
1935
msgid "images/schedule-secondwatch.png"
1951
1936
msgstr ""
1952
1937
 
1953
1938
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1954
1939
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1955
 
#: ../../doc/manual/manual.en.xml:1228
 
1940
#: ../../doc/manual/manual.en.xml:1216
1956
1941
msgid "Night (second watch)"
1957
1942
msgstr ""
1958
1943
 
1959
1944
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1960
1945
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1961
 
#: ../../doc/manual/manual.en.xml:1239
 
1946
#: ../../doc/manual/manual.en.xml:1227
1962
1947
msgid "Special"
1963
1948
msgstr ""
1964
1949
 
1965
1950
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1966
 
#: ../../doc/manual/manual.en.xml:1243
 
1951
#: ../../doc/manual/manual.en.xml:1231
1967
1952
msgid ""
1968
1953
"<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
1969
1954
"imageobject>"
1970
1955
msgstr ""
1971
1956
 
1972
1957
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1973
 
#: ../../doc/manual/manual.en.xml:1246
 
1958
#: ../../doc/manual/manual.en.xml:1234
1974
1959
msgid "images/schedule-underground.png"
1975
1960
msgstr ""
1976
1961
 
1977
1962
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1978
1963
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
 
1964
#: ../../doc/manual/manual.en.xml:1238
 
1965
msgid "Underground"
 
1966
msgstr ""
 
1967
 
 
1968
# type: Content of: <book><chapter><section><section><simpara>
 
1969
#. type: Content of: <book><chapter><section><section><simpara>
1979
1970
#: ../../doc/manual/manual.en.xml:1250
1980
 
msgid "Underground"
1981
 
msgstr ""
1982
 
 
1983
 
# type: Content of: <book><chapter><section><section><simpara>
1984
 
#. type: Content of: <book><chapter><section><section><simpara>
1985
 
#: ../../doc/manual/manual.en.xml:1262
1986
1971
msgid ""
1987
1972
"Keep in mind that some scenarios take place underground, where it is "
1988
1973
"perpetually night!"
1990
1975
 
1991
1976
# type: Content of: <book><chapter><section><section><simpara>
1992
1977
#. type: Content of: <book><chapter><section><section><simpara>
1993
 
#: ../../doc/manual/manual.en.xml:1264
 
1978
#: ../../doc/manual/manual.en.xml:1252
1994
1979
msgid ""
1995
1980
"For example: consider a fight between a Lawful and a Chaotic unit when both "
1996
1981
"have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
2003
1988
 
2004
1989
# type: Content of: <book><chapter><section><section><simpara>
2005
1990
#. type: Content of: <book><chapter><section><section><simpara>
2006
 
#: ../../doc/manual/manual.en.xml:1270
 
1991
#: ../../doc/manual/manual.en.xml:1258
2007
1992
msgid ""
2008
1993
"If an equivalent Neutral unit were fighting, it would always do 12 points of "
2009
1994
"damage regardless of the hour."
2011
1996
 
2012
1997
# type: Content of: <book><chapter><section><section><title>
2013
1998
#. type: Content of: <book><chapter><section><section><title>
2014
 
#: ../../doc/manual/manual.en.xml:1274
 
1999
#: ../../doc/manual/manual.en.xml:1262
2015
2000
msgid "Traits"
2016
2001
msgstr ""
2017
2002
 
2018
2003
# type: Content of: <book><chapter><section><section><simpara>
2019
2004
#. type: Content of: <book><chapter><section><section><simpara>
2020
 
#: ../../doc/manual/manual.en.xml:1275
 
2005
#: ../../doc/manual/manual.en.xml:1263
2021
2006
msgid ""
2022
2007
"Units have traits which reflect aspects of their character. Traits are "
2023
2008
"assigned randomly to units when they are created. Most units receive two "
2026
2011
 
2027
2012
# type: Content of: <book><chapter><section><section><simpara>
2028
2013
#. type: Content of: <book><chapter><section><section><simpara>
2029
 
#: ../../doc/manual/manual.en.xml:1278
 
2014
#: ../../doc/manual/manual.en.xml:1266
2030
2015
msgid "The possible traits for most units are as follows:"
2031
2016
msgstr ""
2032
2017
 
2033
2018
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2034
2019
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2035
 
#: ../../doc/manual/manual.en.xml:1282
 
2020
#: ../../doc/manual/manual.en.xml:1270
2036
2021
msgid "Intelligent"
2037
2022
msgstr ""
2038
2023
 
2039
2024
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2040
2025
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2041
 
#: ../../doc/manual/manual.en.xml:1286
 
2026
#: ../../doc/manual/manual.en.xml:1274
2042
2027
msgid ""
2043
2028
"Intelligent units require 20% less experience than usual to advance (Trolls "
2044
2029
"do not get this trait).  Intelligent units are very useful at the beginning "
2051
2036
 
2052
2037
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2053
2038
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2054
 
#: ../../doc/manual/manual.en.xml:1298
 
2039
#: ../../doc/manual/manual.en.xml:1286
2055
2040
msgid "Quick"
2056
2041
msgstr ""
2057
2042
 
2058
2043
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2059
2044
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2060
 
#: ../../doc/manual/manual.en.xml:1302
 
2045
#: ../../doc/manual/manual.en.xml:1290
2061
2046
msgid ""
2062
2047
"Quick units have 1 extra movement point, but 5% less HP than usual.  Quick "
2063
2048
"is the most noticeable trait, particularly in slower moving units such as "
2070
2055
 
2071
2056
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2072
2057
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2073
 
#: ../../doc/manual/manual.en.xml:1314
 
2058
#: ../../doc/manual/manual.en.xml:1302
2074
2059
msgid "Resilient"
2075
2060
msgstr ""
2076
2061
 
2077
2062
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2078
2063
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2079
 
#: ../../doc/manual/manual.en.xml:1318
 
2064
#: ../../doc/manual/manual.en.xml:1306
2080
2065
msgid ""
2081
2066
"Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient "
2082
2067
"units can be useful at all stages of a campaign, and this is a useful trait "
2088
2073
 
2089
2074
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2090
2075
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2091
 
#: ../../doc/manual/manual.en.xml:1329
 
2076
#: ../../doc/manual/manual.en.xml:1317
2092
2077
msgid "Strong"
2093
2078
msgstr ""
2094
2079
 
2095
2080
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2096
2081
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2097
 
#: ../../doc/manual/manual.en.xml:1333
 
2082
#: ../../doc/manual/manual.en.xml:1321
2098
2083
msgid ""
2099
2084
"Strong units do 1 more damage for every successful strike in melee combat, "
2100
2085
"and have 1 more HP.  While useful for any close-combat unit, Strong is most "
2105
2090
 
2106
2091
# type: Content of: <book><chapter><section><section><simpara>
2107
2092
#. type: Content of: <book><chapter><section><section><simpara>
2108
 
#: ../../doc/manual/manual.en.xml:1343
 
2093
#: ../../doc/manual/manual.en.xml:1331
2109
2094
msgid ""
2110
2095
"There are also some traits that are assigned only for certain units or only "
2111
2096
"for units of a certain race. These are:"
2113
2098
 
2114
2099
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2115
2100
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2116
 
#: ../../doc/manual/manual.en.xml:1348
 
2101
#: ../../doc/manual/manual.en.xml:1336
2117
2102
msgid "Dextrous"
2118
2103
msgstr ""
2119
2104
 
2120
2105
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2121
2106
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2122
 
#: ../../doc/manual/manual.en.xml:1352
 
2107
#: ../../doc/manual/manual.en.xml:1340
2123
2108
msgid ""
2124
2109
"Dextrous units do 1 more damage for every successful strike in ranged "
2125
2110
"combat.  Dextrous is a trait possessed only by Elves. The Elven people are "
2130
2115
 
2131
2116
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2132
2117
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2133
 
#: ../../doc/manual/manual.en.xml:1362
 
2118
#: ../../doc/manual/manual.en.xml:1350
2134
2119
msgid "Healthy"
2135
2120
msgstr ""
2136
2121
 
2137
2122
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2138
2123
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2139
 
#: ../../doc/manual/manual.en.xml:1366
 
2124
#: ../../doc/manual/manual.en.xml:1354
2140
2125
msgid ""
2141
2126
"Renowned for their vitality, some dwarves are sturdier than others and can "
2142
2127
"rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 "
2146
2131
 
2147
2132
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2148
2133
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2149
 
#: ../../doc/manual/manual.en.xml:1375
 
2134
#: ../../doc/manual/manual.en.xml:1363
2150
2135
msgid "Fearless"
2151
2136
msgstr ""
2152
2137
 
2153
2138
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2154
2139
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2155
 
#: ../../doc/manual/manual.en.xml:1379
 
2140
#: ../../doc/manual/manual.en.xml:1367
2156
2141
msgid ""
2157
2142
"Does not suffer from a negative attack bonus during its unfavorable time of "
2158
2143
"day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)."
2160
2145
 
2161
2146
# type: Content of: <book><chapter><section><section><simpara>
2162
2147
#. type: Content of: <book><chapter><section><section><simpara>
2163
 
#: ../../doc/manual/manual.en.xml:1385
 
2148
#: ../../doc/manual/manual.en.xml:1373
2164
2149
msgid ""
2165
2150
"There are also some traits that are not assigned randomly.  These traits can "
2166
2151
"either be assigned by the scenario designer or are always assigned based on "
2169
2154
 
2170
2155
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2171
2156
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2172
 
#: ../../doc/manual/manual.en.xml:1391
 
2157
#: ../../doc/manual/manual.en.xml:1379
2173
2158
msgid "Loyal"
2174
2159
msgstr ""
2175
2160
 
2176
2161
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2177
2162
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2178
 
#: ../../doc/manual/manual.en.xml:1395
 
2163
#: ../../doc/manual/manual.en.xml:1383
2179
2164
msgid ""
2180
2165
"Loyal units don&#8217;t incur upkeep. Most units incur an upkeep cost at the "
2181
2166
"end of every turn, which is equal to their level. Loyal units do not incur "
2189
2174
 
2190
2175
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2191
2176
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2192
 
#: ../../doc/manual/manual.en.xml:1409
 
2177
#: ../../doc/manual/manual.en.xml:1397
2193
2178
msgid "Undead"
2194
2179
msgstr ""
2195
2180
 
2196
2181
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2197
2182
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2198
 
#: ../../doc/manual/manual.en.xml:1413
 
2183
#: ../../doc/manual/manual.en.xml:1401
2199
2184
msgid ""
2200
2185
"Undead units are immune to poison, also drain and plague doesn&#8217;t work "
2201
2186
"on them.  Undead units generally have <emphasis>Undead</emphasis> as their "
2206
2191
 
