500
500
local step_base_y = math.floor(self.paint_start_wy)
501
501
xstep = xstep or old_xstep
502
502
ystep = ystep or old_ystep
504
504
-- Create a rectangle which contains both the old and new rectangles, as
505
505
-- this contains all tiles which may need to change.
506
506
local left, right, top, bottom = x, x + w - 1, y, y + h - 1