98
98
void init_node_butfuncs(void);
100
/* exported to CMP and SHD nodes */
101
//void node_ID_title_cb(void *node_v, void *unused_v);
102
//void node_but_title_cb(void *node_v, void *but_v);
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//void node_texmap_cb(void *texmap_v, void *unused_v);
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//void node_new_mat_cb(void *ntree_v, void *node_v);
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//void node_browse_mat_cb(void *ntree_v, void *node_v);
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//void node_mat_alone_cb(void *node_v, void *unused);
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//void node_browse_image_cb(void *ntree_v, void *node_v);
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//void node_active_cb(void *ntree_v, void *node_v);
111
//void node_image_type_cb(void *node_v, void *unused);
112
//char *node_image_type_pup(void);
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//char *layer_menu(struct RenderResult *rr);
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//void image_layer_cb(void *ima_v, void *iuser_v);
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//void set_render_layers_title(void *node_v, void *unused);
116
//char *scene_layer_menu(struct Scene *sce);
117
//void node_browse_scene_cb(void *ntree_v, void *node_v);
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//int node_buts_curvevec(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
121
//int node_buts_curvecol(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
122
//int node_buts_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
123
//int node_buts_texture(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
124
//int node_buts_valtorgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
125
//int node_buts_value(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
126
//int node_buts_mix_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
127
//int node_buts_group(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
128
//int node_buts_normal(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
129
//int node_buts_math(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr) ;
100
132
/* ************* Shader nodes ***************** */