2207
2192
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2208
2193
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2209
 
#: ../../doc/manual/manual.en.xml:1423
 
2194
#: ../../doc/manual/manual.en.xml:1411
2210
2195
msgid "Mechanical"
2211
2196
msgstr ""
2212
2197
 
2213
2198
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2214
2199
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2215
 
#: ../../doc/manual/manual.en.xml:1427
 
2200
#: ../../doc/manual/manual.en.xml:1415
2216
2201
msgid ""
2217
2202
"Mechanical units aren&#8217;t alive and thus are immune to poison, also "
2218
2203
"drain and plague doesn&#8217;t work on them.  Mechanical units generally "
2221
2206
 
2222
2207
# type: Content of: <book><chapter><section><section><title>
2223
2208
#. type: Content of: <book><chapter><section><section><title>
2224
 
#: ../../doc/manual/manual.en.xml:1436
 
2209
#: ../../doc/manual/manual.en.xml:1424
2225
2210
msgid "Unit Specialties"
2226
2211
msgstr ""
2227
2212
 
2228
2213
# type: Content of: <book><chapter><section><section><simpara>
2229
2214
#. type: Content of: <book><chapter><section><section><simpara>
2230
 
#: ../../doc/manual/manual.en.xml:1437
 
2215
#: ../../doc/manual/manual.en.xml:1425
2231
2216
msgid "Certain units have special attacks. These are listed below:"
2232
2217
msgstr ""
2233
2218
 
2234
2219
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2235
2220
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2236
 
#: ../../doc/manual/manual.en.xml:1441
 
2221
#: ../../doc/manual/manual.en.xml:1429
2237
2222
msgid "Backstab"
2238
2223
msgstr ""
2239
2224
 
2240
2225
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2241
2226
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2242
 
#: ../../doc/manual/manual.en.xml:1445
 
2227
#: ../../doc/manual/manual.en.xml:1433
2243
2228
msgid ""
2244
2229
"When used offensively, this attack deals double damage if there is an enemy "
2245
2230
"of the target on the opposite side of the target, and that unit is not "
2248
2233
 
2249
2234
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2250
2235
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2251
 
#: ../../doc/manual/manual.en.xml:1453
 
2236
#: ../../doc/manual/manual.en.xml:1441
2252
2237
msgid "Berserk"
2253
2238
msgstr ""
2254
2239
 
2255
2240
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2256
2241
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2257
 
#: ../../doc/manual/manual.en.xml:1457
 
2242
#: ../../doc/manual/manual.en.xml:1445
2258
2243
msgid ""
2259
2244
"Whether used offensively or defensively, this attack presses the engagement "
2260
2245
"until one of the combatants is slain, or 30 rounds of attacks have occurred."
2262
2247
 
2263
2248
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2264
2249
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2265
 
#: ../../doc/manual/manual.en.xml:1465
 
2250
#: ../../doc/manual/manual.en.xml:1453
2266
2251
msgid "Charge"
2267
2252
msgstr ""
2268
2253
 
2269
2254
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2270
2255
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2271
 
#: ../../doc/manual/manual.en.xml:1469
 
2256
#: ../../doc/manual/manual.en.xml:1457
2272
2257
msgid ""
2273
2258
"When used offensively, this attack deals double damage to the target. It "
2274
2259
"also causes this unit to take double damage from the target&#8217;s "
2277
2262
 
2278
2263
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2279
2264
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2280
 
#: ../../doc/manual/manual.en.xml:1476
 
2265
#: ../../doc/manual/manual.en.xml:1464
2281
2266
msgid "Drain"
2282
2267
msgstr ""
2283
2268
 
2284
2269
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2285
2270
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2286
 
#: ../../doc/manual/manual.en.xml:1480
 
2271
#: ../../doc/manual/manual.en.xml:1468
2287
2272
msgid ""
2288
2273
"This unit drains health from living units, healing itself for half the "
2289
2274
"amount of damage it deals (rounded down)."
2291
2276
 
2292
2277
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2293
2278
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2294
 
#: ../../doc/manual/manual.en.xml:1487
 
2279
#: ../../doc/manual/manual.en.xml:1475
2295
2280
msgid "Firststrike"
2296
2281
msgstr ""
2297
2282
 
2298
2283
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2299
2284
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2300
 
#: ../../doc/manual/manual.en.xml:1491
 
2285
#: ../../doc/manual/manual.en.xml:1479
2301
2286
msgid ""
2302
2287
"This unit always strikes first with this attack, even if they are defending."
2303
2288
msgstr ""
2304
2289
 
2305
2290
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2306
2291
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2307
 
#: ../../doc/manual/manual.en.xml:1497
 
2292
#: ../../doc/manual/manual.en.xml:1485
2308
2293
msgid "Magical"
2309
2294
msgstr ""
2310
2295
 
2311
2296
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2312
2297
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2313
 
#: ../../doc/manual/manual.en.xml:1501
 
2298
#: ../../doc/manual/manual.en.xml:1489
2314
2299
msgid ""
2315
2300
"This attack always has a 70% chance to hit regardless of the defensive "
2316
2301
"ability of the unit being attacked."
2318
2303
 
2319
2304
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2320
2305
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2321
 
#: ../../doc/manual/manual.en.xml:1508
 
2306
#: ../../doc/manual/manual.en.xml:1496
2322
2307
msgid "Marksman"
2323
2308
msgstr ""
2324
2309
 
2325
2310
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2326
2311
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2327
 
#: ../../doc/manual/manual.en.xml:1512
 
2312
#: ../../doc/manual/manual.en.xml:1500
2328
2313
msgid ""
2329
2314
"When used offensively, this attack always has at least a 60% chance to hit."
2330
2315
msgstr ""
2331
2316
 
2332
2317
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2333
2318
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2334
 
#: ../../doc/manual/manual.en.xml:1518
 
2319
#: ../../doc/manual/manual.en.xml:1506
2335
2320
msgid "Plague"
2336
2321
msgstr ""
2337
2322
 
2338
2323
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2339
2324
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2340
 
#: ../../doc/manual/manual.en.xml:1522
 
2325
#: ../../doc/manual/manual.en.xml:1510
2341
2326
msgid ""
2342
2327
"When a unit is killed by a Plague attack, that unit is replaced with a "
2343
2328
"Walking Corpse on the same side as the unit with the Plague attack. This "
2346
2331
 
2347
2332
# type: Content of: <book><chapter><section><section><title>
2348
2333
#. type: Content of: <book><chapter><section><section><title>
2349
 
#: ../../doc/manual/manual.en.xml:1530 ../../doc/manual/manual.en.xml:2164
 
2334
#: ../../doc/manual/manual.en.xml:1518 ../../doc/manual/manual.en.xml:2152
2350
2335
msgid "Poison"
2351
2336
msgstr ""
2352
2337
 
2353
2338
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2354
2339
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2355
 
#: ../../doc/manual/manual.en.xml:1534
 
2340
#: ../../doc/manual/manual.en.xml:1522
2356
2341
msgid ""
2357
2342
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
2358
2343
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
2361
2346
 
2362
2347
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2363
2348
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2364
 
#: ../../doc/manual/manual.en.xml:1542
 
2349
#: ../../doc/manual/manual.en.xml:1530
2365
2350
msgid "Slow"
2366
2351
msgstr ""
2367
2352
 
2368
2353
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2369
2354
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2370
 
#: ../../doc/manual/manual.en.xml:1546
 
2355
#: ../../doc/manual/manual.en.xml:1534
2371
2356
msgid ""
2372
2357
"This attack slows the target until it ends a turn. Slow halves the damage "
2373
2358
"caused by attacks and the movement cost for a slowed unit is doubled. A unit "
2377
2362
 
2378
2363
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2379
2364
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2380
 
#: ../../doc/manual/manual.en.xml:1555
 
2365
#: ../../doc/manual/manual.en.xml:1543
2381
2366
msgid "Petrify"
2382
2367
msgstr ""
2383
2368
 
2384
2369
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2385
2370
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2386
 
#: ../../doc/manual/manual.en.xml:1559
 
2371
#: ../../doc/manual/manual.en.xml:1547
2387
2372
msgid ""
2388
2373
"This attack petrifies the target, turning it to stone. Units that have been "
2389
2374
"petrified may not move or attack."
2391
2376
 
2392
2377
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2393
2378
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2394
 
#: ../../doc/manual/manual.en.xml:1566
 
2379
#: ../../doc/manual/manual.en.xml:1554
2395
2380
msgid "Swarm"
2396
2381
msgstr ""
2397
2382
 
2398
2383
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2399
2384
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2400
 
#: ../../doc/manual/manual.en.xml:1570
 
2385
#: ../../doc/manual/manual.en.xml:1558
2401
2386
msgid ""
2402
2387
"The number of strikes of this attack decreases when the unit is wounded. The "
2403
2388
"number of strikes is proportional to the % of HP/maximum HP the unit has. "
2407
2392
 
2408
2393
# type: Content of: <book><chapter><section><section><title>
2409
2394
#. type: Content of: <book><chapter><section><section><title>
2410
 
#: ../../doc/manual/manual.en.xml:1580
 
2395
#: ../../doc/manual/manual.en.xml:1568
2411
2396
msgid "Abilities"
2412
2397
msgstr ""
2413
2398
 
2414
2399
# type: Content of: <book><chapter><section><section><simpara>
2415
2400
#. type: Content of: <book><chapter><section><section><simpara>
2416
 
#: ../../doc/manual/manual.en.xml:1581
 
2401
#: ../../doc/manual/manual.en.xml:1569
2417
2402
msgid ""
2418
2403
"Some units have abilities that either directly affect other units, or have "
2419
2404
"an effect on how the unit interacts with other units. These abilities are "
2422
2407
 
2423
2408
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2424
2409
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2425
 
#: ../../doc/manual/manual.en.xml:1587
 
2410
#: ../../doc/manual/manual.en.xml:1575
2426
2411
msgid "Ambush"
2427
2412
msgstr ""
2428
2413
 
2429
2414
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2430
2415
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2431
 
#: ../../doc/manual/manual.en.xml:1591
 
2416
#: ../../doc/manual/manual.en.xml:1579
2432
2417
msgid ""
2433
2418
"This unit can hide in forest, and remain undetected by its enemies.  Enemy "
2434
2419
"units cannot see this unit while it is in forest, except if they have units "
2438
2423
 
2439
2424
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2440
2425
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2441
 
