2
* $Id: renderdatabase.h,v 1.6 2006/02/27 12:39:35 ton Exp $
4
* ***** BEGIN GPL LICENSE BLOCK *****
6
* This program is free software; you can redistribute it and/or
7
* modify it under the terms of the GNU General Public License
8
* as published by the Free Software Foundation; either version 2
9
* of the License, or (at your option) any later version.
11
* This program is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
16
* You should have received a copy of the GNU General Public License
17
* along with this program; if not, write to the Free Software Foundation,
18
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20
* The Original Code is Copyright (C) 2006 Blender Foundation.
21
* All rights reserved.
23
* The Original Code is: all of this file.
25
* Contributor(s): none yet.
27
* ***** END GPL LICENSE BLOCK *****
30
#ifndef RENDERDATABASE_H
31
#define RENDERDATABASE_H
40
#define RE_QUAD_MASK 0x7FFFFFF
41
#define RE_QUAD_OFFS 0x8000000
43
/* render allocates totvert/256 of these nodes, for lookup and quick alloc */
44
typedef struct VertTableNode {
54
/* renderdatabase.c */
55
void free_renderdata_tables(struct Render *re);
56
void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
58
void set_normalflags(Render *re);
59
void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs);
61
/* functions are not exported... so wrong names */
63
struct VlakRen *RE_findOrAddVlak(struct Render *re, int nr);
64
struct VertRen *RE_findOrAddVert(struct Render *re, int nr);
65
struct HaloRen *RE_findOrAddHalo(struct Render *re, int nr);
66
struct HaloRen *RE_inithalo(struct Render *re, struct Material *ma, float *vec, float *vec1, float *orco, float hasize,
67
float vectsize, int seed);
68
void RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int sve, int eve, int sfa, int efa);
70
float *RE_vertren_get_sticky(struct Render *re, struct VertRen *ver, int verify);
71
float *RE_vertren_get_stress(struct Render *re, struct VertRen *ver, int verify);
72
float *RE_vertren_get_rad(struct Render *re, struct VertRen *ver, int verify);
73
float *RE_vertren_get_strand(struct Render *re, struct VertRen *ver, int verify);
74
float *RE_vertren_get_tangent(struct Render *re, struct VertRen *ver, int verify);
75
float *RE_vertren_get_winspeed(struct Render *re, struct VertRen *ver, int verify);
77
/* haloren->type: flags */
81
#define HA_FLARECIRC 8
83
/* convertblender.c */
84
void init_render_world(Render *re);
85
void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce);
88
#endif /* RENDERDATABASE_H */