1
#define meleeguy3_width 24
2
#define meleeguy3_height 24
3
static char meleeguy3_bits[] = {
4
0x00,0x1e,0x00,0x80,0x2f,0x18,0x40,0x3f,0x38,0x00,0x1d,0x1c,
5
0x00,0x1c,0x1f,0x00,0xff,0x0f,0x80,0xff,0x07,0xe0,0xff,0x03,
6
0xf0,0xff,0x01,0xf0,0xff,0x00,0x78,0x7f,0x00,0x38,0x41,0x00,
7
0x10,0x7f,0x00,0x00,0x7f,0x00,0x00,0x7f,0x00,0x80,0xff,0x00,
8
0x80,0xff,0x00,0x80,0xf7,0x00,0xc0,0xf7,0x01,0xc0,0xf7,0x01,
9
0x80,0xe3,0x00,0x80,0xe3,0x00,0xc0,0xe3,0x01,0xe0,0xc1,0x03};