#: ../../doc/manual/manual.en.xml:1600
 
2426
#: ../../doc/manual/manual.en.xml:1588
2442
2427
msgid "Concealment"
2443
2428
msgstr ""
2444
2429
 
2445
2430
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2446
2431
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2447
 
#: ../../doc/manual/manual.en.xml:1604
 
2432
#: ../../doc/manual/manual.en.xml:1592
2448
2433
msgid ""
2449
2434
"This unit can hide in villages (with the exception of water villages), and "
2450
2435
"remain undetected by its enemies, except by those standing next to it.  "
2455
2440
 
2456
2441
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2457
2442
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2458
 
#: ../../doc/manual/manual.en.xml:1614
 
2443
#: ../../doc/manual/manual.en.xml:1602
2459
2444
msgid "Cures"
2460
2445
msgstr ""
2461
2446
 
2462
2447
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2463
2448
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2464
 
#: ../../doc/manual/manual.en.xml:1618
 
2449
#: ../../doc/manual/manual.en.xml:1606
2465
2450
msgid ""
2466
2451
"A unit which can cure an ally of poison, although the ally will receive no "
2467
2452
"additional healing on the turn it is cured of the poison."
2469
2454
 
2470
2455
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2471
2456
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2472
 
#: ../../doc/manual/manual.en.xml:1625
 
2457
#: ../../doc/manual/manual.en.xml:1613
2473
2458
msgid "Heals +4"
2474
2459
msgstr ""
2475
2460
 
2476
2461
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2477
2462
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2478
 
#: ../../doc/manual/manual.en.xml:1629
 
2463
#: ../../doc/manual/manual.en.xml:1617
2479
2464
msgid ""
2480
2465
"Allows the unit to heal adjacent friendly units at the beginning of each "
2481
2466
"turn.  A unit cared for by this healer may heal up to 4 HP per turn, or stop "
2486
2471
 
2487
2472
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2488
2473
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2489
 
#: ../../doc/manual/manual.en.xml:1640
 
2474
#: ../../doc/manual/manual.en.xml:1628
2490
2475
msgid "Heals +8"
2491
2476
msgstr ""
2492
2477
 
2493
2478
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2494
2479
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2495
 
#: ../../doc/manual/manual.en.xml:1644
 
2480
#: ../../doc/manual/manual.en.xml:1632
2496
2481
msgid ""
2497
2482
"This unit combines herbal remedies with magic to heal units more quickly "
2498
2483
"than is normally possible on the battlefield.  A unit cared for by this "
2503
2488
 
2504
2489
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2505
2490
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2506
 
#: ../../doc/manual/manual.en.xml:1655
 
2491
#: ../../doc/manual/manual.en.xml:1643
2507
2492
msgid "Illuminates"
2508
2493
msgstr ""
2509
2494
 
2510
2495
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2511
2496
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2512
 
#: ../../doc/manual/manual.en.xml:1659
 
2497
#: ../../doc/manual/manual.en.xml:1647
2513
2498
msgid ""
2514
2499
"This unit illuminates the surrounding area, making lawful units fight "
2515
2500
"better, and chaotic units fight worse.  Any units adjacent to this unit will "
2519
2504
 
2520
2505
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2521
2506
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2522
 
#: ../../doc/manual/manual.en.xml:1668
 
2507
#: ../../doc/manual/manual.en.xml:1656
2523
2508
msgid "Leadership"
2524
2509
msgstr ""
2525
2510
 
2526
2511
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2527
2512
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2528
 
#: ../../doc/manual/manual.en.xml:1672
 
2513
#: ../../doc/manual/manual.en.xml:1660
2529
2514
msgid ""
2530
2515
"This unit can lead friendly units that are next to it, making them fight "
2531
2516
"better.  Adjacent friendly units of lower level will do more damage in "
2536
2521
 
2537
2522
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2538
2523
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2539
 
#: ../../doc/manual/manual.en.xml:1683
 
2524
#: ../../doc/manual/manual.en.xml:1671
2540
2525
msgid "Nightstalk"
2541
2526
msgstr ""
2542
2527
 
2543
2528
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2544
2529
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2545
 
#: ../../doc/manual/manual.en.xml:1687
 
2530
#: ../../doc/manual/manual.en.xml:1675
2546
2531
msgid ""
2547
2532
"The unit becomes invisible during night.  Enemy units cannot see this unit "
2548
2533
"at night, except if they have units next to it. Any enemy unit that first "
2551
2536
 
2552
2537
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2553
2538
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2554
 
#: ../../doc/manual/manual.en.xml:1696
 
2539
#: ../../doc/manual/manual.en.xml:1684
2555
2540
msgid "Regenerates"
2556
2541
msgstr ""
2557
2542
 
2558
2543
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2559
2544
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2560
 
#: ../../doc/manual/manual.en.xml:1700
 
2545
#: ../../doc/manual/manual.en.xml:1688
2561
2546
msgid ""
2562
2547
"This unit will heal itself 8HP per turn. If it is poisoned, it will remove "
2563
2548
"the poison instead of healing."
2565
2550
 
2566
2551
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2567
2552
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2568
 
#: ../../doc/manual/manual.en.xml:1707
 
2553
#: ../../doc/manual/manual.en.xml:1695
2569
2554
msgid "Skirmisher"
2570
2555
msgstr ""
2571
2556
 
2572
2557
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2573
2558
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2574
 
#: ../../doc/manual/manual.en.xml:1711
 
2559
#: ../../doc/manual/manual.en.xml:1699
2575
2560
msgid ""
2576
2561
"This unit is skilled in moving past enemies quickly, and ignores all enemy "
2577
2562
"Zones of Control."
2579
2564
 
2580
2565
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2581
2566
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2582
 
#: ../../doc/manual/manual.en.xml:1718
 
2567
#: ../../doc/manual/manual.en.xml:1706
2583
2568
msgid "Steadfast"
2584
2569
msgstr ""
2585
2570
 
2586
2571
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2587
2572
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2588
 
#: ../../doc/manual/manual.en.xml:1722
 
2573
#: ../../doc/manual/manual.en.xml:1710
2589
2574
msgid ""
2590
2575
"This unit&#8217;s resistances are doubled, up to a maximum of 50%, when "
2591
2576
"defending. Vulnerabilities are not affected."
2593
2578
 
2594
2579
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2595
2580
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2596
 
#: ../../doc/manual/manual.en.xml:1729
 
2581
#: ../../doc/manual/manual.en.xml:1717
2597
2582
msgid "Submerge"
2598
2583
msgstr ""
2599
2584
 
2600
2585
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2601
2586
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2602
 
#: ../../doc/manual/manual.en.xml:1733
 
2587
#: ../../doc/manual/manual.en.xml:1721
2603
2588
msgid ""
2604
2589
"This unit can hide in deep water, and remain undetected by its enemies.  "
2605
2590
"Enemy units cannot see this unit while it is in deep water, except if they "
2609
2594
 
2610
2595
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2611
2596
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2612
 
#: ../../doc/manual/manual.en.xml:1742
 
2597
#: ../../doc/manual/manual.en.xml:1730
2613
2598
msgid "Teleport"
2614
2599
msgstr ""
2615
2600
 
2616
2601
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2617
2602
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2618
 
#: ../../doc/manual/manual.en.xml:1746
 
2603
#: ../../doc/manual/manual.en.xml:1734
2619
2604
msgid ""
2620
2605
"This unit may teleport between any two friendly villages using one of its "
2621
2606
"moves."
2623
2608
 
2624
2609
# type: Content of: <book><chapter><section><section><title>
2625
2610
#. type: Content of: <book><chapter><section><section><title>
2626
 
#: ../../doc/manual/manual.en.xml:1754 ../../doc/manual/manual.en.xml:2359
 
2611
#: ../../doc/manual/manual.en.xml:1742 ../../doc/manual/manual.en.xml:2347
2627
2612
msgid "Experience"
2628
2613
msgstr ""
2629
2614
 
2630
2615
# type: Content of: <book><chapter><section><section><simpara>
2631
2616
#. type: Content of: <book><chapter><section><section><simpara>
2632
 
#: ../../doc/manual/manual.en.xml:1755
 
2617
#: ../../doc/manual/manual.en.xml:1743
2633
2618
msgid ""
2634
2619
"Units are awarded experience for fighting. After obtaining enough "
2635
2620
"experience, they will advance a level and become more powerful. The amount "
2642
2627
 
2643
2628
# type: Content of: <book><chapter><section><section><table><title>
2644
2629
#. type: Content of: <book><chapter><section><section><table><title>
2645
 
#: ../../doc/manual/manual.en.xml:1766
 
2630
#: ../../doc/manual/manual.en.xml:1754
2646
2631
msgid "Experience bonuses for killing or fighting enemies of different levels"
2647
2632
msgstr ""
2648
2633
 
2649
2634
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2650
2635
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2651
 
#: ../../doc/manual/manual.en.xml:1774
 
2636
#: ../../doc/manual/manual.en.xml:1762
2652
2637
msgid "enemy level"
2653
2638
msgstr ""
2654
2639
 
2655
2640
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2656
2641
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2657
 
#: ../../doc/manual/manual.en.xml:1777
 
2642
#: ../../doc/manual/manual.en.xml:1765
2658
2643
msgid "kill bonus"
2659
2644
msgstr ""
2660
2645
 
2661
2646
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2662
2647
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2663
 
#: ../../doc/manual/manual.en.xml:1780
 
2648
#: ../../doc/manual/manual.en.xml:1768
2664
2649
msgid "fighting bonus"
2665
2650
msgstr ""
2666
2651
 
2667
2652
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2668
2653
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2669
 
#: ../../doc/manual/manual.en.xml:1801
 
2654
#: ../../doc/manual/manual.en.xml:1789
2670
2655
msgid "8"
2671
2656
msgstr ""
2672
2657
 
2673
2658
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2674
2659
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2675
 
#: ../../doc/manual/manual.en.xml:1812
 
2660
#: ../../doc/manual/manual.en.xml:1800
2676
2661
msgid "16"
2677
2662
msgstr ""
2678
2663
 
2679
2664
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2680
2665
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2681
 
#: ../../doc/manual/manual.en.xml:1823
 
2666
#: ../../doc/manual/manual.en.xml:1811
2682
2667
msgid "24"
2683
2668
msgstr ""
2684
2669
 
2685
2670
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2686
2671
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2687
 
#: ../../doc/manual/manual.en.xml:1834
 
2672
#: ../../doc/manual/manual.en.xml:1822
2688
2673
msgid "32"
2689
2674
msgstr ""
2690
2675
 
2691
2676
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2692
2677
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2693
 
