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Viewing changes to src/dskGameLoader.h

  • Committer: FloSoft
  • Date: 2014-04-25 15:35:50 UTC
  • Revision ID: flosoft@siedler25.org-20140425153550-9muu4vodhlqu58m0
committing subversion revision 9357 by FloSoft
astyle

modified:
s25client/trunk/
s25client/trunk/contrib/lua/lin32/include/
s25client/trunk/contrib/lua/lin64/include/
s25client/trunk/contrib/lua/mac/include/
s25client/trunk/contrib/lua/win32/include/
s25client/trunk/contrib/lua/win64/include/
s25client/trunk/driver/audio/SDL/src/
s25client/trunk/driver/src/
s25client/trunk/driver/video/GLFW/src/
s25client/trunk/driver/video/SDL/src/
s25client/trunk/driver/video/WinAPI/src/
s25client/trunk/src/
s25client/trunk/win32/
s25client/trunk/win32/prebuild-mutex/src/

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// $Id: dskGameLoader.h 7521 2011-09-08 20:45:55Z FloSoft $
 
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// $Id: dskGameLoader.h 9357 2014-04-25 15:35:25Z FloSoft $
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//
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// Copyright (c) 2005 - 2011 Settlers Freaks (sf-team at siedler25.org)
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//
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class GameWorldViewer;
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class dskGameLoader : 
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        public Desktop, 
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        public ClientInterface,
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        public LobbyInterface
 
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class dskGameLoader :
 
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    public Desktop,
 
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    public ClientInterface,
 
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    public LobbyInterface
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{
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public:
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        /// Konstruktor von @p dskGameLoader.
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        dskGameLoader(GameWorldViewer * gwv);
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        /// Destruktor von @p dskGameLoader.
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        ~dskGameLoader();
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        void LC_Status_Error(const std::string &error);
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private:
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        void Msg_MsgBoxResult(const unsigned int msgbox_id, const MsgboxResult mbr);
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        void Msg_Timer(const unsigned int ctrl_id);
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        unsigned int position;
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        /// Falls ein Savegame geladen wird --> Pointer darauf
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        GameWorldViewer *gwv;
 
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    public:
 
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        /// Konstruktor von @p dskGameLoader.
 
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        dskGameLoader(GameWorldViewer* gwv);
 
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        /// Destruktor von @p dskGameLoader.
 
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        ~dskGameLoader();
 
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        void LC_Status_Error(const std::string& error);
 
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    private:
 
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        void Msg_MsgBoxResult(const unsigned int msgbox_id, const MsgboxResult mbr);
 
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        void Msg_Timer(const unsigned int ctrl_id);
 
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        unsigned int position;
 
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        /// Falls ein Savegame geladen wird --> Pointer darauf
 
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        GameWorldViewer* gwv;
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};
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#endif // !dskGAMELOADER_H_INCLUDED