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* Copyright (c) 1993-1997, Silicon Graphics, Inc.
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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* This program demonstrates the use of some of the gluQuadric*
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* routines. Quadric objects are created with some quadric
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* properties and the callback routine to handle errors.
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* Note that the cylinder has no top or bottom and the circle
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/* Win32 calling conventions. */
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static void CALLBACK errorCallback(GLenum errorCode)
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const GLubyte *estring;
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estring = gluErrorString(errorCode);
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fprintf(stderr, "Quadric Error: %s\n", estring);
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static void init(void)
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GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
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GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat mat_shininess[] = { 50.0 };
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GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
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GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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/* Create 4 display lists, each with a different quadric object.
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* Different drawing styles and surface normal specifications
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startList = glGenLists(4);
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qobj = gluNewQuadric();
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gluQuadricCallback(qobj, GLU_ERROR,
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(GLvoid (CALLBACK*) ()) errorCallback);
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gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
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gluQuadricNormals(qobj, GLU_SMOOTH);
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glNewList(startList, GL_COMPILE);
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gluSphere(qobj, 0.75, 15, 10);
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gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
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gluQuadricNormals(qobj, GLU_FLAT);
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glNewList(startList+1, GL_COMPILE);
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gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
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gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
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gluQuadricNormals(qobj, GLU_NONE);
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glNewList(startList+2, GL_COMPILE);
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gluDisk(qobj, 0.25, 1.0, 20, 4);
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gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
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gluQuadricNormals(qobj, GLU_NONE);
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glNewList(startList+3, GL_COMPILE);
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gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
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gluDeleteQuadric(qobj);
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static void display(void)
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_LIGHTING);
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glShadeModel (GL_SMOOTH);
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glTranslatef(-1.0, -1.0, 0.0);
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glCallList(startList);
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glShadeModel (GL_FLAT);
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glTranslatef(0.0, 2.0, 0.0);
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glRotatef(300.0, 1.0, 0.0, 0.0);
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glCallList(startList+1);
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glDisable(GL_LIGHTING);
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glColor3f(0.0, 1.0, 1.0);
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glTranslatef(2.0, -2.0, 0.0);
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glCallList(startList+2);
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glColor3f(1.0, 1.0, 0.0);
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glTranslatef(0.0, 2.0, 0.0);
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glCallList(startList+3);
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static void reshape (int w, int h)
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
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2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
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glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
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2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
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glMatrixMode(GL_MODELVIEW);
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static void keyboard(unsigned char key, int x, int y)
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int main(int argc, char** argv)
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowSize(500, 500);
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glutInitWindowPosition(100, 100);
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glutCreateWindow(argv[0]);
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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glutKeyboardFunc(keyboard);