#: ../../doc/manual/manual.en.xml:1845
 
2678
#: ../../doc/manual/manual.en.xml:1833
2694
2679
msgid "40"
2695
2680
msgstr ""
2696
2681
 
2697
2682
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2698
2683
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2699
 
#: ../../doc/manual/manual.en.xml:1856
 
2684
#: ../../doc/manual/manual.en.xml:1844
2700
2685
msgid "48"
2701
2686
msgstr ""
2702
2687
 
2703
2688
# type: Content of: <book><chapter><section><section><title>
2704
2689
#. type: Content of: <book><chapter><section><section><title>
2705
 
#: ../../doc/manual/manual.en.xml:1867
 
2690
#: ../../doc/manual/manual.en.xml:1855
2706
2691
msgid "Recalling units"
2707
2692
msgstr ""
2708
2693
 
2709
2694
# type: Content of: <book><chapter><section><section><simpara>
2710
2695
#. type: Content of: <book><chapter><section><section><simpara>
2711
 
#: ../../doc/manual/manual.en.xml:1868
 
2696
#: ../../doc/manual/manual.en.xml:1856
2712
2697
msgid ""
2713
2698
"After you complete a scenario, all surviving units will be available to "
2714
2699
"recall in the next scenario. You are not able to move or attack with a unit "
2719
2704
 
2720
2705
# type: Content of: <book><chapter><section><title>
2721
2706
#. type: Content of: <book><chapter><section><title>
2722
 
#: ../../doc/manual/manual.en.xml:1876
 
2707
#: ../../doc/manual/manual.en.xml:1864
2723
2708
msgid "Moving"
2724
2709
msgstr ""
2725
2710
 
2726
2711
# type: Content of: <book><chapter><section><simpara>
2727
2712
#. type: Content of: <book><chapter><section><simpara>
2728
 
#: ../../doc/manual/manual.en.xml:1877
 
2713
#: ../../doc/manual/manual.en.xml:1865
2729
2714
msgid ""
2730
2715
"Clicking on a unit identifies all the places it can move on its current turn "
2731
2716
"by dimming unreachable hexes (pressing the number keys 2-7 will identify the "
2744
2729
 
2745
2730
# type: Content of: <book><chapter><section><simpara>
2746
2731
#. type: Content of: <book><chapter><section><simpara>
2747
 
#: ../../doc/manual/manual.en.xml:1890
 
2732
#: ../../doc/manual/manual.en.xml:1878
2748
2733
msgid ""
2749
2734
"If you decide to move the selected unit, click on the hex you want to move "
2750
2735
"to and your unit will move towards that space. If you select a destination "
2759
2744
 
2760
2745
# type: Content of: <book><chapter><section><simpara>
2761
2746
#. type: Content of: <book><chapter><section><simpara>
2762
 
#: ../../doc/manual/manual.en.xml:1899
 
2747
#: ../../doc/manual/manual.en.xml:1887
2763
2748
msgid ""
2764
2749
"Moving onto a village that is neutral or owned by an enemy will take "
2765
2750
"ownership of it and end your move for that unit."
2767
2752
 
2768
2753
# type: Content of: <book><chapter><section><simpara>
2769
2754
#. type: Content of: <book><chapter><section><simpara>
2770
 
#: ../../doc/manual/manual.en.xml:1901
 
2755
#: ../../doc/manual/manual.en.xml:1889
2771
2756
msgid ""
2772
2757
"Most units exert a Zone of Control which affects the hexes your unit can "
2773
2758
"reach and the path your unit takes. These restrictions are automatically "
2777
2762
 
2778
2763
# type: Content of: <book><chapter><section><section><title>
2779
2764
#. type: Content of: <book><chapter><section><section><title>
2780
 
#: ../../doc/manual/manual.en.xml:1906
 
2765
#: ../../doc/manual/manual.en.xml:1894
2781
2766
msgid "Zone of Control"
2782
2767
msgstr ""
2783
2768
 
2784
2769
# type: Content of: <book><chapter><section><section><simpara>
2785
2770
#. type: Content of: <book><chapter><section><section><simpara>
2786
 
#: ../../doc/manual/manual.en.xml:1907
 
2771
#: ../../doc/manual/manual.en.xml:1895
2787
2772
msgid ""
2788
2773
"A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent "
2789
2774
"to the unit, and units that move into an enemy zone of control are forced to "
2795
2780
 
2796
2781
# type: Content of: <book><chapter><section><section><title>
2797
2782
#. type: Content of: <book><chapter><section><section><table><title>
2798
 
#: ../../doc/manual/manual.en.xml:1916 ../../doc/manual/manual.en.xml:1923
 
2783
#: ../../doc/manual/manual.en.xml:1904 ../../doc/manual/manual.en.xml:1911
2799
2784
msgid "Orbs"
2800
2785
msgstr ""
2801
2786
 
2802
2787
# type: Content of: <book><chapter><section><section><simpara>
2803
2788
#. type: Content of: <book><chapter><section><section><simpara>
2804
 
#: ../../doc/manual/manual.en.xml:1917
 
2789
#: ../../doc/manual/manual.en.xml:1905
2805
2790
msgid ""
2806
2791
"On the top of the energy bar shown next to each unit of yours is an orb. "
2807
2792
"This orb is:"
2809
2794
 
2810
2795
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2811
2796
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2812
 
#: ../../doc/manual/manual.en.xml:1931
 
2797
#: ../../doc/manual/manual.en.xml:1919
2813
2798
msgid "Orb"
2814
2799
msgstr ""
2815
2800
 
2816
2801
# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2817
2802
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2818
 
#: ../../doc/manual/manual.en.xml:1937
 
2803
#: ../../doc/manual/manual.en.xml:1925
2819
2804
msgid "Description"
2820
2805
msgstr ""
2821
2806
 
2822
2807
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2823
2808
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2824
 
#: ../../doc/manual/manual.en.xml:1944
 
2809
#: ../../doc/manual/manual.en.xml:1932
2825
2810
msgid "Green"
2826
2811
msgstr ""
2827
2812
 
2828
2813
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2829
 
#: ../../doc/manual/manual.en.xml:1948
 
2814
#: ../../doc/manual/manual.en.xml:1936
2830
2815
msgid ""
2831
2816
"<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
2832
2817
msgstr ""
2833
2818
 
2834
2819
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2835
 
#: ../../doc/manual/manual.en.xml:1951
 
2820
#: ../../doc/manual/manual.en.xml:1939
2836
2821
msgid "Green orb"
2837
2822
msgstr ""
2838
2823
 
2839
2824
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2840
2825
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2841
 
#: ../../doc/manual/manual.en.xml:1955
 
2826
#: ../../doc/manual/manual.en.xml:1943
2842
2827
msgid "If you control the unit and it hasn&#8217;t moved this turn"
2843
2828
msgstr ""
2844
2829
 
2845
2830
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2846
2831
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2847
 
#: ../../doc/manual/manual.en.xml:1960
 
2832
#: ../../doc/manual/manual.en.xml:1948
2848
2833
msgid "Yellow"
2849
2834
msgstr ""
2850
2835
 
2851
2836
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2852
 
#: ../../doc/manual/manual.en.xml:1964
 
2837
#: ../../doc/manual/manual.en.xml:1952
2853
2838
msgid ""
2854
2839
"<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
2855
2840
msgstr ""
2856
2841
 
2857
2842
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2858
 
#: ../../doc/manual/manual.en.xml:1967
 
2843
#: ../../doc/manual/manual.en.xml:1955
2859
2844
msgid "Yellow orb"
2860
2845
msgstr ""
2861
2846
 
2862
2847
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2863
2848
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2864
 
#: ../../doc/manual/manual.en.xml:1971
 
2849
#: ../../doc/manual/manual.en.xml:1959
2865
2850
msgid ""
2866
2851
"If you control the unit and it has moved this turn, but could still move "
2867
2852
"further or attack"
2869
2854
 
2870
2855
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2871
2856
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2872
 
#: ../../doc/manual/manual.en.xml:1976
 
2857
#: ../../doc/manual/manual.en.xml:1964
2873
2858
msgid "Red"
2874
2859
msgstr ""
2875
2860
 
2876
2861
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2877
 
#: ../../doc/manual/manual.en.xml:1980
 
2862
#: ../../doc/manual/manual.en.xml:1968
2878
2863
msgid ""
2879
2864
"<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
2880
2865
msgstr ""
2881
2866
 
2882
2867
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2883
 
#: ../../doc/manual/manual.en.xml:1983
 
2868
#: ../../doc/manual/manual.en.xml:1971
2884
2869
msgid "Red orb"
2885
2870
msgstr ""
2886
2871
 
2887
2872
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2888
2873
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2889
 
#: ../../doc/manual/manual.en.xml:1987
 
2874
#: ../../doc/manual/manual.en.xml:1975
2890
2875
msgid "If you control the unit, but it has used all its movement this turn"
2891
2876
msgstr ""
2892
2877
 
2893
2878
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2894
2879
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2895
 
#: ../../doc/manual/manual.en.xml:1992
 
2880
#: ../../doc/manual/manual.en.xml:1980
2896
2881
msgid "Blue"
2897
2882
msgstr ""
2898
2883
 
2899
2884
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2900
 
#: ../../doc/manual/manual.en.xml:1996
 
2885
#: ../../doc/manual/manual.en.xml:1984
2901
2886
msgid ""
2902
2887
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
2903
2888
msgstr ""
2904
2889
 
2905
2890
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2906
 
#: ../../doc/manual/manual.en.xml:1999
 
2891
#: ../../doc/manual/manual.en.xml:1987
2907
2892
msgid "Blue orb"
2908
2893
msgstr ""
2909
2894
 
2910
2895
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2911
2896
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2912
 
#: ../../doc/manual/manual.en.xml:2003
 
2897
#: ../../doc/manual/manual.en.xml:1991
2913
2898
msgid "If the unit is an ally you do not control"
2914
2899
msgstr ""
2915
2900
 
2916
2901
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2917
 
#: ../../doc/manual/manual.en.xml:2012
 
2902
#: ../../doc/manual/manual.en.xml:2000
2918
2903
msgid ""
2919
2904
"<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
2920
2905
msgstr ""
2921
2906
 
2922
2907
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2923
 
#: ../../doc/manual/manual.en.xml:2015
 
2908
#: ../../doc/manual/manual.en.xml:2003
2924
2909
msgid "No orb"
2925
2910
msgstr ""
2926
2911
 
2927
2912
# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2928
2913
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2929
 
