~ubuntu-branches/ubuntu/saucy/blender/saucy-proposed

« back to all changes in this revision

Viewing changes to intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
/*
2
 
 * Copyright 2011, Blender Foundation.
3
 
 *
4
 
 * This program is free software; you can redistribute it and/or
5
 
 * modify it under the terms of the GNU General Public License
6
 
 * as published by the Free Software Foundation; either version 2
7
 
 * of the License, or (at your option) any later version.
8
 
 *
9
 
 * This program is distributed in the hope that it will be useful,
10
 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11
 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12
 
 * GNU General Public License for more details.
13
 
 *
14
 
 * You should have received a copy of the GNU General Public License
15
 
 * along with this program; if not, write to the Free Software Foundation,
16
 
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17
 
 */
18
 
 
19
 
#include "stdosl.h"
20
 
 
21
 
shader node_texture_coordinate(
22
 
        normal Normal = N,
23
 
        int is_background = 0,
24
 
        string bump_offset = "center",
25
 
 
26
 
        output point Generated = point(0.0, 0.0, 0.0),
27
 
        output point UV = point(0.0, 0.0, 0.0),
28
 
        output point Object = point(0.0, 0.0, 0.0),
29
 
        output point Camera = point(0.0, 0.0, 0.0),
30
 
        output point Window = point(0.0, 0.0, 0.0),
31
 
        output point Reflection = point(0.0, 0.0, 0.0))
32
 
{
33
 
        if(is_background) {
34
 
                Generated = P;
35
 
                UV = point(0.0, 0.0, 0.0);
36
 
                Object = P;
37
 
                point Pcam = transform("camera", "world", point(0, 0, 0));
38
 
                Camera = transform("camera", P + Pcam);
39
 
                Window = transform("NDC", P + Pcam);
40
 
                Reflection = I;
41
 
        }
42
 
        else {
43
 
                getattribute("std::generated", Generated); 
44
 
                getattribute("std::uv", UV);
45
 
                Object = transform("object", P);
46
 
                Camera = transform("camera", P);
47
 
                Window = transform("NDC", P);
48
 
                Reflection = reflect(I, Normal);
49
 
        }
50
 
 
51
 
        if(bump_offset == "dx") {
52
 
                Generated += Dx(Generated);
53
 
                UV += Dx(UV);
54
 
                Object += Dx(Object);
55
 
                Camera += Dx(Camera);
56
 
                Window += Dx(Window);
57
 
        }
58
 
        else if(bump_offset == "dy") {
59
 
                Generated += Dy(Generated);
60
 
                UV += Dy(UV);
61
 
                Object += Dy(Object);
62
 
                Camera += Dy(Camera);
63
 
                Window += Dy(Window);
64
 
        }
65
 
}
66