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  • Committer: Bazaar Package Importer
  • Author(s): Florian Ernst
  • Date: 2007-05-17 11:47:59 UTC
  • mfrom: (1.2.6 upstream)
  • Revision ID: james.westby@ubuntu.com-20070517114759-yp4ybrnhp2u7pk66
Tags: 2.44-1
* New upstream release.
* Drop debian/patches/01_64bits_stupidity, not needed anymore: as of this
  version blender is 64 bits safe again. Adjust README.Debian accordingly.

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/**
 
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 * $Id: SHD_output.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $
 
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 *
 
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 * ***** BEGIN GPL LICENSE BLOCK *****
 
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 *
 
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 * This program is free software; you can redistribute it and/or
 
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 * modify it under the terms of the GNU General Public License
 
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 * as published by the Free Software Foundation; either version 2
 
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 * of the License, or (at your option) any later version. 
 
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 *
 
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 * This program is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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 * GNU General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU General Public License
 
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 * along with this program; if not, write to the Free Software Foundation,
 
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
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 *
 
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
 
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 * All rights reserved.
 
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 *
 
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 * The Original Code is: all of this file.
 
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 *
 
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 * Contributor(s): none yet.
 
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 *
 
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 * ***** END GPL LICENSE BLOCK *****
 
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 */
 
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#include "../SHD_util.h"
 
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/* **************** OUTPUT ******************** */
 
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static bNodeSocketType sh_node_output_in[]= {
 
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        {       SOCK_RGBA, 1, "Color",          0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
 
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        {       SOCK_VALUE, 1, "Alpha",         1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
 
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        {       -1, 0, ""       }
 
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};
 
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static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
 
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{
 
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        if(data) {
 
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                ShadeInput *shi= ((ShaderCallData *)data)->shi;
 
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                float col[4];
 
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                /* stack order input sockets: col, alpha, normal */
 
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                nodestack_get_vec(col, SOCK_VECTOR, in[0]);
 
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                nodestack_get_vec(col+3, SOCK_VALUE, in[1]);
 
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                if(shi->do_preview) {
 
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                        nodeAddToPreview(node, col, shi->xs, shi->ys);
 
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                        node->lasty= shi->ys;
 
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                }
 
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                if(node->flag & NODE_DO_OUTPUT) {
 
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                        ShadeResult *shr= ((ShaderCallData *)data)->shr;
 
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                        QUATCOPY(shr->combined, col);
 
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                        shr->alpha= col[3];
 
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                        //      VECCOPY(shr->nor, in[3]->vec);
 
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                }
 
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        }       
 
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}
 
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bNodeType sh_node_output= {
 
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        /* *next,*prev */       NULL, NULL,
 
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        /* type code   */       SH_NODE_OUTPUT,
 
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        /* name        */       "Output",
 
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        /* width+range */       80, 60, 200,
 
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        /* class+opts  */       NODE_CLASS_OUTPUT, NODE_PREVIEW,
 
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        /* input sock  */       sh_node_output_in,
 
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        /* output sock */       NULL,
 
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        /* storage     */       "",
 
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        /* execfunc    */       node_shader_exec_output,
 
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        /* butfunc     */       NULL,
 
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        /* initfunc    */       NULL,
 
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        /* freestoragefunc    */        NULL,
 
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        /* copystoragefunc    */        NULL,
 
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        /* id          */       NULL
 
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};
 
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