#: ../../doc/manual/manual.en.xml:2019
 
2914
#: ../../doc/manual/manual.en.xml:2007
2930
2915
msgid "Enemy units have no orb on the top of their energy bar"
2931
2916
msgstr ""
2932
2917
 
2933
2918
# type: Content of: <book><chapter><section><section><title>
2934
2919
#. type: Content of: <book><chapter><section><section><title>
2935
 
#: ../../doc/manual/manual.en.xml:2027
 
2920
#: ../../doc/manual/manual.en.xml:2015
2936
2921
msgid "Ellipses, Team Colors, and Hero Icons"
2937
2922
msgstr ""
2938
2923
 
2939
2924
# type: Content of: <book><chapter><section><section><simpara>
2940
2925
#. type: Content of: <book><chapter><section><section><simpara>
2941
 
#: ../../doc/manual/manual.en.xml:2028
 
2926
#: ../../doc/manual/manual.en.xml:2016
2942
2927
msgid ""
2943
2928
"Below each unit there will normally be a colored ellipses or base. The color "
2944
2929
"identifies its team; in a campaign game, the human-player color is red. The "
2948
2933
 
2949
2934
# type: Content of: <book><chapter><section><section><simpara>
2950
2935
#. type: Content of: <book><chapter><section><section><simpara>
2951
 
#: ../../doc/manual/manual.en.xml:2032
 
2936
#: ../../doc/manual/manual.en.xml:2020
2952
2937
msgid ""
2953
2938
"Usually the ellipse will be a solid disk. On level 0 units, you will see an "
2954
2939
"ellipse that has broken lines. This indicates that the unit has no Zone of "
2957
2942
 
2958
2943
# type: Content of: <book><chapter><section><section><simpara>
2959
2944
#. type: Content of: <book><chapter><section><section><simpara>
2960
 
#: ../../doc/manual/manual.en.xml:2035
 
2945
#: ../../doc/manual/manual.en.xml:2023
2961
2946
msgid ""
2962
2947
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
2963
2948
"which are somehow special and for example not allowed to die in the course "
2968
2953
 
2969
2954
# type: Content of: <book><chapter><section><title>
2970
2955
#. type: Content of: <book><chapter><section><title>
2971
 
#: ../../doc/manual/manual.en.xml:2044
 
2956
#: ../../doc/manual/manual.en.xml:2032
2972
2957
msgid "Fighting"
2973
2958
msgstr ""
2974
2959
 
2975
2960
# type: Content of: <book><chapter><section><simpara>
2976
2961
#. type: Content of: <book><chapter><section><simpara>
2977
 
#: ../../doc/manual/manual.en.xml:2045
 
2962
#: ../../doc/manual/manual.en.xml:2033
2978
2963
msgid ""
2979
2964
"If you move next to an enemy unit, you may attack it. Click on your unit "
2980
2965
"that is next to an enemy unit, and click on the enemy you want to attack - "
2986
2971
 
2987
2972
# type: Content of: <book><chapter><section><simpara>
2988
2973
#. type: Content of: <book><chapter><section><simpara>
2989
 
#: ../../doc/manual/manual.en.xml:2051
 
2974
#: ../../doc/manual/manual.en.xml:2039
2990
2975
msgid ""
2991
2976
"If you attack with a melee weapon, the enemy you attack will be able to "
2992
2977
"strike back at you with its melee weapon. If you attack with a ranged "
2997
2982
 
2998
2983
# type: Content of: <book><chapter><section><simpara>
2999
2984
#. type: Content of: <book><chapter><section><simpara>
3000
 
#: ../../doc/manual/manual.en.xml:2057
 
2985
#: ../../doc/manual/manual.en.xml:2045
3001
2986
msgid ""
3002
2987
"Different types of attacks do different amounts of damage, and a certain "
3003
2988
"number of strikes may be made with each weapon. For instance, an Elvish "
3008
2993
 
3009
2994
# type: Content of: <book><chapter><section><simpara>
3010
2995
#. type: Content of: <book><chapter><section><simpara>
3011
 
#: ../../doc/manual/manual.en.xml:2062
 
2996
#: ../../doc/manual/manual.en.xml:2050
3012
2997
msgid ""
3013
2998
"Every unit has a chance of being hit based on the terrain it is in. For "
3014
2999
"instance, units in castles and villages have a lower chance of being hit, "
3021
3006
 
3022
3007
# type: Content of: <book><chapter><section><simpara>
3023
3008
#. type: Content of: <book><chapter><section><simpara>
3024
 
#: ../../doc/manual/manual.en.xml:2069
 
3009
#: ../../doc/manual/manual.en.xml:2057
3025
3010
msgid ""
3026
3011
"You can obtain additional information, including the chance that the "
3027
3012
"attacker and defender will be killed, by clicking on the \"Damage "
3030
3015
 
3031
3016
# type: Content of: <book><chapter><section><section><title>
3032
3017
#. type: Content of: <book><chapter><section><section><title>
3033
 
#: ../../doc/manual/manual.en.xml:2073
 
3018
#: ../../doc/manual/manual.en.xml:2061
3034
3019
msgid "Attack types"
3035
3020
msgstr ""
3036
3021
 
3037
3022
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3038
3023
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3039
 
#: ../../doc/manual/manual.en.xml:2077
 
3024
#: ../../doc/manual/manual.en.xml:2065
3040
3025
msgid ""
3041
3026
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
3042
3027
"used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
3045
3030
 
3046
3031
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3047
3032
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3048
 
#: ../../doc/manual/manual.en.xml:2083
 
3033
#: ../../doc/manual/manual.en.xml:2071
3049
3034
msgid ""
3050
3035
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
3051
3036
"and either a long handle or a missile, used to perforate foe&#8217;s body "
3054
3039
 
3055
3040
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3056
3041
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3057
 
#: ../../doc/manual/manual.en.xml:2090
 
3042
#: ../../doc/manual/manual.en.xml:2078
3058
3043
msgid ""
3059
3044
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
3060
3045
"point nor a cutting edge, but heavy enough to break an enemy&#8217;s bones. "
3063
3048
 
3064
3049
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3065
3050
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3066
 
#: ../../doc/manual/manual.en.xml:2097
 
3051
#: ../../doc/manual/manual.en.xml:2085
3067
3052
msgid ""
3068
3053
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
3069
3054
"missiles. Example: A Dark Adepts&#8217;s chill wave."
3071
3056
 
3072
3057
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3073
3058
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3074
 
#: ../../doc/manual/manual.en.xml:2103
 
3059
#: ../../doc/manual/manual.en.xml:2091
3075
3060
msgid ""
3076
3061
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
3077
3062
"foe like a chicken. Example: A drake&#8217;s fire breath."
3079
3064
 
3080
3065
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3081
3066
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3082
 
#: ../../doc/manual/manual.en.xml:2109
 
3067
#: ../../doc/manual/manual.en.xml:2097
3083
3068
msgid ""
3084
3069
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
3085
3070
"magic animating zombies, specters, and other undead creatures and spirits. "
3088
3073
 
3089
3074
# type: Content of: <book><chapter><section><section><title>
3090
3075
#. type: Content of: <book><chapter><section><section><title>
3091
 
#: ../../doc/manual/manual.en.xml:2117
 
3076
#: ../../doc/manual/manual.en.xml:2105
3092
3077
msgid "Resistance"
3093
3078
msgstr ""
3094
3079
 
3095
3080
# type: Content of: <book><chapter><section><section><simpara>
3096
3081
#. type: Content of: <book><chapter><section><section><simpara>
3097
 
#: ../../doc/manual/manual.en.xml:2118
 
3082
#: ../../doc/manual/manual.en.xml:2106
3098
3083
msgid ""
3099
3084
"Each unit is more or less vulnerable to the different attack types. 6 "
3100
3085
"figures in the unit description show strength and weakness of the unit "
3105
3090
 
3106
3091
# type: Content of: <book><chapter><section><section><simpara>
3107
3092
#. type: Content of: <book><chapter><section><section><simpara>
3108
 
#: ../../doc/manual/manual.en.xml:2124
 
3093
#: ../../doc/manual/manual.en.xml:2112
3109
3094
msgid ""
3110
3095
"Examples: Drake scales protect them from most of attack types except from "
3111
3096
"piercing weapon and cold weapon. Human Cavalry units are generally well "
3116
3101
 
3117
3102
# type: Content of: <book><chapter><section><section><simpara>
3118
3103
#. type: Content of: <book><chapter><section><section><simpara>
3119
 
#: ../../doc/manual/manual.en.xml:2129
 
3104
#: ../../doc/manual/manual.en.xml:2117
3120
3105
msgid ""
3121
3106
"Using the best attack type against enemy units will substantially increase "
3122
3107
"your chances of killing them."
3124
3109
 
3125
3110
# type: Content of: <book><chapter><section><section><title>
3126
3111
#. type: Content of: <book><chapter><section><section><title>
3127
 
#: ../../doc/manual/manual.en.xml:2134 ../../doc/manual/manual.en.xml:2532
 
3112
#: ../../doc/manual/manual.en.xml:2122 ../../doc/manual/manual.en.xml:2520
3128
3113
msgid "Healing"
3129
3114
msgstr ""
3130
3115
 
3131
3116
# type: Content of: <book><chapter><section><simpara>
3132
3117
#. type: Content of: <book><chapter><section><simpara>
3133
 
#: ../../doc/manual/manual.en.xml:2135
 
3118
#: ../../doc/manual/manual.en.xml:2123
3134
3119
msgid ""
3135
3120
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
3136
3121
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
3141
3126
 
3142
3127
# type: Content of: <book><chapter><section><simpara>
3143
3128
#. type: Content of: <book><chapter><section><simpara>
3144
 
#: ../../doc/manual/manual.en.xml:2140
 
3129
#: ../../doc/manual/manual.en.xml:2128
3145
3130
msgid "There are two basic ways for a unit to be healed:"
3146
3131
msgstr ""
3147
3132
 
3148
3133
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3149
3134
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3150
 
#: ../../doc/manual/manual.en.xml:2144
 
3135
#: ../../doc/manual/manual.en.xml:2132
3151
3136
msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
3152
3137
msgstr ""
3153
3138
 
3154
3139
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3155
3140
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3156
 
#: ../../doc/manual/manual.en.xml:2149
 
3141
#: ../../doc/manual/manual.en.xml:2137
3157
3142
msgid ""
3158
3143
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
3159
3144
"number of hitpoints healed is specified in the unit&#8217;s ability "
3163
3148
 
3164
3149
# type: Content of: <book><chapter><section><section><title>
3165
3150
#. type: Content of: <book><chapter><section><section><title>
3166
 
