1002
1002
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
1003
1003
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
1006
1006
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1007
1007
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
1008
1008
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);