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/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: NPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Netscape Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* The Original Code is mozilla.org code.
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the NPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the NPL, the GPL or the LGPL.
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* ***** END LICENSE BLOCK ***** */
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// This file contains the default implementation for the mac event loop. Events that
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// pertain to the layout engine are routed there via a MessageSink that is passed in
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// at creation time. Events not destined for layout are handled here (such as window
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// Clients may either use this implementation or write their own. Embedding applications
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// will almost certainly write their own because they will want control of the event
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// loop to do other processing. There is nothing in the architecture which forces the
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// embedding app to use anything called a "message pump" so the event loop can actually
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// live anywhere the app wants.
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#ifndef nsMacMessagePump_h__
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#define nsMacMessagePump_h__
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#include "nsIEventQueueService.h"
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class nsMacTSMMessagePump;
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//================================================
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// Macintosh Message Pump Class
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class nsMacMessagePump
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Point mMousePoint; // keep track of where the mouse is at all times
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nsMacTSMMessagePump* mTSMMessagePump;
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nsMacMessagePump(nsToolkit *aToolKit);
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virtual ~nsMacMessagePump();
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PRBool GetEvent(EventRecord &theEvent);
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void DispatchEvent(PRBool aRealEvent, EventRecord *anEvent);
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void StartRunning() {mRunning = PR_TRUE;}
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void StopRunning() {mRunning = PR_FALSE;}
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void DoMouseDown(EventRecord &anEvent);
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void DoMouseUp(EventRecord &anEvent);
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void DoMouseMove(EventRecord &anEvent);
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void DoUpdate(EventRecord &anEvent);
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void DoKey(EventRecord &anEvent);
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void DoMenu(EventRecord &anEvent, long menuResult);
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void DoDisk(const EventRecord &anEvent);
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void DoActivate(EventRecord &anEvent);
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void DoIdle(EventRecord &anEvent);
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PRBool DispatchOSEventToRaptor(EventRecord &anEvent, WindowPtr aWindow);
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PRBool DispatchMenuCommandToRaptor(EventRecord &anEvent, long menuResult);
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PRBool BrowserIsBusy();
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WindowPtr GetFrontApplicationWindow();
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#endif // nsMacMessagePump_h__