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* Copyright 2009 VMware, Inc.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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#include "util/u_memory.h"
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#include "util/u_debug.h"
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#include "util/u_network.h"
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#include "rbug/rbug.h"
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static void shader_info(struct rbug_connection *con, rbug_context_t ctx)
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struct rbug_header *header;
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struct rbug_proto_shader_list_reply *list;
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struct rbug_proto_shader_info_reply *info;
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rbug_send_shader_list(con, ctx, NULL);
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header = rbug_get_message(con, NULL);
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assert(header->opcode == RBUG_OP_SHADER_LIST_REPLY);
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list = (struct rbug_proto_shader_list_reply *)header;
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debug_printf(" context | shader | disabled |\n");
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for (i = 0; i < list->shaders_len; i++) {
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rbug_send_shader_info(con, ctx, list->shaders[i], NULL);
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header = rbug_get_message(con, NULL);
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assert(header->opcode == RBUG_OP_SHADER_INFO_REPLY);
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info = (struct rbug_proto_shader_info_reply *)header;
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debug_printf("%15llu | %15llu | %15u |\n",
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(unsigned long long)ctx,
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(unsigned long long)list->shaders[i],
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(unsigned)info->disabled);
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rbug_free_header(header);
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rbug_free_header(&list->header);
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int c = u_socket_connect("localhost", 13370);
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struct rbug_connection *con = rbug_from_socket(c);
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struct rbug_header *header;
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struct rbug_proto_context_list_reply *list;
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debug_printf("Connection get!\n");
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debug_printf("Sending get contexts\n");
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rbug_send_context_list(con, NULL);
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debug_printf("Waiting for contexts\n");
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header = rbug_get_message(con, NULL);
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assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
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list = (struct rbug_proto_context_list_reply *)header;
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debug_printf("Got contexts:\n");
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for (i = 0; i < list->contexts_len; i++) {
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shader_info(con, list->contexts[i]);
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rbug_free_header(&list->header);
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int main(int argc, char** argv)