1
///////////////////////////////////////////////////////////////////////////////////
2
/// OpenGL Mathematics (glm.g-truc.net)
4
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
5
/// Permission is hereby granted, free of charge, to any person obtaining a copy
6
/// of this software and associated documentation files (the "Software"), to deal
7
/// in the Software without restriction, including without limitation the rights
8
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
/// copies of the Software, and to permit persons to whom the Software is
10
/// furnished to do so, subject to the following conditions:
12
/// The above copyright notice and this permission notice shall be included in
13
/// all copies or substantial portions of the Software.
15
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
/// @ref gtx_intersect
24
/// @file glm/gtx/intersect.hpp
25
/// @date 2007-04-03 / 2011-06-07
26
/// @author Christophe Riccio
28
/// @see core (dependence)
29
/// @see gtx_closest_point (dependence)
31
/// @defgroup gtx_intersect GLM_GTX_intersect: Intersection tests
34
/// @brief Add intersection functions
36
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
37
///////////////////////////////////////////////////////////////////////////////////
39
#ifndef GLM_GTX_intersect
40
#define GLM_GTX_intersect GLM_VERSION
44
#include "../gtx/closest_point.hpp"
46
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
47
# pragma message("GLM: GLM_GTX_closest_point extension included")
52
/// @addtogroup gtx_intersect
55
//! Compute the intersection of a ray and a triangle.
56
//! From GLM_GTX_intersect extension.
57
template <typename genType>
58
bool intersectRayTriangle(
59
genType const & orig, genType const & dir,
60
genType const & vert0, genType const & vert1, genType const & vert2,
61
genType & baryPosition);
63
//! Compute the intersection of a line and a triangle.
64
//! From GLM_GTX_intersect extension.
65
template <typename genType>
66
bool intersectLineTriangle(
67
genType const & orig, genType const & dir,
68
genType const & vert0, genType const & vert1, genType const & vert2,
71
//! Compute the intersection of a ray and a sphere.
72
//! From GLM_GTX_intersect extension.
73
template <typename genType>
74
bool intersectRaySphere(
75
genType const & orig, genType const & dir,
76
genType const & center, typename genType::value_type radius,
77
genType & position, genType & normal);
79
//! Compute the intersection of a line and a sphere.
80
//! From GLM_GTX_intersect extension
81
template <typename genType>
82
bool intersectLineSphere(
83
genType const & point0, genType const & point1,
84
genType const & center, typename genType::value_type radius,
85
genType & position, genType & normal);
90
#include "intersect.inl"
92
#endif//GLM_GTX_intersect