7
7
"Project-Id-Version: Widelands\n"
8
8
"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
9
"POT-Creation-Date: 2025-01-02 02:52+0000\n"
9
"POT-Creation-Date: 2025-06-12 03:24+0000\n"
10
10
"PO-Revision-Date: 2015-02-02 13:53+0000\n"
11
11
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12
12
"Language-Team: Indonesian (http://app.transifex.com/widelands/widelands/language/id/)\n"
345
345
" economy. Recommended for players with some experience."
348
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:8
349
msgid "Accurate Europe 1.2"
352
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:10
354
"Warning: This map is provided as an experimental preview. Although it is "
355
"better in many ways than Europa 1.2 that it replaces, it probably still has "
356
"bugs. Furthermore, it is a very large map with more player positions than "
357
"generally recommended, so it has high hardware requirements. — A map for "
358
"roleplaying historical empires. – This map of Europe aims to be as accurate "
359
"as practically possible in Widelands. – EASY: Ottoman Empire, Sweden, "
360
"Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, "
361
"German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
364
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:11
366
"The wide rivers are navigable to create a ”trade network”. All players have "
367
"their own challenges, but are relatively balanced to be playable: – British "
368
"Empire: create sustainable colonies – Russian Empire: Very large distances …"
371
#: ../../../../data/maps/Amoebae.wmf/elemental:8
375
#: ../../../../data/maps/Amoebae.wmf/elemental:10
376
msgid "You are an Amoeba, expand and conquer all other Amoebae …"
379
#: ../../../../data/maps/Amoebae.wmf/elemental:11
381
"Be aware that you are surrounded by enemies. Disable diplomacy for an easier"
382
" game, enable it for a more challenging game. Additionally you can define "
383
"the difficulty by playing against different AI teams. Although some players "
384
"have more space in the beginning, the map is well balanced."
348
387
#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:8
349
388
msgid "Archipelago Sea"
479
518
" you can – it’s the only way to find all the precious farm spaces."
482
#: ../../../../data/maps/Elven_Forests.wmf/elemental:8
483
msgid "Elven Forests"
521
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:8
522
msgid "Egyptian Mandala v1.2"
486
#: ../../../../data/maps/Elven_Forests.wmf/elemental:10
525
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:10
488
"The breath-taking beauty of these emerald lands has lured many tribes into "
489
"an attempt to take them for themselves."
527
"They hardly had time to prepare themselves when they embarked for this "
528
"island. According to your explorers, however, things will not go as easily "
529
"as you were told earlier. You should expect fierce opposition. Expand your "
530
"base and be the first to reach the ring of power."
492
533
#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:8
504
#: ../../../../data/maps/Europa.wmf/elemental:8
508
#: ../../../../data/maps/Europa.wmf/elemental:10
510
"A huge Europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = "
511
"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland"
514
545
#: ../../../../data/maps/Fellowships.wmf/elemental:8
515
546
msgid "Fellowships"
590
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:8
591
msgid "Forest Valley v2.0"
594
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:10
596
"A river valley surrounded by mountains with lots of resources except coal. "
597
"Plenty of flat building space."
559
600
#: ../../../../data/maps/Four_Castles.wmf/elemental:8
560
601
msgid "Four Castles"
873
914
"key to control over the whole island."
917
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:8
918
msgid "Tasmanian Black War"
921
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:10
923
"Welcome, intruder! You’re like a European conqueror from the early 1800s "
924
"when they settled the Van Diemen land – later known as Tasmania. Between "
925
"1828 and 1832 there was a war called the Black War in which the British "
926
"Empire eradicated almost the entire Aboriginal population of the Van Diemen "
927
"land. – The map simulates a scattered British Empire but without any "
928
"advantages – actually it offers some great disadvantages and you will likely"
929
" have a hard time conquering Tasmania. During the historical Black War the "
930
"ratio between Europeans and Aboriginals was around one against ten, but this"
931
" time they’re armed to the teeth for a rematch."
934
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:11
936
"This map is intended to be played by a single player from the blue player’s "
937
"starting location as Empire. Choose Barbarians and Amazons for the rival "
938
"tribes. If you want a challenge, put them all on the same side and disable "
939
"Diplomacy. Or you can play with every player against all others, with a win "
940
"condition of Territorial Time. This map isn’t suitable for short games and "
941
"one game will likely take more than ten hours. The AI has great capability "
942
"on this map. One of the computer players will likely also begin seafaring "
943
"and competing for the best harbor places on the Tasmanian coast, so you’ve "
876
947
#: ../../../../data/maps/The_Big_Lake.wmf/elemental:8
877
948
msgid "The Big Lake"
906
977
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
980
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:8
981
msgid "The Islands of the Eight Tribes"
984
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:10
986
"This map is designed for a long game! Eight tribes, three islands, and lots "
987
"of resources. Colonization and ferries can give you a big advantage, but "
988
"this is not necessary to defeat other players. If you want to delay the "
989
"fighting, you can turn off the last four players."
909
992
#: ../../../../data/maps/The_Long_Way.wmf/elemental:8
910
993
msgid "The Long Way"
1016
1099
"remove all enemy activity."
1019
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:8
1020
msgid "Twinkling Waves"
1023
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:10
1025
"Many beautiful, green islands await the ones brave enough to pass the "
1026
"thousand waves, twinkling in the sun."
1029
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:11
1031
"Take care not to build your ships in the lagoons. They cannot pass through "
1032
"the reefs to the main ocean, where your ports are located."
1035
1102
#: ../../../../data/maps/Two_Frontiers.wmf/elemental:8
1036
1103
msgid "Two Frontiers"