8
8
"Project-Id-Version: Widelands\n"
9
9
"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
10
"POT-Creation-Date: 2025-01-02 02:52+0000\n"
10
"POT-Creation-Date: 2025-06-12 03:24+0000\n"
11
11
"PO-Revision-Date: 2015-02-02 13:53+0000\n"
12
12
"Last-Translator: abuyop <abuyop@gmail.com>, 2017\n"
13
13
"Language-Team: Malay (http://app.transifex.com/widelands/widelands/language/ms/)\n"
346
346
" economy. Recommended for players with some experience."
349
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:8
350
msgid "Accurate Europe 1.2"
353
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:10
355
"Warning: This map is provided as an experimental preview. Although it is "
356
"better in many ways than Europa 1.2 that it replaces, it probably still has "
357
"bugs. Furthermore, it is a very large map with more player positions than "
358
"generally recommended, so it has high hardware requirements. — A map for "
359
"roleplaying historical empires. – This map of Europe aims to be as accurate "
360
"as practically possible in Widelands. – EASY: Ottoman Empire, Sweden, "
361
"Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, "
362
"German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
365
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:11
367
"The wide rivers are navigable to create a ”trade network”. All players have "
368
"their own challenges, but are relatively balanced to be playable: – British "
369
"Empire: create sustainable colonies – Russian Empire: Very large distances …"
372
#: ../../../../data/maps/Amoebae.wmf/elemental:8
376
#: ../../../../data/maps/Amoebae.wmf/elemental:10
377
msgid "You are an Amoeba, expand and conquer all other Amoebae …"
380
#: ../../../../data/maps/Amoebae.wmf/elemental:11
382
"Be aware that you are surrounded by enemies. Disable diplomacy for an easier"
383
" game, enable it for a more challenging game. Additionally you can define "
384
"the difficulty by playing against different AI teams. Although some players "
385
"have more space in the beginning, the map is well balanced."
349
388
#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:8
350
389
msgid "Archipelago Sea"
480
519
" you can – it’s the only way to find all the precious farm spaces."
483
#: ../../../../data/maps/Elven_Forests.wmf/elemental:8
484
msgid "Elven Forests"
522
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:8
523
msgid "Egyptian Mandala v1.2"
487
#: ../../../../data/maps/Elven_Forests.wmf/elemental:10
526
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:10
489
"The breath-taking beauty of these emerald lands has lured many tribes into "
490
"an attempt to take them for themselves."
528
"They hardly had time to prepare themselves when they embarked for this "
529
"island. According to your explorers, however, things will not go as easily "
530
"as you were told earlier. You should expect fierce opposition. Expand your "
531
"base and be the first to reach the ring of power."
493
534
#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:8
505
#: ../../../../data/maps/Europa.wmf/elemental:8
509
#: ../../../../data/maps/Europa.wmf/elemental:10
511
"A huge Europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = "
512
"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland"
515
546
#: ../../../../data/maps/Fellowships.wmf/elemental:8
516
547
msgid "Fellowships"
591
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:8
592
msgid "Forest Valley v2.0"
595
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:10
597
"A river valley surrounded by mountains with lots of resources except coal. "
598
"Plenty of flat building space."
560
601
#: ../../../../data/maps/Four_Castles.wmf/elemental:8
561
602
msgid "Four Castles"
874
915
"key to control over the whole island."
918
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:8
919
msgid "Tasmanian Black War"
922
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:10
924
"Welcome, intruder! You’re like a European conqueror from the early 1800s "
925
"when they settled the Van Diemen land – later known as Tasmania. Between "
926
"1828 and 1832 there was a war called the Black War in which the British "
927
"Empire eradicated almost the entire Aboriginal population of the Van Diemen "
928
"land. – The map simulates a scattered British Empire but without any "
929
"advantages – actually it offers some great disadvantages and you will likely"
930
" have a hard time conquering Tasmania. During the historical Black War the "
931
"ratio between Europeans and Aboriginals was around one against ten, but this"
932
" time they’re armed to the teeth for a rematch."
935
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:11
937
"This map is intended to be played by a single player from the blue player’s "
938
"starting location as Empire. Choose Barbarians and Amazons for the rival "
939
"tribes. If you want a challenge, put them all on the same side and disable "
940
"Diplomacy. Or you can play with every player against all others, with a win "
941
"condition of Territorial Time. This map isn’t suitable for short games and "
942
"one game will likely take more than ten hours. The AI has great capability "
943
"on this map. One of the computer players will likely also begin seafaring "
944
"and competing for the best harbor places on the Tasmanian coast, so you’ve "
877
948
#: ../../../../data/maps/The_Big_Lake.wmf/elemental:8
878
949
msgid "The Big Lake"
907
978
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
981
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:8
982
msgid "The Islands of the Eight Tribes"
985
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:10
987
"This map is designed for a long game! Eight tribes, three islands, and lots "
988
"of resources. Colonization and ferries can give you a big advantage, but "
989
"this is not necessary to defeat other players. If you want to delay the "
990
"fighting, you can turn off the last four players."
910
993
#: ../../../../data/maps/The_Long_Way.wmf/elemental:8
911
994
msgid "The Long Way"
1017
1100
"remove all enemy activity."
1020
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:8
1021
msgid "Twinkling Waves"
1024
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:10
1026
"Many beautiful, green islands await the ones brave enough to pass the "
1027
"thousand waves, twinkling in the sun."
1030
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:11
1032
"Take care not to build your ships in the lagoons. They cannot pass through "
1033
"the reefs to the main ocean, where your ports are located."
1036
1103
#: ../../../../data/maps/Two_Frontiers.wmf/elemental:8
1037
1104
msgid "Two Frontiers"