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Widelands::Economy* economy,
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: UI::Window(parent, "economy_options", 0, 0, 0, 0, _("Economy options")),
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tabpanel_(this, UI::TabPanelStyle::kWuiDark),
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ware_panel_(new EconomyOptionsPanel(&tabpanel_, serial_, player_, can_act, Widelands::wwWARE)),
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worker_panel_(new EconomyOptionsPanel(&tabpanel_, serial_, player_, can_act, Widelands::wwWORKER)) {
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new EconomyOptionsPanel(&tabpanel_, serial_, player_, can_act, Widelands::wwWORKER)) {
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set_center_panel(&tabpanel_);
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tabpanel_.add("wares", g_gr->images().get(pic_tab_wares), ware_panel_, _("Wares"));