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  • Committer: FloSoft
  • Date: 2014-04-25 15:35:50 UTC
  • Revision ID: flosoft@siedler25.org-20140425153550-9muu4vodhlqu58m0
committing subversion revision 9357 by FloSoft
astyle

modified:
s25client/trunk/
s25client/trunk/contrib/lua/lin32/include/
s25client/trunk/contrib/lua/lin64/include/
s25client/trunk/contrib/lua/mac/include/
s25client/trunk/contrib/lua/win32/include/
s25client/trunk/contrib/lua/win64/include/
s25client/trunk/driver/audio/SDL/src/
s25client/trunk/driver/src/
s25client/trunk/driver/video/GLFW/src/
s25client/trunk/driver/video/SDL/src/
s25client/trunk/driver/video/WinAPI/src/
s25client/trunk/src/
s25client/trunk/win32/
s25client/trunk/win32/prebuild-mutex/src/

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// $Id: GameMessageInterface.h 7678 2011-12-28 17:05:25Z marcus $
 
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// $Id: GameMessageInterface.h 9357 2014-04-25 15:35:25Z FloSoft $
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//
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// Copyright (c) 2005 - 2011 Settlers Freaks (sf-team at siedler25.org)
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//
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class GameMessageInterface : public MessageInterface
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{
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protected:
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        virtual ~GameMessageInterface() {}
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public:
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        virtual void OnNMSPing(const GameMessage_Ping& msg);
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        virtual void OnNMSPong(const GameMessage_Pong& msg);
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        virtual void OnNMSServerType(const GameMessage_Server_Type& msg);
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        virtual void OnNMSServerTypeOK(const GameMessage_Server_TypeOK& msg);
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        virtual void OnNMSServerPassword(const GameMessage_Server_Password& msg);
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        virtual void OnNMSServerName(const GameMessage_Server_Name& msg);
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        virtual void OnNMSServerStart(const GameMessage_Server_Start& msg);
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        virtual void OnNMSServerChat(const GameMessage_Server_Chat& msg);
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        virtual void OnNMSServerAsync(const GameMessage_Server_Async& msg);
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        virtual void OnNMSServerCountdown(const GameMessage_Server_Countdown& msg);
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        virtual void OnNMSServerCancelCountdown(const GameMessage_Server_CancelCountdown& msg);
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        virtual void OnNMSPlayerId(const GameMessage_Player_Id& msg);
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        virtual void OnNMSPlayerName(const GameMessage_Player_Name& msg);
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        virtual void OnNMSPlayerList(const GameMessage_Player_List& msg);
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        virtual void OnNMSPlayerToggleState(const GameMessage_Player_Toggle_State& msg);
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        virtual void OnNMSPlayerToggleNation(const GameMessage_Player_Toggle_Nation& msg);
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        virtual void OnNMSPlayerToggleTeam(const GameMessage_Player_Toggle_Team& msg);
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        virtual void OnNMSPlayerToggleColor(const GameMessage_Player_Toggle_Color& msg);
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        virtual void OnNMSPlayerKicked(const GameMessage_Player_Kicked& msg);
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        virtual void OnNMSPlayerPing(const GameMessage_Player_Ping& msg);
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        virtual void OnNMSPlayerNew(const GameMessage_Player_New& msg);
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        virtual void OnNMSPlayerReady(const GameMessage_Player_Ready& msg);
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        virtual void OnNMSPlayerSwap(const GameMessage_Player_Swap& msg);
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        virtual void OnNMSMapInfo(const GameMessage_Map_Info& msg);
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        virtual void OnNMSMapData(const GameMessage_Map_Data& msg);
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        virtual void OnNMSMapChecksum(const GameMessage_Map_Checksum& msg);
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        virtual void OnNMSMapChecksumOK(const GameMessage_Map_ChecksumOK& msg);
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        virtual void OnNMSPause(const GameMessage_Pause& msg);
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        virtual void OnNMSServerDone(const GameMessage_Server_NWFDone& msg);
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        virtual void OnNMSGameCommand(const GameMessage_GameCommand& msg);
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        virtual void OnNMSGGSChange(const GameMessage_GGSChange& msg);
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        virtual void OnNMSGetAsyncLog(const GameMessage_GetAsyncLog& msg);
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        virtual void OnNMSSendAsyncLog(const GameMessage_SendAsyncLog& msg, std::list<RandomEntry> *his, bool last);
 
