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/////////////////////////////////////////////////////////////////////////////
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// Name: common/appcmn.cpp
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// Purpose: wxAppConsole and wxAppBase methods common to all platforms
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// Author: Vadim Zeitlin
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// RCS-ID: $Id: appcmn.cpp,v 1.106 2005/09/14 14:22:16 VZ Exp $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// ============================================================================
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "appbase.h"
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#include "wx/bitmap.h"
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#include "wx/msgdlg.h"
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#include "wx/bitmap.h"
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#include "wx/confbase.h"
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#include "wx/apptrait.h"
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#include "wx/cmdline.h"
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#include "wx/evtloop.h"
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#include "wx/msgout.h"
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#include "wx/thread.h"
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#include "wx/ptr_scpd.h"
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#if defined(__WXMSW__)
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#include "wx/msw/private.h" // includes windows.h for LOGFONT
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#include "wx/fontmap.h"
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#endif // wxUSE_FONTMAP
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// DLL options compatibility check:
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WX_CHECK_BUILD_OPTIONS("wxCore")
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// this defines wxEventLoopPtr
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop);
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// ============================================================================
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// wxAppBase implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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wxAppBase::wxAppBase()
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m_topWindow = (wxWindow *)NULL;
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m_useBestVisual = false;
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#if wxUSE_EVTLOOP_IN_APP
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#endif // wxUSE_EVTLOOP_IN_APP
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// We don't want to exit the app if the user code shows a dialog from its
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// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
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// to Yes initially as this dialog would be the last top level window.
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// OTOH, if we set it to No initially we'll have to overwrite it with Yes
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// when we enter our OnRun() because we do want the default behaviour from
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// then on. But this would be a problem if the user code calls
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// SetExitOnFrameDelete(false) from OnInit().
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// So we use the special "Later" value which is such that
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// GetExitOnFrameDelete() returns false for it but which we know we can
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// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
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// call) overwrite in OnRun()
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m_exitOnFrameDelete = Later;
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bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig)
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if ( !wxAppConsole::Initialize(argcOrig, argvOrig) )
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wxPendingEventsLocker = new wxCriticalSection;
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wxInitializeStockLists();
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wxInitializeStockObjects();
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wxBitmap::InitStandardHandlers();
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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wxAppBase::~wxAppBase()
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// this destructor is required for Darwin
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void wxAppBase::CleanUp()
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// clean up all the pending objects
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DeletePendingObjects();
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// and any remaining TLWs (they remove themselves from wxTopLevelWindows
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// when destroyed, so iterate until none are left)
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while ( !wxTopLevelWindows.empty() )
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// do not use Destroy() here as it only puts the TLW in pending list
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// but we want to delete them now
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delete wxTopLevelWindows.GetFirst()->GetData();
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// undo everything we did in Initialize() above
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wxBitmap::CleanUpHandlers();
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wxDeleteStockObjects();
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wxDeleteStockLists();
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delete wxTheColourDatabase;
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wxTheColourDatabase = NULL;
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delete wxPendingEvents;
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wxPendingEvents = NULL;
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delete wxPendingEventsLocker;
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wxPendingEventsLocker = NULL;
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// If we don't do the following, we get an apparent memory leak.
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((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
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#endif // wxUSE_VALIDATORS
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#endif // wxUSE_THREADS
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#if wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// GUI-specific command line options handling
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// ----------------------------------------------------------------------------
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#define OPTION_THEME _T("theme")
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#define OPTION_MODE _T("mode")
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void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
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// first add the standard non GUI options
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wxAppConsole::OnInitCmdLine(parser);
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// the standard command line options
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static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
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#ifdef __WXUNIVERSAL__
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gettext_noop("specify the theme to use"),
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wxCMD_LINE_VAL_STRING,
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#endif // __WXUNIVERSAL__
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#if defined(__WXMGL__)
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// VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
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// should provide this option. That's why it is in common/appcmn.cpp
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// and not mgl/app.cpp
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gettext_noop("specify display mode to use (e.g. 640x480-16)"),
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wxCMD_LINE_VAL_STRING,
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parser.SetDesc(cmdLineGUIDesc);
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bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
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#ifdef __WXUNIVERSAL__
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if ( parser.Found(OPTION_THEME, &themeName) )
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wxTheme *theme = wxTheme::Create(themeName);
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wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
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// Delete the defaultly created theme and set the new theme.
