~ubuntu-branches/ubuntu/saucy/emscripten/saucy-proposed

« back to all changes in this revision

Viewing changes to tests/bullet/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h

  • Committer: Package Import Robot
  • Author(s): Sylvestre Ledru
  • Date: 2013-05-02 13:11:51 UTC
  • Revision ID: package-import@ubuntu.com-20130502131151-q8dvteqr1ef2x7xz
Tags: upstream-1.4.1~20130504~adb56cb
ImportĀ upstreamĀ versionĀ 1.4.1~20130504~adb56cb

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
/*
 
2
Bullet Continuous Collision Detection and Physics Library
 
3
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
4
 
 
5
This software is provided 'as-is', without any express or implied warranty.
 
6
In no event will the authors be held liable for any damages arising from the use of this software.
 
7
Permission is granted to anyone to use this software for any purpose, 
 
8
including commercial applications, and to alter it and redistribute it freely, 
 
9
subject to the following restrictions:
 
10
 
 
11
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 
12
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 
13
3. This notice may not be removed or altered from any source distribution.
 
14
*/
 
15
 
 
16
#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
 
17
#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
 
18
 
 
19
#include "btActivatingCollisionAlgorithm.h"
 
20
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
 
21
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
 
22
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
 
23
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 
24
class btDispatcher;
 
25
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 
26
#include "btCollisionCreateFunc.h"
 
27
 
 
28
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
 
29
class btConvexTriangleCallback : public btTriangleCallback
 
30
{
 
31
        btCollisionObject* m_convexBody;
 
32
        btCollisionObject* m_triBody;
 
33
 
 
34
        btVector3       m_aabbMin;
 
35
        btVector3       m_aabbMax ;
 
36
 
 
37
 
 
38
        btManifoldResult* m_resultOut;
 
39
        btDispatcher*   m_dispatcher;
 
40
        const btDispatcherInfo* m_dispatchInfoPtr;
 
41
        btScalar m_collisionMarginTriangle;
 
42
        
 
43
public:
 
44
int     m_triangleCount;
 
45
        
 
46
        btPersistentManifold*   m_manifoldPtr;
 
47
 
 
48
        btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
 
49
 
 
50
        void    setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 
51
 
 
52
        virtual ~btConvexTriangleCallback();
 
53
 
 
54
        virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
 
55
        
 
56
        void clearCache();
 
57
 
 
58
        SIMD_FORCE_INLINE const btVector3& getAabbMin() const
 
59
        {
 
60
                return m_aabbMin;
 
61
        }
 
62
        SIMD_FORCE_INLINE const btVector3& getAabbMax() const
 
63
        {
 
64
                return m_aabbMax;
 
65
        }
 
66
 
 
67
};
 
68
 
 
69
 
 
70
 
 
71
 
 
72
/// btConvexConcaveCollisionAlgorithm  supports collision between convex shapes and (concave) trianges meshes.
 
73
class btConvexConcaveCollisionAlgorithm  : public btActivatingCollisionAlgorithm
 
74
{
 
75
 
 
76
        bool    m_isSwapped;
 
77
 
 
78
        btConvexTriangleCallback m_btConvexTriangleCallback;
 
79
 
 
80
 
 
81
 
 
82
public:
 
83
 
 
84
        btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
 
85
 
 
86
        virtual ~btConvexConcaveCollisionAlgorithm();
 
87
 
 
88
        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 
89
 
 
90
        btScalar        calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 
91
 
 
92
        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray);
 
93
        
 
94
        void    clearCache();
 
95
 
 
96
        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
 
97
        {
 
98
                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
 
99
                {
 
100
                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
 
101
                        return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
 
102
                }
 
103
        };
 
104
 
 
105
        struct SwappedCreateFunc :public        btCollisionAlgorithmCreateFunc
 
106
        {
 
107
                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
 
108
                {
 
109
                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
 
110
                        return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
 
111
                }
 
112
        };
 
113
 
 
114
};
 
115
 
 
116
#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H