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'''OpenGL extension NV.vertex_buffer_unified_memory
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This module customises the behaviour of the
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OpenGL.raw.GL.NV.vertex_buffer_unified_memory to provide a more
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Overview (from the spec)
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This extension provides a mechanism to specify vertex attrib and
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element array locations using GPU addresses.
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Binding vertex buffers is one of the most frequent and expensive
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operations in many GL applications, due to the cost of chasing
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pointers and binding objects described in the Overview of
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NV_shader_buffer_load. The intent of this extension is to enable a
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way for the application to specify vertex attrib state that alleviates
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the overhead of object binds and driver memory management.
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The official definition of this extension is available here:
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http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
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from OpenGL import platform, constants, constant, arrays
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from OpenGL import extensions, wrapper
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from OpenGL.GL import glget
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from OpenGL.raw.GL.NV.vertex_buffer_unified_memory import *
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### END AUTOGENERATED SECTION
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