#: ../../doc/manual/manual.en.xml:2156
 
3151
#: ../../doc/manual/manual.en.xml:2144
3167
3152
msgid "Regeneration"
3168
3153
msgstr ""
3169
3154
 
3170
3155
# type: Content of: <book><chapter><section><section><simpara>
3171
3156
#. type: Content of: <book><chapter><section><section><simpara>
3172
 
#: ../../doc/manual/manual.en.xml:2157
 
3157
#: ../../doc/manual/manual.en.xml:2145
3173
3158
msgid ""
3174
3159
"Trolls and Woses have the ability to heal themselves naturally through "
3175
3160
"regeneration. They will heal 8 points each turn if they are injured. Note "
3180
3165
 
3181
3166
# type: Content of: <book><chapter><section><section><simpara>
3182
3167
#. type: Content of: <book><chapter><section><section><simpara>
3183
 
#: ../../doc/manual/manual.en.xml:2165
 
3168
#: ../../doc/manual/manual.en.xml:2153
3184
3169
msgid ""
3185
3170
"Some attacks can inflict poison damage on your unit. When this happens the "
3186
3171
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
3195
3180
 
3196
3181
# type: Content of: <book><chapter><section><section><simpara>
3197
3182
#. type: Content of: <book><chapter><section><section><simpara>
3198
 
#: ../../doc/manual/manual.en.xml:2173
 
3183
#: ../../doc/manual/manual.en.xml:2161
3199
3184
msgid "Some other hints about healing:"
3200
3185
msgstr ""
3201
3186
 
3202
3187
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3203
3188
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3204
 
#: ../../doc/manual/manual.en.xml:2177
 
3189
#: ../../doc/manual/manual.en.xml:2165
3205
3190
msgid "A unit may take several turns to be fully healed."
3206
3191
msgstr ""
3207
3192
 
3208
3193
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3209
3194
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3210
 
#: ../../doc/manual/manual.en.xml:2182
 
3195
#: ../../doc/manual/manual.en.xml:2170
3211
3196
msgid ""
3212
3197
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
3213
3198
"Light, Paladin) heal all wounded units around them, so you can keep units "
3216
3201
 
3217
3202
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3218
3203
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3219
 
#: ../../doc/manual/manual.en.xml:2189
 
3204
#: ../../doc/manual/manual.en.xml:2177
3220
3205
msgid "Healers do not heal enemy units."
3221
3206
msgstr ""
3222
3207
 
3223
3208
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3224
3209
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3225
 
#: ../../doc/manual/manual.en.xml:2194
 
3210
#: ../../doc/manual/manual.en.xml:2182
3226
3211
msgid "Healers cannot heal themselves, but see next point."
3227
3212
msgstr ""
3228
3213
 
3229
3214
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3230
3215
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3231
 
#: ../../doc/manual/manual.en.xml:2199
 
3216
#: ../../doc/manual/manual.en.xml:2187
3232
3217
msgid "Use your healers in pairs, so they can heal each other if needed."
3233
3218
msgstr ""
3234
3219
 
3235
3220
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3236
3221
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3237
 
#: ../../doc/manual/manual.en.xml:2204
 
3222
#: ../../doc/manual/manual.en.xml:2192
3238
3223
msgid ""
3239
3224
"Multiple healers from different allied sides can heal the same unit and "
3240
3225
"speed up healing."
3242
3227
 
3243
3228
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3244
3229
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3245
 
#: ../../doc/manual/manual.en.xml:2210
 
3230
#: ../../doc/manual/manual.en.xml:2198
3246
3231
msgid "Trolls and Woses cannot regenerate other units."
3247
3232
msgstr ""
3248
3233
 
3249
3234
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3250
3235
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3251
 
#: ../../doc/manual/manual.en.xml:2215
 
3236
#: ../../doc/manual/manual.en.xml:2203
3252
3237
msgid "Trolls and Woses cure themselves from poison as a village does."
3253
3238
msgstr ""
3254
3239
 
3255
3240
# type: Content of: <book><chapter><title>
3256
3241
#. type: Content of: <book><chapter><title>
3257
 
#: ../../doc/manual/manual.en.xml:2223
 
3242
#: ../../doc/manual/manual.en.xml:2211
3258
3243
msgid "Strategy and Tips"
3259
3244
msgstr ""
3260
3245
 
3261
3246
# type: Content of: <book><chapter><section><title>
3262
3247
#. type: Content of: <book><chapter><section><title>
3263
 
#: ../../doc/manual/manual.en.xml:2225
 
3248
#: ../../doc/manual/manual.en.xml:2213
3264
3249
msgid "Basic Strategy"
3265
3250
msgstr ""
3266
3251
 
3267
3252
# type: Content of: <book><chapter><section><simpara>
3268
3253
#. type: Content of: <book><chapter><section><simpara>
3269
 
#: ../../doc/manual/manual.en.xml:2226
 
3254
#: ../../doc/manual/manual.en.xml:2214
3270
3255
msgid ""
3271
3256
"The following basic combat principles and tips are intended to help starting "
3272
3257
"off your career as a Wesnothian battle veteran. The minor concrete examples "
3275
3260
 
3276
3261
# type: Content of: <book><chapter><section><section><title>
3277
3262
#. type: Content of: <book><chapter><section><section><title>
3278
 
#: ../../doc/manual/manual.en.xml:2230
 
3263
#: ../../doc/manual/manual.en.xml:2218
3279
3264
msgid "Don&#8217;t waste units"
3280
3265
msgstr ""
3281
3266
 
3282
3267
# type: Content of: <book><chapter><section><section><simpara>
3283
3268
#. type: Content of: <book><chapter><section><section><simpara>
3284
 
#: ../../doc/manual/manual.en.xml:2231
 
3269
#: ../../doc/manual/manual.en.xml:2219
3285
3270
msgid ""
3286
3271
"Do not send wounded units to a sure death. Once a unit loses more than half "
3287
3272
"of its hit points (HP), you should seriously consider retreating it to "
3292
3277
 
3293
3278
# type: Content of: <book><chapter><section><section><simpara>
3294
3279
#. type: Content of: <book><chapter><section><section><simpara>
3295
 
#: ../../doc/manual/manual.en.xml:2236
 
3280
#: ../../doc/manual/manual.en.xml:2224
3296
3281
msgid ""
3297
3282
"This is for practical reasons: a heavily wounded unit cannot hold back or "
3298
3283
"kill the enemy. During attack and counterattack, it most often will perish. "
3305
3290
 
3306
3291
# type: Content of: <book><chapter><section><section><title>
3307
3292
#. type: Content of: <book><chapter><section><section><title>
3308
 
#: ../../doc/manual/manual.en.xml:2245
 
3293
#: ../../doc/manual/manual.en.xml:2233
3309
3294
msgid "Out of the enemy&#8217;s reach"
3310
3295
msgstr ""
3311
3296
 
3312
3297
# type: Content of: <book><chapter><section><section><simpara>
3313
3298
#. type: Content of: <book><chapter><section><section><simpara>
3314
 
#: ../../doc/manual/manual.en.xml:2246
 
3299
#: ../../doc/manual/manual.en.xml:2234
3315
3300
msgid ""
3316
3301
"How do you guard wounded units? They are best guarded by being out of the "
3317
3302
"adversary&#8217;s reach. No enemy can attack them if enemies cannot even "
3321
3306
 
3322
3307
# type: Content of: <book><chapter><section><section><simpara>
3323
3308
#. type: Content of: <book><chapter><section><section><simpara>
3324
 
#: ../../doc/manual/manual.en.xml:2250
 
3309
#: ../../doc/manual/manual.en.xml:2238
3325
3310
msgid ""
3326
3311
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
3327
3312
"possible hexes your adversary can actually move to. This takes your zone of "
3331
3316
 
3332
3317
# type: Content of: <book><chapter><section><section><simpara>
3333
3318
#. type: Content of: <book><chapter><section><section><simpara>
3334
 
#: ../../doc/manual/manual.en.xml:2255
 
3319
#: ../../doc/manual/manual.en.xml:2243
3335
3320
msgid ""
3336
3321
"When your armies meet, you may want to try to be the first to attack. So try "
3337
3322
"to end your move out of striking range of the enemy army. He cannot attack "
3340
3325
 
3341
3326
# type: Content of: <book><chapter><section><section><title>
3342
3327
#. type: Content of: <book><chapter><section><section><title>
3343
 
#: ../../doc/manual/manual.en.xml:2260
 
3328
#: ../../doc/manual/manual.en.xml:2248
3344
3329
msgid "Shield with your zone of control (ZOC)"
3345
3330
msgstr ""
3346
3331
 
3347
3332
# type: Content of: <book><chapter><section><section><simpara>
3348
3333
#. type: Content of: <book><chapter><section><section><simpara>
3349
 
#: ../../doc/manual/manual.en.xml:2261
 
3334
#: ../../doc/manual/manual.en.xml:2249
3350
3335
msgid ""
3351
3336
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
3352
3337
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
3356
3341
 
3357
3342
# type: Content of: <book><chapter><section><section><simpara>
3358
3343
#. type: Content of: <book><chapter><section><section><simpara>
3359
 
#: ../../doc/manual/manual.en.xml:2265
 
3344
#: ../../doc/manual/manual.en.xml:2253
3360
3345
msgid ""
3361
3346
"Because of ZOC, an enemy may not slip between two units which are aligned on "
3362
3347
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
3368
3353
 
3369
3354
# type: Content of: <book><chapter><section><section><title>
3370
3355
#. type: Content of: <book><chapter><section><section><title>
3371
 
#: ../../doc/manual/manual.en.xml:2274
 
3356
#: ../../doc/manual/manual.en.xml:2262
3372
3357
msgid "Maintain a defensive line"
3373
3358
msgstr ""
3374
3359
 
3375
3360
# type: Content of: <book><chapter><section><section><simpara>
3376
3361
#. type: Content of: <book><chapter><section><section><simpara>
3377
 
#: ../../doc/manual/manual.en.xml:2275
 
3362
#: ../../doc/manual/manual.en.xml:2263
3378
3363
msgid ""
3379
3364
"By lining up many units directly adjacent or with at most 1 hex space "
3380
3365
"between them, you can build up a powerful defensive line. Note that, because "
3384
3369
 
3385
3370
# type: Content of: <book><chapter><section><section><simpara>
3386
3371
#. type: Content of: <book><chapter><section><section><simpara>
3387
 
#: ../../doc/manual/manual.en.xml:2280
 
3372
#: ../../doc/manual/manual.en.xml:2268
3388
3373
msgid ""
3389
3374
"Coming from one side, the enemy may attack any single of your units in the "
3390
3375
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
3394
3379
 
