1
///////////////////////////////////////////////////////////////////////////////////
2
/// OpenGL Mathematics (glm.g-truc.net)
4
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
5
/// Permission is hereby granted, free of charge, to any person obtaining a copy
6
/// of this software and associated documentation files (the "Software"), to deal
7
/// in the Software without restriction, including without limitation the rights
8
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
/// copies of the Software, and to permit persons to whom the Software is
10
/// furnished to do so, subject to the following conditions:
12
/// The above copyright notice and this permission notice shall be included in
13
/// all copies or substantial portions of the Software.
15
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
/// @file glm/gtx/inertia.hpp
25
/// @date 2006-04-21 / 2011-06-07
26
/// @author Christophe Riccio
28
/// @see core (dependence)
29
/// @see gtx_extented_min_max (dependence)
31
/// @defgroup gtx_inertia GLM_GTX_inertia: Intertial matrix
34
/// @brief Create inertia matrices
36
/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
37
///////////////////////////////////////////////////////////////////////////////////
39
#ifndef GLM_GTX_inertia
40
#define GLM_GTX_inertia GLM_VERSION
45
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
46
# pragma message("GLM: GLM_GTX_inertia extension included")
51
/// @addtogroup gtx_inertia
54
//! Build an inertia matrix for a box.
55
//! From GLM_GTX_inertia extension.
57
detail::tmat3x3<T> boxInertia3(
59
detail::tvec3<T> const & Scale);
61
//! Build an inertia matrix for a box.
62
//! From GLM_GTX_inertia extension.
64
detail::tmat4x4<T> boxInertia4(
66
detail::tvec3<T> const & Scale);
68
//! Build an inertia matrix for a disk.
69
//! From GLM_GTX_inertia extension.
71
detail::tmat3x3<T> diskInertia3(
75
//! Build an inertia matrix for a disk.
76
//! From GLM_GTX_inertia extension.
78
detail::tmat4x4<T> diskInertia4(
82
//! Build an inertia matrix for a ball.
83
//! From GLM_GTX_inertia extension.
85
detail::tmat3x3<T> ballInertia3(
89
//! Build an inertia matrix for a ball.
90
//! From GLM_GTX_inertia extension.
92
detail::tmat4x4<T> ballInertia4(
96
//! Build an inertia matrix for a sphere.
97
//! From GLM_GTX_inertia extension.
99
detail::tmat3x3<T> sphereInertia3(
103
//! Build an inertia matrix for a sphere.
104
//! From GLM_GTX_inertia extension.
105
template <typename T>
106
detail::tmat4x4<T> sphereInertia4(
113
#include "inertia.inl"
115
#endif//GLM_GTX_inertia