2
Bullet Continuous Collision Detection and Physics Library
3
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5
This software is provided 'as-is', without any express or implied warranty.
6
In no event will the authors be held liable for any damages arising from the use of this software.
7
Permission is granted to anyone to use this software for any purpose,
8
including commercial applications, and to alter it and redistribute it freely,
9
subject to the following restrictions:
11
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
3. This notice may not be removed or altered from any source distribution.
16
#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
17
#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
19
#include "btActivatingCollisionAlgorithm.h"
20
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
25
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26
#include "btCollisionCreateFunc.h"
28
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
29
class btConvexTriangleCallback : public btTriangleCallback
31
btCollisionObject* m_convexBody;
32
btCollisionObject* m_triBody;
38
btManifoldResult* m_resultOut;
39
btDispatcher* m_dispatcher;
40
const btDispatcherInfo* m_dispatchInfoPtr;
41
btScalar m_collisionMarginTriangle;
46
btPersistentManifold* m_manifoldPtr;
48
btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
50
void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
52
virtual ~btConvexTriangleCallback();
54
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
58
SIMD_FORCE_INLINE const btVector3& getAabbMin() const
62
SIMD_FORCE_INLINE const btVector3& getAabbMax() const
72
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
73
class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
78
btConvexTriangleCallback m_btConvexTriangleCallback;
84
btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
86
virtual ~btConvexConcaveCollisionAlgorithm();
88
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
90
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
92
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
96
struct CreateFunc :public btCollisionAlgorithmCreateFunc
98
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
100
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
101
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
105
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
107
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
109
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
110
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
116
#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H