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obj.rotation_euler = (0,0,0)
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bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
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use_apply_modifiers=False,use_blen_objects=True, group_by_material= True,
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use_materials = False,keep_vertex_order = True,axis_forward='X',axis_up='Y')
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use_apply_modifiers=False,use_blen_objects=True, use_materials = False,
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obj.rotation_euler = coa.rot
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bpy.context.scene.cursor_location = coat3D.cursor_loc
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bpy.context.scene.cursor_location = coat3D.cursor_orginal