30
30
humanoid.last_move_direction = "south"
33
33
assert(humanoid.get_up_anim, "Error: no getting up animation for humanoid " .. humanoid.humanoid_class)
34
34
action.must_happen = true
35
35
humanoid:setAnimation(humanoid.get_up_anim, humanoid.last_move_direction == "east" and 0 or 1)