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  • Committer: FloSoft
  • Date: 2014-04-25 15:35:50 UTC
  • Revision ID: flosoft@siedler25.org-20140425153550-9muu4vodhlqu58m0
committing subversion revision 9357 by FloSoft
astyle

modified:
s25client/trunk/
s25client/trunk/contrib/lua/lin32/include/
s25client/trunk/contrib/lua/lin64/include/
s25client/trunk/contrib/lua/mac/include/
s25client/trunk/contrib/lua/win32/include/
s25client/trunk/contrib/lua/win64/include/
s25client/trunk/driver/audio/SDL/src/
s25client/trunk/driver/src/
s25client/trunk/driver/video/GLFW/src/
s25client/trunk/driver/video/SDL/src/
s25client/trunk/driver/video/WinAPI/src/
s25client/trunk/src/
s25client/trunk/win32/
s25client/trunk/win32/prebuild-mutex/src/

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// $Id: iwBuildingProductivities.h 7521 2011-09-08 20:45:55Z FloSoft $
 
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// $Id: iwBuildingProductivities.h 9357 2014-04-25 15:35:25Z FloSoft $
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//
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// Copyright (c) 2005 - 2011 Settlers Freaks (sf-team at siedler25.org)
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//
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/// Fenster, welches die Anzahl aller Geb�ude und der Baustellena auflistet
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class iwBuildingProductivities : public IngameWindow
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{
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        /// Prozentzahlen der einzelnen Geb�ude
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        std::vector<unsigned short> percents;
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public:
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        /// Konstruktor von @p iwMilitary.
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        iwBuildingProductivities();
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private:
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        /// Aktualisieren der Prozente
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        void UpdatePercents();
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        /// Produktivit�ts-Progressbars aktualisieren
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        void Msg_PaintAfter();
 
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        /// Prozentzahlen der einzelnen Geb�ude
 
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        std::vector<unsigned short> percents;
 
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    public:
 
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        /// Konstruktor von @p iwMilitary.
 
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        iwBuildingProductivities();
 
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    private:
 
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        /// Aktualisieren der Prozente
 
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        void UpdatePercents();
 
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        /// Produktivit�ts-Progressbars aktualisieren
 
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        void Msg_PaintAfter();
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};
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