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std::vector<BuildInfo> buildPos;
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BuildInfo bi(unitdef, pos, buildFacing);
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if(GetQueueKeystate() && button==SDL_BUTTON_LEFT){
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float3 pos2=mouse->buttons[SDL_BUTTON_LEFT].camPos+mouse->buttons[SDL_BUTTON_LEFT].dir*dist;
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buildPos=GetBuildPos(BuildInfo(unitdef,pos2,buildFacing),bi,camerapos,mousedir);