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#include "LoadScript.h"
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#include "Game/GameSetup.h"
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#include "Sim/Misc/Team.h"
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#include "Sim/Units/UnitDefHandler.h"
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#include "LoadSaveHandler.h"
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#include "FileSystem/FileHandler.h"
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#include "FileSystem/FileSystem.h"
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CLoadScript::CLoadScript(const std::string& file):
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CScript(std::string("Load ") + filesystem.GetFilename(file)),
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CLoadScript::~CLoadScript()
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void CLoadScript::Update()
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void CLoadScript::ScriptSelected()
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// this is the first time we get called after getting choosen
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loader.LoadGameStartInfo(file);