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delete wxTheme::Get();
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#endif // __WXUNIVERSAL__
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#if defined(__WXMGL__)
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if ( parser.Found(OPTION_MODE, &modeDesc) )
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if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
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wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
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if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
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return wxAppConsole::OnCmdLineParsed(parser);
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#endif // wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// main event loop implementation
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// ----------------------------------------------------------------------------
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int wxAppBase::MainLoop()
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#if wxUSE_EVTLOOP_IN_APP
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wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop);
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return m_mainLoop->Run();
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#else // !wxUSE_EVTLOOP_IN_APP
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#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
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void wxAppBase::ExitMainLoop()
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#if wxUSE_EVTLOOP_IN_APP
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// we should exit from the main event loop, not just any currently active
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// (e.g. modal dialog) event loop
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if ( m_mainLoop && m_mainLoop->IsRunning() )
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#endif // wxUSE_EVTLOOP_IN_APP
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bool wxAppBase::Pending()
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#if wxUSE_EVTLOOP_IN_APP
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// use the currently active message loop here, not m_mainLoop, because if
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// we're showing a modal dialog (with its own event loop) currently the
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// main event loop is not running anyhow
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wxEventLoop * const loop = wxEventLoop::GetActive();
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return loop && loop->Pending();
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#else // wxUSE_EVTLOOP_IN_APP
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#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
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bool wxAppBase::Dispatch()
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#if wxUSE_EVTLOOP_IN_APP
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// see comment in Pending()
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wxEventLoop * const loop = wxEventLoop::GetActive();
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return loop && loop->Dispatch();
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#else // wxUSE_EVTLOOP_IN_APP
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#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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bool wxAppBase::OnInitGui()
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#ifdef __WXUNIVERSAL__
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if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
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#endif // __WXUNIVERSAL__
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int wxAppBase::OnRun()
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// see the comment in ctor: if the initial value hasn't been changed, use
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// the default Yes from now on
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if ( m_exitOnFrameDelete == Later )
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m_exitOnFrameDelete = Yes;
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//else: it has been changed, assume the user knows what he is doing
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int wxAppBase::OnExit()
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#ifdef __WXUNIVERSAL__
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delete wxTheme::Set(NULL);
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#endif // __WXUNIVERSAL__
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return wxAppConsole::OnExit();
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void wxAppBase::Exit()
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wxAppTraits *wxAppBase::CreateTraits()
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return new wxGUIAppTraits;
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
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if ( active == m_isActive )
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wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
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event.SetEventObject(this);
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(void)ProcessEvent(event);
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void wxAppBase::DeletePendingObjects()
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wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
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wxObject *obj = node->GetData();
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if (wxPendingDelete.Member(obj))
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wxPendingDelete.Erase(node);
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// Deleting one object may have deleted other pending
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// objects, so start from beginning of list again.
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node = wxPendingDelete.GetFirst();
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// Returns true if more time is needed.
