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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "COM_CompositorNode.h"
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#include "COM_CompositorOperation.h"
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#include "COM_ExecutionSystem.h"
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CompositorNode::CompositorNode(bNode *editorNode) : Node(editorNode)
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void CompositorNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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bNode *editorNode = this->getbNode();
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InputSocket *imageSocket = this->getInputSocket(0);
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InputSocket *alphaSocket = this->getInputSocket(1);
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InputSocket *depthSocket = this->getInputSocket(2);
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CompositorOperation *compositorOperation = new CompositorOperation();
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compositorOperation->setSceneName(editorNode->id->name);
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compositorOperation->setRenderData(context->getRenderData());
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compositorOperation->setbNodeTree(context->getbNodeTree());
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compositorOperation->setIgnoreAlpha(editorNode->custom2 & 1);
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imageSocket->relinkConnections(compositorOperation->getInputSocket(0), 0, graph);
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alphaSocket->relinkConnections(compositorOperation->getInputSocket(1));
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depthSocket->relinkConnections(compositorOperation->getInputSocket(2));
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graph->addOperation(compositorOperation);
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addPreviewOperation(graph, context, compositorOperation->getInputSocket(0));