7
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8
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16
name = 'Game end condition',
17
desc = 'Determines what condition triggers the defeat of a player',
24
name = 'Kill everything',
25
desc = 'The player will lose only after all units of the player will be killed',
29
name = 'Commander ends',
30
desc = 'The player will lose when his commander will be dead',
34
name = 'Commander lineage ends',
35
desc = 'This is a stricter form of commander ends\nevery unit will inherit the lineage from the player whom built it\neven if shared, when the commander dies the unit will still die',
40
desc = 'Game will never end',
46
key = 'StartingResources',
47
name = 'Starting Resources',
48
desc = 'Sets storage and amount of resources that players will start with',
54
name = 'Starting metal',
55
desc = 'Determines amount of metal and metal storage that each player will start with',
57
section= 'StartingResources',
61
step = 1, -- quantization is aligned to the def value
62
-- (step <= 0) means that there is no quantization
67
name = 'Team Starting metal',
68
desc = 'Determines amount of metal and metal storage this team will start with',
70
section= 'StartingResources',
74
step = 1, -- quantization is aligned to the def value
75
-- (step <= 0) means that there is no quantization
79
name = 'Starting energy',
80
desc = 'Determines amount of energy and energy storage that each player will start with',
82
section= 'StartingResources',
86
step = 1, -- quantization is aligned to the def value
87
-- (step <= 0) means that there is no quantization
92
name = 'Team Starting energy',
93
desc = 'Determines amount of energy and energy storage that this team will start with',
95
section= 'StartingResources',
99
step = 1, -- quantization is aligned to the def value
100
-- (step <= 0) means that there is no quantization
106
desc = 'Maximum number of units (including buildings) for each team allowed at the same time',
110
max = 10000, --- engine caps at lower limit if more than 3 team are ingame
111
step = 1, -- quantization is aligned to the def value
112
-- (step <= 0) means that there is no quantization
117
name = 'Limit D-Gun range',
118
desc = "The commander's D-Gun weapon will be usable only close to the player's starting location",
124
key = 'GhostedBuildings',
125
name = 'Ghosted buildings',
126
desc = "Once an enemy building will be spotted\na ghost trail will be placed to memorize location even after the loss of the line of sight",
131
key = 'DiminishingMMs',
132
name = 'Diminishing metal makers efficiency',
133
desc = "Everytime a new metal maker will be built, the energy/metal efficiency ratio will decrease",
140
name = 'Fixed ingame alliances',
141
desc = 'Disables the possibility of players to dynamically change alliances ingame',
148
name = 'Speed Restriction',
149
desc = 'Limits maximum and minimum speed that the players will be allowed to change to',
155
name = 'Maximum game speed',
156
desc = 'Sets the maximum speed that the players will be allowed to change to',
158
section= 'LimitSpeed',
162
step = 0.1, -- quantization is aligned to the def value
163
-- (step <= 0) means that there is no quantization
168
name = 'Minimum game speed',
169
desc = 'Sets the minimum speed that the players will be allowed to change to',
171
section= 'LimitSpeed',
175
step = 0.1, -- quantization is aligned to the def value
176
-- (step <= 0) means that there is no quantization
180
key = 'DisableMapDamage',
181
name = 'Undeformable map',
182
desc = 'Prevents the map shape from being changed by weapons',
190
name = 'Enables gaia',
191
desc = 'Enables gaia player',
198
name = 'Disable helper AIs',
199
desc = 'Disables luaui and group ai usage for all players',
206
name = 'Enable LuaRules',
207
desc = 'Enable mod usage of LuaRules',
214
name = 'Start Script',
215
desc = 'Changes game behaviour and/or starting conditions',
220
key = 'Air combat test',
221
name = 'Air Combat Test',
222
desc = 'Loads some planes on start.',
227
desc = 'Each player gets a command unit.',
230
key = 'Cmds 1000 res',
231
name = 'Commanders + 1000 res',
232
desc = 'Each player gets a commander and 1000 units of metal and energy.',
236
name = 'Empty Script',
237
desc = 'Do nothing special on game start.',
240
key = 'Random enemies',
241
name = 'Random Enemies',
242
desc = 'Spawns random enemies',
245
key = 'Random enemies 2',
246
name = 'Random Enemies (Autonomous)',
247
desc = 'Spawns random enemies',