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bool wxAppBase::ProcessIdle()
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bool needMore = false;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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wxWindow* win = node->GetData();
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if (SendIdleEvents(win, event))
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node = node->GetNext();
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event.SetEventObject(this);
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(void) ProcessEvent(event);
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if (event.MoreRequested())
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wxUpdateUIEvent::ResetUpdateTime();
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// Send idle event to window and all subwindows
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bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
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bool needMore = false;
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win->OnInternalIdle();
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if (wxIdleEvent::CanSend(win))
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event.SetEventObject(win);
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win->GetEventHandler()->ProcessEvent(event);
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if (event.MoreRequested())
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wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
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wxWindow *child = node->GetData();
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if (SendIdleEvents(child, event))
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node = node->GetNext();
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void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
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// If there are pending events, we must process them: pending events
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// are either events to the threads other than main or events posted
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// with wxPostEvent() functions
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// GRG: I have moved this here so that all pending events are processed
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// before starting to delete any objects. This behaves better (in
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// particular, wrt wxPostEvent) and is coherent with wxGTK's current
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// behaviour. Changed Feb/2000 before 2.1.14
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ProcessPendingEvents();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// flush the logged messages if any
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wxLog::FlushActive();
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// ----------------------------------------------------------------------------
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// wxGUIAppTraitsBase
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// ----------------------------------------------------------------------------
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wxLog *wxGUIAppTraitsBase::CreateLogTarget()
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// we must have something!
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return new wxLogStderr;
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wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput()
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// The standard way of printing help on command line arguments (app --help)
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// is (according to common practice):
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// - console apps: to stderr (on any platform)
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// - GUI apps: stderr on Unix platforms (!)
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// message box under Windows and others
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return new wxMessageOutputStderr;
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// wxMessageOutputMessageBox doesn't work under Motif
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return new wxMessageOutputLog;
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return new wxMessageOutputMessageBox;
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#endif // __UNIX__/!__UNIX__
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wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper()
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return new wxFontMapper;
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#endif // wxUSE_FONTMAP
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wxRendererNative *wxGUIAppTraitsBase::CreateRenderer()
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// use the default native renderer by default
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bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
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// under MSW we prefer to use the base class version using ::MessageBox()
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// even if wxMessageBox() is available because it has less chances to
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// double fault our app than our wxMessageBox()
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#if defined(__WXMSW__) || !wxUSE_MSGDLG
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return wxAppTraitsBase::ShowAssertDialog(msg);
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#else // wxUSE_MSGDLG
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// this message is intentionally not translated -- it is for
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wxString msgDlg(msg);
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msgDlg += wxT("\nDo you want to stop the program?\n")
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wxT("You can also choose [Cancel] to suppress ")
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wxT("further warnings.");
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switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"),
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wxYES_NO | wxCANCEL | wxICON_STOP ) )
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//case wxNO: nothing to do
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#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG
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#endif // __WXDEBUG__
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bool wxGUIAppTraitsBase::HasStderr()
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// we consider that under Unix stderr always goes somewhere, even if the
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// user doesn't always see it under GUI desktops
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void wxGUIAppTraitsBase::ScheduleForDestroy(wxObject *object)
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if ( !wxPendingDelete.Member(object) )
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wxPendingDelete.Append(object);
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void wxGUIAppTraitsBase::RemoveFromPendingDelete(wxObject *object)
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wxPendingDelete.DeleteObject(object);
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#if defined(__WINDOWS__)
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#include "wx/msw/gsockmsw.h"
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#elif defined(__UNIX__) || defined(__DARWIN__) || defined(__OS2__)
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#include "wx/unix/gsockunx.h"
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#elif defined(__WXMAC__)
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#include <MacHeaders.c>
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#define OTUNIXERRORS 1
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#include <OpenTransport.h>
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#include <OpenTransportProviders.h>
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#include <OpenTptInternet.h>
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#include "wx/mac/gsockmac.h"
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#error "Must include correct GSocket header here"
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GSocketGUIFunctionsTable* wxGUIAppTraitsBase::GetSocketGUIFunctionsTable()
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#if defined(__WXMAC__) && !defined(__DARWIN__)
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// NB: wxMac CFM does not have any GUI-specific functions in gsocket.c and
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// so it doesn't need this table at all
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#else // !__WXMAC__ || __DARWIN__
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static GSocketGUIFunctionsTableConcrete table;
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#endif // !__WXMAC__ || __DARWIN__