3395
3380
# type: Content of: <book><chapter><section><section><simpara>
3396
3381
#. type: Content of: <book><chapter><section><section><simpara>
3397
 
#: ../../doc/manual/manual.en.xml:2284
 
3382
#: ../../doc/manual/manual.en.xml:2272
3398
3383
msgid ""
3399
3384
"Unfortunately, your line often has to bend to form a wedge or to fit the "
3400
3385
"terrain. At these corner points, 3 enemy units may attack. This also happens "
3406
3391
 
3407
3392
# type: Content of: <book><chapter><section><section><simpara>
3408
3393
#. type: Content of: <book><chapter><section><section><simpara>
3409
 
#: ../../doc/manual/manual.en.xml:2290
 
3394
#: ../../doc/manual/manual.en.xml:2278
3410
3395
msgid ""
3411
3396
"Lining your troops up also prevents the enemy from surrounding any one of "
3412
3397
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
3415
3400
 
3416
3401
# type: Content of: <book><chapter><section><section><title>
3417
3402
#. type: Content of: <book><chapter><section><section><title>
3418
 
#: ../../doc/manual/manual.en.xml:2295
 
3403
#: ../../doc/manual/manual.en.xml:2283
3419
3404
msgid "Rotate your troops"
3420
3405
msgstr ""
3421
3406
 
3422
3407
# type: Content of: <book><chapter><section><section><simpara>
3423
3408
#. type: Content of: <book><chapter><section><section><simpara>
3424
 
#: ../../doc/manual/manual.en.xml:2296
 
3409
#: ../../doc/manual/manual.en.xml:2284
3425
3410
msgid ""
3426
3411
"When a unit in the front line is heavily damaged you can move him safely "
3427
3412
"behind your defensive line. To hold up the line, you will most likely have "
3432
3417
 
3433
3418
# type: Content of: <book><chapter><section><section><simpara>
3434
3419
#. type: Content of: <book><chapter><section><section><simpara>
3435
 
#: ../../doc/manual/manual.en.xml:2301
 
3420
#: ../../doc/manual/manual.en.xml:2289
3436
3421
msgid "Note that your units can pass through hexes containing your own troops."
3437
3422
msgstr ""
3438
3423
 
3439
3424
# type: Content of: <book><chapter><section><section><title>
3440
3425
#. type: Content of: <book><chapter><section><section><title>
3441
 
#: ../../doc/manual/manual.en.xml:2304
 
3426
#: ../../doc/manual/manual.en.xml:2292
3442
3427
msgid "Use the terrain"
3443
3428
msgstr ""
3444
3429
 
3445
3430
# type: Content of: <book><chapter><section><section><simpara>
3446
3431
#. type: Content of: <book><chapter><section><section><simpara>
3447
 
#: ../../doc/manual/manual.en.xml:2305
 
3432
#: ../../doc/manual/manual.en.xml:2293
3448
3433
msgid ""
3449
3434
"Try to position your troops so that they are attacking from a hex with high "
3450
3435
"defense against an enemy in a hex with low terrain. That way, the "
3453
3438
 
3454
3439
# type: Content of: <book><chapter><section><section><simpara>
3455
3440
#. type: Content of: <book><chapter><section><section><simpara>
3456
 
#: ../../doc/manual/manual.en.xml:2308
 
3441
#: ../../doc/manual/manual.en.xml:2296
3457
3442
msgid ""
3458
3443
"For example, you might position your elves just inside of a forest edge so "
3459
3444
"that attacking orcs must stand on grassland while your elves enjoy the high "
3462
3447
 
3463
3448
# type: Content of: <book><chapter><section><section><title>
3464
3449
#. type: Content of: <book><chapter><section><section><title>
3465
 
#: ../../doc/manual/manual.en.xml:2313
 
3450
#: ../../doc/manual/manual.en.xml:2301
3466
3451
msgid "Attacking and choosing your targets"
3467
3452
msgstr ""
3468
3453
 
3469
3454
# type: Content of: <book><chapter><section><section><simpara>
3470
3455
#. type: Content of: <book><chapter><section><section><simpara>
3471
 
#: ../../doc/manual/manual.en.xml:2314
 
3456
#: ../../doc/manual/manual.en.xml:2302
3472
3457
msgid ""
3473
3458
"Advancing and attacking is of course the most interesting part of your way "
3474
3459
"to victory. Kill or weaken enemies in your path and move your defensive line "
3477
3462
 
3478
3463
# type: Content of: <book><chapter><section><section><simpara>
3479
3464
#. type: Content of: <book><chapter><section><section><simpara>
3480
 
#: ../../doc/manual/manual.en.xml:2318
 
3465
#: ../../doc/manual/manual.en.xml:2306
3481
3466
msgid ""
3482
3467
"Often, you will throw several units at a single enemy unit to finish him "
3483
3468
"off, but these were forming your defensive line which is now partly broken. "
3489
3474
 
3490
3475
# type: Content of: <book><chapter><section><section><simpara>
3491
3476
#. type: Content of: <book><chapter><section><section><simpara>
3492
 
#: ../../doc/manual/manual.en.xml:2324
 
3477
#: ../../doc/manual/manual.en.xml:2312
3493
3478
msgid ""
3494
3479
"Striking first is an advantage because it allows you the choice of which "
3495
3480
"units will face off. Take advantage of enemy weakness: e.g. direct your "
3501
3486
 
3502
3487
# type: Content of: <book><chapter><section><section><simpara>
3503
3488
#. type: Content of: <book><chapter><section><section><simpara>
3504
 
#: ../../doc/manual/manual.en.xml:2330
 
3489
#: ../../doc/manual/manual.en.xml:2318
3505
3490
msgid ""
3506
3491
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
3507
3492
"Whelps very well because they have some resistances against blade and "
3511
3496
 
3512
3497
# type: Content of: <book><chapter><section><section><simpara>
3513
3498
#. type: Content of: <book><chapter><section><section><simpara>
3514
 
#: ../../doc/manual/manual.en.xml:2334
 
3499
#: ../../doc/manual/manual.en.xml:2322
3515
3500
msgid ""
3516
3501
"It usually pays off if you can definitively kill (or almost kill) the faced "
3517
3502
"unit. If you are unsure of finishing off the enemy in one turn, either "
3524
3509
 
3525
3510
# type: Content of: <book><chapter><section><section><simpara>
3526
3511
#. type: Content of: <book><chapter><section><section><simpara>
3527
 
#: ../../doc/manual/manual.en.xml:2341
 
3512
#: ../../doc/manual/manual.en.xml:2329
3528
3513
msgid ""
3529
3514
"In particular, use your ranged weapons if the enemy has no ranged attack. "
3530
3515
"The computer&#8217;s default choice only looks for the most damage you can "
3534
3519
 
3535
3520
# type: Content of: <book><chapter><section><section><title>
3536
3521
#. type: Content of: <book><chapter><section><section><title>
3537
 
#: ../../doc/manual/manual.en.xml:2347
 
3522
#: ../../doc/manual/manual.en.xml:2335
3538
3523
msgid "Time of Day"
3539
3524
msgstr ""
3540
3525
 
3541
3526
# type: Content of: <book><chapter><section><section><simpara>
3542
3527
#. type: Content of: <book><chapter><section><section><simpara>
3543
 
#: ../../doc/manual/manual.en.xml:2348
 
3528
#: ../../doc/manual/manual.en.xml:2336
3544
3529
msgid ""
3545
3530
"Remember that Lawful units like humans fight better at daytime and Chaotic "
3546
3531
"units like orcs or undead fight better at night. Ideally you want to first "
3552
3537
 
3553
3538
# type: Content of: <book><chapter><section><section><simpara>
3554
3539
#. type: Content of: <book><chapter><section><section><simpara>
3555
 
#: ../../doc/manual/manual.en.xml:2354
 
3540
#: ../../doc/manual/manual.en.xml:2342
3556
3541
msgid ""
3557
3542
"For example, elves might hold out a forest during a nightly orcish onslaught "
3558
3543
"and advance on sunrise. You may even note that the computer AI actively "
3561
3546
 
3562
3547
# type: Content of: <book><chapter><section><section><simpara>
3563
3548
#. type: Content of: <book><chapter><section><section><simpara>
3564
 
#: ../../doc/manual/manual.en.xml:2360
 
3549
#: ../../doc/manual/manual.en.xml:2348
3565
3550
msgid ""
3566
3551
"Over the course of a campaign, it is critical that you build up a seasoned "
3567
3552
"force. Later scenarios will assume you have level 2 and 3 units available "
3570
3555
 
3571
3556
# type: Content of: <book><chapter><section><section><simpara>
3572
3557
#. type: Content of: <book><chapter><section><section><simpara>
3573
 
#: ../../doc/manual/manual.en.xml:2363
 
3558
#: ../../doc/manual/manual.en.xml:2351
3574
3559
msgid ""
3575
3560
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
3576
3561
"per level of the unit killed). As such, it often makes sense to have your "
3581
3566
 
3582
3567
# type: Content of: <book><chapter><section><section><simpara>
3583
3568
#. type: Content of: <book><chapter><section><section><simpara>
3584
 
#: ../../doc/manual/manual.en.xml:2368
 
3569
#: ../../doc/manual/manual.en.xml:2356
3585
3570
msgid ""
3586
3571
"At the beginning (when you probably have no high level units), try to give "
3587
3572
"most kills to a small handful of your units. This will fast-track them to "
3590
3575
 
3591
3576
# type: Content of: <book><chapter><section><section><simpara>
3592
3577
#. type: Content of: <book><chapter><section><section><simpara>
3593
 
#: ../../doc/manual/manual.en.xml:2371
 
3578
#: ../../doc/manual/manual.en.xml:2359
3594
3579
msgid ""
3595
3580
"Don&#8217;t neglect to earn your leader experience. You need to keep him "
3596
3581
"safe, but if you coddle him too much he will be too low level to survive "
3599
3584
 
3600
3585
# type: Content of: <book><chapter><section><title>
3601
3586
#. type: Content of: <book><chapter><section><title>
3602
 
#: ../../doc/manual/manual.en.xml:2377
 
3587
#: ../../doc/manual/manual.en.xml:2365
3603
3588
msgid "Getting the Most Fun Out of the Game"
3604
3589
msgstr ""
3605
3590
 
3606
3591
# type: Content of: <book><chapter><section><simpara>
3607
3592
#. type: Content of: <book><chapter><section><simpara>
3608
 
