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* $Id: SHD_output.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $
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* ***** BEGIN GPL LICENSE BLOCK *****
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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* The Original Code is: all of this file.
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* Contributor(s): none yet.
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* ***** END GPL LICENSE BLOCK *****
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#include "../SHD_util.h"
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/* **************** OUTPUT ******************** */
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static bNodeSocketType sh_node_output_in[]= {
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{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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ShadeInput *shi= ((ShaderCallData *)data)->shi;
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/* stack order input sockets: col, alpha, normal */
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nodestack_get_vec(col, SOCK_VECTOR, in[0]);
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nodestack_get_vec(col+3, SOCK_VALUE, in[1]);
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nodeAddToPreview(node, col, shi->xs, shi->ys);
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if(node->flag & NODE_DO_OUTPUT) {
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ShadeResult *shr= ((ShaderCallData *)data)->shr;
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QUATCOPY(shr->combined, col);
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// VECCOPY(shr->nor, in[3]->vec);
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bNodeType sh_node_output= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ SH_NODE_OUTPUT,
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/* width+range */ 80, 60, 200,
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/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
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/* input sock */ sh_node_output_in,
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/* output sock */ NULL,
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/* execfunc */ node_shader_exec_output,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,