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'''OpenGL extension EXT.texture_snorm
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This module customises the behaviour of the
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OpenGL.raw.GL.EXT.texture_snorm to provide a more
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Overview (from the spec)
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Fixed-point textures in unextended OpenGL have integer components,
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but those values are taken to represent floating-point values in
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the range [0.0,1.0]. These integer components are considered
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"unsigned normalized" integers. When such a texture is accessed by
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a shader or by fixed-function fragment processing, floating-point
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values are returned in the range [0.0,1.0].
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This extension provides a set of new "signed normalized" integer
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texture formats. These are taken to represent a floating-point
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value in the range [-1.0,1.0] with an exact 0.0.
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The official definition of this extension is available here:
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http://www.opengl.org/registry/specs/EXT/texture_snorm.txt
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from OpenGL import platform, constants, constant, arrays
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from OpenGL import extensions, wrapper
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from OpenGL.GL import glget
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from OpenGL.raw.GL.EXT.texture_snorm import *
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