#: ../../doc/manual/manual.en.xml:2378
 
3593
#: ../../doc/manual/manual.en.xml:2366
3609
3594
msgid ""
3610
3595
"Remember, the idea of a game is to have fun! Here are some recommendations "
3611
3596
"from the development team on how to get the most fun out of the game:"
3613
3598
 
3614
3599
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3615
3600
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3616
 
#: ../../doc/manual/manual.en.xml:2383
 
3601
#: ../../doc/manual/manual.en.xml:2371
3617
3602
msgid ""
3618
3603
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
3619
3604
"you have prior experience with strategy games. We feel you&#8217;ll find it "
3622
3607
 
3623
3608
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3624
3609
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3625
 
#: ../../doc/manual/manual.en.xml:2390
 
3610
#: ../../doc/manual/manual.en.xml:2378
3626
3611
msgid ""
3627
3612
"Don&#8217;t sweat it too much when you lose some units. The campaign was "
3628
3613
"designed to accommodate the player losing some units along the way."
3630
3615
 
3631
3616
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3632
3617
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3633
 
#: ../../doc/manual/manual.en.xml:2396
 
3618
#: ../../doc/manual/manual.en.xml:2384
3634
3619
msgid ""
3635
3620
"Don&#8217;t abuse saved games. Long ago, Wesnoth only allowed saving the "
3636
3621
"game at the end of a scenario. Mid-scenario saving was added as a "
3643
3628
 
3644
3629
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3645
3630
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3646
 
#: ../../doc/manual/manual.en.xml:2407
 
3631
#: ../../doc/manual/manual.en.xml:2395
3647
3632
msgid ""
3648
3633
"If you must load a saved game, we recommend going back to the start of the "
3649
3634
"scenario, so that you choose a new strategy that works, rather than simply "
3652
3637
 
3653
3638
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3654
3639
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3655
 
#: ../../doc/manual/manual.en.xml:2414
 
3640
#: ../../doc/manual/manual.en.xml:2402
3656
3641
msgid ""
3657
3642
"But remember, the aim is to have fun! You may have different tastes than the "
3658
3643
"developers, so do what you enjoy most! If you enjoy loading the saved game "
3662
3647
 
3663
3648
# type: Content of: <book><chapter><section><section><title>
3664
3649
#. type: Content of: <book><chapter><section><section><title>
3665
 
#: ../../doc/manual/manual.en.xml:2422
 
3650
#: ../../doc/manual/manual.en.xml:2410
3666
3651
msgid "At the start of a scenario"
3667
3652
msgstr ""
3668
3653
 
3669
3654
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3670
3655
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3671
 
#: ../../doc/manual/manual.en.xml:2426
 
3656
#: ../../doc/manual/manual.en.xml:2414
3672
3657
msgid ""
3673
3658
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
3674
3659
"leaders; instead it is enough that you survive for a certain number of "
3677
3662
 
3678
3663
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3679
3664
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3680
 
#: ../../doc/manual/manual.en.xml:2433
 
3665
#: ../../doc/manual/manual.en.xml:2421
3681
3666
msgid ""
3682
3667
"Look at the map: the terrain, the position of your leader and the other "
3683
3668
"leader(s)."
3685
3670
 
3686
3671
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3687
3672
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3688
 
#: ../../doc/manual/manual.en.xml:2439
 
3673
#: ../../doc/manual/manual.en.xml:2427
3689
3674
msgid ""
3690
3675
"Then, begin to recruit units. Cheap units are useful to soak up the first "
3691
3676
"wave of an enemy&#8217;s attack; advanced units can then be brought in as "
3695
3680
 
3696
3681
# type: Content of: <book><chapter><section><section><title>
3697
3682
#. type: Content of: <book><chapter><section><section><title>
3698
 
#: ../../doc/manual/manual.en.xml:2448
 
3683
#: ../../doc/manual/manual.en.xml:2436
3699
3684
msgid "During the scenario"
3700
3685
msgstr ""
3701
3686
 
3702
3687
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3703
3688
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3704
 
#: ../../doc/manual/manual.en.xml:2452
 
3689
#: ../../doc/manual/manual.en.xml:2440
3705
3690
msgid ""
3706
3691
"Try to capture and keep control of as many villages as possible to keep the "
3707
3692
"gold coming in."
3709
3694
 
3710
3695
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3711
3696
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3712
 
#: ../../doc/manual/manual.en.xml:2458
 
3697
#: ../../doc/manual/manual.en.xml:2446
3713
3698
msgid ""
3714
3699
"Keep units in packs so the enemy cannot attack from as many sides, and so "
3715
3700
"you can outnumber each enemy unit. Put your units in a line so that the "
3718
3703
 
3719
3704
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3720
3705
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3721
 
#: ../../doc/manual/manual.en.xml:2465
 
3706
#: ../../doc/manual/manual.en.xml:2453
3722
3707
msgid ""
3723
3708
"Different units have different strengths and weaknesses depending on terrain "
3724
3709
"and who they are attacking; right click on units and select \"Unit "
3727
3712
 
3728
3713
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3729
3714
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3730
 
#: ../../doc/manual/manual.en.xml:2472
 
3715
#: ../../doc/manual/manual.en.xml:2460
3731
3716
msgid ""
3732
3717
"You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
3733
3718
"can use them to block enemies reaching your important units."
3735
3720
 
3736
3721
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3737
3722
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3738
 
#: ../../doc/manual/manual.en.xml:2478
 
3723
#: ../../doc/manual/manual.en.xml:2466
3739
3724
msgid ""
3740
3725
"You can cause damage to enemies with advanced units and then finish them "
3741
3726
"with lower level units - to give them more experience (and finally make them "
3744
3729
 
3745
3730
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3746
3731
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3747
 
#: ../../doc/manual/manual.en.xml:2485
 
3732
#: ../../doc/manual/manual.en.xml:2473
3748
3733
msgid ""
3749
3734
"When you have a White Mage (advances from Mage) or Druid (advances from "
3750
3735
"Shaman), put it in the middle of a circle of units to heal them as they move "
3753
3738
 
3754
3739
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3755
3740
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3756
 
#: ../../doc/manual/manual.en.xml:2492
 
3741
#: ../../doc/manual/manual.en.xml:2480
3757
3742
msgid "Losing units is expected, even advanced units."
3758
3743
msgstr ""
3759
3744
 
3760
3745
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3761
3746
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3762
 
#: ../../doc/manual/manual.en.xml:2497
 
3747
#: ../../doc/manual/manual.en.xml:2485
3763
3748
msgid "Time of day really matters:"
3764
3749
msgstr ""
3765
3750
 
3766
3751
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3767
3752
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3768
 
#: ../../doc/manual/manual.en.xml:2502
 
3753
#: ../../doc/manual/manual.en.xml:2490
3769
3754
msgid "lawful units do more damage at day and less damage at night"
3770
3755
msgstr ""
3771
3756
 
3772
3757
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3773
3758
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3774
 
#: ../../doc/manual/manual.en.xml:2507
 
3759
#: ../../doc/manual/manual.en.xml:2495
3775
3760
msgid "chaotic units do more damage at night and less damage at day"
3776
3761
msgstr ""
3777
3762
 
3778
3763
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3779
3764
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3780
 
#: ../../doc/manual/manual.en.xml:2512
 
3765
#: ../../doc/manual/manual.en.xml:2500
3781
3766
msgid ""
3782
3767
"remember to always check the time of day on the right side of the screen. "
3783
3768
"Plan ahead - think about what it&#8217;s going to be next turn as well as "
3786
3771
 
3787
3772
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3788
3773
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3789
 
#: ../../doc/manual/manual.en.xml:2521
 
3774
#: ../../doc/manual/manual.en.xml:2509
3790
3775
msgid ""
3791
3776
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
3792
3777
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
3797
3782
 
3798
3783
# type: Content of: <book><chapter><section><section><simpara>
3799
3784
#. type: Content of: <book><chapter><section><section><simpara>
3800
 
#: ../../doc/manual/manual.en.xml:2533
 
3785
#: ../../doc/manual/manual.en.xml:2521
3801
3786
msgid ""
3802
3787
"An important part of succeeding at Battle for Wesnoth is keeping your units "
3803
3788
"healthy. When your units take damage you can heal them by moving them onto "
3808
3793
 
3809
3794
# type: Content of: <book><chapter><section><section><title>
3810
3795
#. type: Content of: <book><chapter><section><section><title>
3811
 
#: ../../doc/manual/manual.en.xml:2540
 
3796
#: ../../doc/manual/manual.en.xml:2528
3812
3797
msgid "Winning a scenario"
3813
3798
msgstr ""
3814
3799
 
3815
3800
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3816
3801
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3817
 
#: ../../doc/manual/manual.en.xml:2544
 
3802
#: ../../doc/manual/manual.en.xml:2532
3818
3803
msgid ""
3819
3804
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
3820
3805
"losing lots of units."
3822
3807
 
3823
3808
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3824
3809
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3825
 
#: ../../doc/manual/manual.en.xml:2550
 
3810
#: ../../doc/manual/manual.en.xml:2538
3826
3811
msgid ""
3827
3812
"The quicker you win a scenario, the more gold you get; you will get more "
3828
3813
"gold from winning early than from all of the map&#8217;s villages for the "
3831
3816
 
3832
3817
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3833
3818
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3834
 
#: ../../doc/manual/manual.en.xml:2557
 
3819
#: ../../doc/manual/manual.en.xml:2545
3835
3820
msgid "Killing all enemy leaders usually gives instant victory."
3836
3821
msgstr ""
3837
3822
 
3838
3823
# type: Content of: <book><chapter><section><section><title>
3839
3824
#. type: Content of: <book><chapter><section><section><title>
3840
 
#: ../../doc/manual/manual.en.xml:2563
 
3825
#: ../../doc/manual/manual.en.xml:2551
3841
3826
msgid "More general tips"
3842
3827
msgstr ""
3843
3828
 
3844
3829
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3845
3830
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3846
 
#: ../../doc/manual/manual.en.xml:2567
 
3831
#: ../../doc/manual/manual.en.xml:2555
3847
3832
msgid ""
3848
3833
"After slaughtering scenarios (where you take lots of punishment) there are "
3849
3834
"usually \"breathing room\" scenarios where you can rather easily gain some "
3852
3837
 
3853
3838
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3854
3839
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3855
 
#: ../../doc/manual/manual.en.xml:2574
 
3840
#: ../../doc/manual/manual.en.xml:2562
3856
3841
msgid ""
3857
3842
"Advanced units have higher upkeep than lower level units (1 gp per level), "
3858
3843
"loyal units are an exception."