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Viewing changes to source/gameengine/GameLogic/SCA_IController.h

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

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        void    UnlinkAllActuators();
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        void    UnlinkActuator(class SCA_IActuator* actua);
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        void    UnlinkSensor(class SCA_ISensor* sensor);
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        void    SetState(unsigned int state) { m_statemask = state; }
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        void    ApplyState(unsigned int state);
 
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        void    SetState(unsigned int state) { m_statemask = state; }
 
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        void    ApplyState(unsigned int state);
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        void    Deactivate()
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        {
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                // the controller can only be part of a sensor m_newControllers list
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        static PyObject*        pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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        static PyObject*        pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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        static PyObject*        pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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#endif // WITH_PYTHON
 
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#endif  /* WITH_PYTHON */
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};
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#endif
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#endif  /* __SCA_ICONTROLLER_H__ */