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    protected:
 
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        virtual ~GameMessageInterface() {}
 
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    public:
 
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        virtual void OnNMSPing(const GameMessage_Ping& msg);
 
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        virtual void OnNMSPong(const GameMessage_Pong& msg);
 
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        virtual void OnNMSServerType(const GameMessage_Server_Type& msg);
 
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        virtual void OnNMSServerTypeOK(const GameMessage_Server_TypeOK& msg);
 
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        virtual void OnNMSServerPassword(const GameMessage_Server_Password& msg);
 
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        virtual void OnNMSServerName(const GameMessage_Server_Name& msg);
 
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        virtual void OnNMSServerStart(const GameMessage_Server_Start& msg);
 
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        virtual void OnNMSServerChat(const GameMessage_Server_Chat& msg);
 
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        virtual void OnNMSServerAsync(const GameMessage_Server_Async& msg);
 
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        virtual void OnNMSServerCountdown(const GameMessage_Server_Countdown& msg);
 
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        virtual void OnNMSServerCancelCountdown(const GameMessage_Server_CancelCountdown& msg);
 
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        virtual void OnNMSPlayerId(const GameMessage_Player_Id& msg);
 
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        virtual void OnNMSPlayerName(const GameMessage_Player_Name& msg);
 
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        virtual void OnNMSPlayerList(const GameMessage_Player_List& msg);
 
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        virtual void OnNMSPlayerToggleState(const GameMessage_Player_Toggle_State& msg);
 
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        virtual void OnNMSPlayerToggleNation(const GameMessage_Player_Toggle_Nation& msg);
 
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        virtual void OnNMSPlayerToggleTeam(const GameMessage_Player_Toggle_Team& msg);
 
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        virtual void OnNMSPlayerToggleColor(const GameMessage_Player_Toggle_Color& msg);
 
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        virtual void OnNMSPlayerKicked(const GameMessage_Player_Kicked& msg);
 
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        virtual void OnNMSPlayerPing(const GameMessage_Player_Ping& msg);
 
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        virtual void OnNMSPlayerNew(const GameMessage_Player_New& msg);
 
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        virtual void OnNMSPlayerReady(const GameMessage_Player_Ready& msg);
 
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        virtual void OnNMSPlayerSwap(const GameMessage_Player_Swap& msg);
 
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        virtual void OnNMSMapInfo(const GameMessage_Map_Info& msg);
 
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        virtual void OnNMSMapData(const GameMessage_Map_Data& msg);
 
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        virtual void OnNMSMapChecksum(const GameMessage_Map_Checksum& msg);
 
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        virtual void OnNMSMapChecksumOK(const GameMessage_Map_ChecksumOK& msg);
 
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        virtual void OnNMSPause(const GameMessage_Pause& msg);
 
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        virtual void OnNMSServerDone(const GameMessage_Server_NWFDone& msg);
 
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        virtual void OnNMSGameCommand(const GameMessage_GameCommand& msg);
 
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        virtual void OnNMSGGSChange(const GameMessage_GGSChange& msg);
 
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        virtual void OnNMSGetAsyncLog(const GameMessage_GetAsyncLog& msg);
 
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        virtual void OnNMSSendAsyncLog(const GameMessage_SendAsyncLog& msg, std::list<RandomEntry> *his, bool last);
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};
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#endif //!GAMEMESSAGEINTERFACE_H_INCLUDED