1
#define spellball_1_width 24
2
#define spellball_1_height 24
3
static char spellball_1_bits[] = {
4
0x00,0x00,0x00,0x00,0x24,0x00,0x80,0x80,0x00,0x00,0x1c,0x00,
5
0x20,0x63,0x00,0x80,0xc0,0x04,0x80,0xc0,0x00,0x40,0x80,0x01,
6
0x50,0xc0,0x05,0x40,0x80,0x01,0x80,0xc0,0x00,0xa0,0xc0,0x02,
7
0x00,0x63,0x00,0x40,0x1c,0x01,0x80,0x80,0x00,0x00,0x00,0x00,
8
0x00,0x51,0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,0x14,0x00,
9
0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00};