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/* $Id: cr_framebuffer.h $ */
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* VBox crOpenGL: FBO related state info
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* Copyright (C) 2009 Sun Microsystems, Inc.
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* This file is part of VirtualBox Open Source Edition (OSE), as
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* available from http://www.virtualbox.org. This file is free software;
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* you can redistribute it and/or modify it under the terms of the GNU
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* General Public License (GPL) as published by the Free Software
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* Foundation, in version 2 as it comes in the "COPYING" file of the
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* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
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* Clara, CA 95054 USA or visit http://www.sun.com if you need
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* additional information or have any questions.
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#ifndef CR_STATE_FRAMEBUFFEROBJECT_H
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#define CR_STATE_FRAMEBUFFEROBJECT_H
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#include "state/cr_statetypes.h"
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#include "state/cr_statefuncs.h"
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#define CR_MAX_COLOR_ATTACHMENTS 16
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GLenum type; /*one of GL_NONE GL_TEXTURE GL_RENDERBUFFER_EXT*/
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} CRFBOAttachmentPoint;
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CRFBOAttachmentPoint color[CR_MAX_COLOR_ATTACHMENTS];
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CRFBOAttachmentPoint depth;
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CRFBOAttachmentPoint stencil;
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/*@todo: we don't support drawbufferS yet, so it's a stub*/
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} CRFramebufferObject;
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GLsizei width, height;
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GLenum internalformat;
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GLuint redBits, greenBits, blueBits, alphaBits, depthBits, stencilBits;
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} CRRenderbufferObject;
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CRFramebufferObject *readFB, *drawFB;
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CRRenderbufferObject *renderbuffer;
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CRHashTable *framebuffers;
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CRHashTable *renderbuffers;
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/* Indicates that we have to resend FBO data to GPU on first glMakeCurrent call with owning context */
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GLboolean bResyncNeeded;
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} CRFramebufferObjectState;
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferObjectInit(CRContext *ctx);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferObjectDestroy(CRContext *ctx);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferObjectSwitch(CRContext *from, CRContext *to);
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DECLEXPORT(GLuint) STATE_APIENTRY crStateGetFramebufferHWID(GLuint id);
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DECLEXPORT(GLuint) STATE_APIENTRY crStateGetRenderbufferHWID(GLuint id);
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DECLEXPORT(void) STATE_APIENTRY crStateBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
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DECLEXPORT(void) STATE_APIENTRY crStateDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
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DECLEXPORT(void) STATE_APIENTRY crStateRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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DECLEXPORT(void) STATE_APIENTRY crStateGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
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DECLEXPORT(void) STATE_APIENTRY crStateBindFramebufferEXT(GLenum target, GLuint framebuffer);
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DECLEXPORT(void) STATE_APIENTRY crStateDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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DECLEXPORT(void) STATE_APIENTRY crStateFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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DECLEXPORT(void) STATE_APIENTRY crStateGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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DECLEXPORT(void) STATE_APIENTRY crStateGenerateMipmapEXT(GLenum target);
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DECLEXPORT(GLenum) STATE_APIENTRY crStateCheckFramebufferStatusEXT(GLenum target);
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DECLEXPORT(GLenum) STATE_APIENTRY crStateSetFramebufferStatus(GLenum target, GLenum status);
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#endif /* CR_STATE_FRAMEBUFFEROBJECT_H */