275
centre.x(), centre.y(), centre.z() + distance*depth, /* eye is at (0,0,5) */
276
centre.x(), centre.y(), centre.z(), /* center is at (0,0,0) */
275
center.x(), center.y(), center.z() + distance*depth, /* eye is at (0,0,5) */
276
center.x(), center.y(), center.z(), /* center is at (0,0,0) */
277
277
0.0, 1.0, 0.); /* up is in positive Y direction */