* [Paul Wise] * Mention the homing bee in the package description (Closes: #577092) * Also install the hwengine desktop file (LP: #811770) * Depend on ttf-dejavu-core since it is smaller * Depend on ttf-wqy-zenhei instead of embedding a copy of it * [Dmitry E. Oboukhov] * New upstream version.
if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
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if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
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// if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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if round(Y) - 75 > LAND_HEIGHT then Y:= Y - (1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
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if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range)
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else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25);
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Timer:= 0;
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tdX:= 0;
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tdY:= 0
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;